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Searched refs:State_SelectActor (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h99 State_SelectActor, enumerator
H A Dscene_battle_rpg2k.cpp245 case State_SelectActor: in ProcessSceneAction()
419 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()
454 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()
501 if (previous_state == State_SelectActor) { in ProcessSceneActionCommand()
1724 SetState(State_SelectActor); in SelectPreviousActor()
1769 SetState(State_SelectActor); in ActionSelectedCallback()
H A Dscene_battle_rpg2k3.cpp711 if (new_state == State_SelectActor) { in SetState()
726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState()
764 case State_SelectActor: in IsAtbAccumulating()
789 if (state != State_SelectActor in CreateActorAutoActions()
1021 case State_SelectActor: in ProcessSceneAction()
1116 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()
1161 SetState(State_SelectActor); in ProcessSceneActionFightAutoEscape()