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Searched refs:State_SelectCommand (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h103 State_SelectCommand, enumerator
H A Dscene_battle_rpg2k.cpp249 case State_SelectCommand: in ProcessSceneAction()
435 if (previous_state == State_SelectCommand) { in ProcessSceneActionFightAutoEscape()
570 SetState(State_SelectCommand); in ProcessSceneActionItem()
588 if (previous_state == State_SelectCommand) { in ProcessSceneActionSkill()
607 SetState(State_SelectCommand); in ProcessSceneActionSkill()
1701 SetState(Scene_Battle::State_SelectCommand); in SelectNextActor()
H A Dscene_battle_rpg2k3.cpp761 case State_SelectCommand: in IsAtbAccumulating()
1025 case State_SelectCommand: in ProcessSceneAction()
1256 SetState(State_SelectCommand); in ProcessSceneActionActor()
1269 SetState(State_SelectCommand); in ProcessSceneActionActor()
1444 SetState(State_SelectCommand); in ProcessSceneActionItem()
1465 if (previous_state == State_SelectCommand) { in ProcessSceneActionSkill()
1492 SetState(State_SelectCommand); in ProcessSceneActionSkill()
H A Dscene_battle.cpp291 if (previous_state == State_SelectCommand) { in EnemySelected()