Searched refs:State_SelectActor (Results 1 – 3 of 3) sorted by relevance
99 State_SelectActor, enumerator
245 case State_SelectActor: in ProcessSceneAction()419 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()454 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()501 if (previous_state == State_SelectActor) { in ProcessSceneActionCommand()1724 SetState(State_SelectActor); in SelectPreviousActor()1769 SetState(State_SelectActor); in ActionSelectedCallback()
711 if (new_state == State_SelectActor) { in SetState()726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState()764 case State_SelectActor: in IsAtbAccumulating()789 if (state != State_SelectActor in CreateActorAutoActions()1021 case State_SelectActor: in ProcessSceneAction()1116 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()1161 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()