Searched refs:State_Defeat (Results 1 – 3 of 3) sorted by relevance
117 State_Defeat, enumerator
263 case State_Defeat: in ProcessSceneAction()1885 if (state == State_Defeat || Game_Battle::CheckLose()) { in CheckBattleEndConditions()1886 if (state != State_Defeat) { in CheckBattleEndConditions()1887 SetState(State_Defeat); in CheckBattleEndConditions()
859 const auto battle_ending = (state == State_Victory || state == State_Defeat); in UpdateBattleState()908 …if (state != State_Victory && state != State_Defeat && Game_Battle::GetInterpreter().IsRunning()) { in Update()932 if (state == State_Defeat || Game_Battle::CheckLose()) { in CheckBattleEndConditions()933 if (state != State_Defeat) { in CheckBattleEndConditions()934 SetState(State_Defeat); in CheckBattleEndConditions()1039 case State_Defeat: in ProcessSceneAction()