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Searched refs:State_SelectItem (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h105 State_SelectItem, enumerator
H A Dscene_battle.cpp296 } else if (previous_state == State_SelectItem) { in EnemySelected()
329 } else if (previous_state == State_SelectItem) { in AllySelected()
H A Dscene_battle_rpg2k.cpp251 case State_SelectItem: in ProcessSceneAction()
526 SetState(State_SelectItem); in ProcessSceneActionCommand()
H A Dscene_battle_rpg2k3.cpp759 case State_SelectItem: in IsAtbAccumulating()
1027 case State_SelectItem: in ProcessSceneAction()
1376 SetState(State_SelectItem); in ProcessSceneActionCommand()