Searched refs:State_SelectCommand (Results 1 – 4 of 4) sorted by relevance
103 State_SelectCommand, enumerator
249 case State_SelectCommand: in ProcessSceneAction()435 if (previous_state == State_SelectCommand) { in ProcessSceneActionFightAutoEscape()570 SetState(State_SelectCommand); in ProcessSceneActionItem()588 if (previous_state == State_SelectCommand) { in ProcessSceneActionSkill()607 SetState(State_SelectCommand); in ProcessSceneActionSkill()1701 SetState(Scene_Battle::State_SelectCommand); in SelectNextActor()
761 case State_SelectCommand: in IsAtbAccumulating()1025 case State_SelectCommand: in ProcessSceneAction()1256 SetState(State_SelectCommand); in ProcessSceneActionActor()1269 SetState(State_SelectCommand); in ProcessSceneActionActor()1444 SetState(State_SelectCommand); in ProcessSceneActionItem()1465 if (previous_state == State_SelectCommand) { in ProcessSceneActionSkill()1492 SetState(State_SelectCommand); in ProcessSceneActionSkill()
291 if (previous_state == State_SelectCommand) { in EnemySelected()