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Searched refs:State_AutoBattle (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h101 State_AutoBattle, enumerator
H A Dscene_battle_rpg2k3.cpp714 if (new_state == State_AutoBattle) { in SetState()
726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState()
763 case State_AutoBattle: in IsAtbAccumulating()
790 && state != State_AutoBattle in CreateActorAutoActions()
800 || (actor->IsControllable() && state != State_AutoBattle) in CreateActorAutoActions()
1023 case State_AutoBattle: in ProcessSceneAction()
1165 SetState(State_AutoBattle); in ProcessSceneActionFightAutoEscape()
H A Dscene_battle_rpg2k.cpp247 case State_AutoBattle: in ProcessSceneAction()
457 SetState(State_AutoBattle); in ProcessSceneActionFightAutoEscape()