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Searched refs:State_Battle (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h113 State_Battle, enumerator
H A Dscene_battle_rpg2k3.cpp791 && state != State_Battle in CreateActorAutoActions()
1011 if (state != State_Battle) { in ProcessSceneAction()
1035 case State_Battle: in ProcessSceneAction()
1241 SetState(State_Battle); in ProcessSceneActionActor()
1311 SetState(State_Battle); in ProcessSceneActionAutoBattle()
1351 SetState(State_Battle); in ProcessSceneActionCommand()
1639 if (state != State_Battle) { in ProcessSceneActionBattle()
H A Dscene_battle_rpg2k.cpp259 case State_Battle: in ProcessSceneAction()
888 SetState(State_Battle); in ProcessSceneActionEscape()
1650 SetState(State_Battle); in SelectNextActor()