Searched refs:State_AutoBattle (Results 1 – 3 of 3) sorted by relevance
101 State_AutoBattle, enumerator
714 if (new_state == State_AutoBattle) { in SetState()726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState()763 case State_AutoBattle: in IsAtbAccumulating()790 && state != State_AutoBattle in CreateActorAutoActions()800 || (actor->IsControllable() && state != State_AutoBattle) in CreateActorAutoActions()1023 case State_AutoBattle: in ProcessSceneAction()1165 SetState(State_AutoBattle); in ProcessSceneActionFightAutoEscape()
247 case State_AutoBattle: in ProcessSceneAction()457 SetState(State_AutoBattle); in ProcessSceneActionFightAutoEscape()