Searched refs:State_Battle (Results 1 – 3 of 3) sorted by relevance
113 State_Battle, enumerator
791 && state != State_Battle in CreateActorAutoActions()1011 if (state != State_Battle) { in ProcessSceneAction()1035 case State_Battle: in ProcessSceneAction()1241 SetState(State_Battle); in ProcessSceneActionActor()1311 SetState(State_Battle); in ProcessSceneActionAutoBattle()1351 SetState(State_Battle); in ProcessSceneActionCommand()1639 if (state != State_Battle) { in ProcessSceneActionBattle()
259 case State_Battle: in ProcessSceneAction()888 SetState(State_Battle); in ProcessSceneActionEscape()1650 SetState(State_Battle); in SelectNextActor()