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Searched refs:State_Victory (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h115 State_Victory, enumerator
H A Dscene_battle_rpg2k.cpp261 case State_Victory: in ProcessSceneAction()
1892 if (state == State_Victory || Game_Battle::CheckWin()) { in CheckBattleEndConditions()
1893 if (state != State_Victory) { in CheckBattleEndConditions()
1894 SetState(State_Victory); in CheckBattleEndConditions()
H A Dscene_battle_rpg2k3.cpp859 const auto battle_ending = (state == State_Victory || state == State_Defeat); in UpdateBattleState()
908 …if (state != State_Victory && state != State_Defeat && Game_Battle::GetInterpreter().IsRunning()) { in Update()
939 if (state == State_Victory || Game_Battle::CheckWin()) { in CheckBattleEndConditions()
940 if (state != State_Victory) { in CheckBattleEndConditions()
941 SetState(State_Victory); in CheckBattleEndConditions()
1037 case State_Victory: in ProcessSceneAction()