Searched refs:TILE_LEVS (Results 1 – 3 of 3) sorted by relevance
13 #define TILE_LEVS 12 macro140 assert(r>=0 && r<TILE_ROWS && c>=0 && c<TILE_COLS && l>=0 && l<TILE_LEVS); in grid()141 return _grid[ (r * TILE_LEVS + l) * TILE_COLS + c ]; in grid()
19 _grid(new Tile *[TILE_ROWS * TILE_COLS * TILE_LEVS]), in Game()380 for (int l = 0; l < TILE_LEVS; l++) in init_grid()409 && r < TILE_ROWS - 3 && c < TILE_COLS - 3 && l < TILE_LEVS - 1) { in place_tile()524 while (!feof(f) && l < TILE_LEVS - 1) { in layout_kmahjongg_file()
131 for (int dl = 1; dl <= TILE_LEVS - 1 - l; dl++) { in display_order_dfs()293 for (int l = TILE_LEVS - 1; l >= 0; l--) { in find_tile()435 for (int lev = t->lev(); lev < TILE_LEVS; lev++) { in mark_around()535 for (int lev = 0; lev < TILE_LEVS; lev++) in draw_area()