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Searched refs:State_Defeat (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h117 State_Defeat, enumerator
H A Dscene_battle_rpg2k.cpp263 case State_Defeat: in ProcessSceneAction()
1885 if (state == State_Defeat || Game_Battle::CheckLose()) { in CheckBattleEndConditions()
1886 if (state != State_Defeat) { in CheckBattleEndConditions()
1887 SetState(State_Defeat); in CheckBattleEndConditions()
H A Dscene_battle_rpg2k3.cpp859 const auto battle_ending = (state == State_Victory || state == State_Defeat); in UpdateBattleState()
908 …if (state != State_Victory && state != State_Defeat && Game_Battle::GetInterpreter().IsRunning()) { in Update()
932 if (state == State_Defeat || Game_Battle::CheckLose()) { in CheckBattleEndConditions()
933 if (state != State_Defeat) { in CheckBattleEndConditions()
934 SetState(State_Defeat); in CheckBattleEndConditions()
1039 case State_Defeat: in ProcessSceneAction()