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Searched refs:TILE_LEVS (Results 1 – 3 of 3) sorted by relevance

/dports/games/xmahjongg/xmahjongg-3.7/src/
H A Dgame.hh13 #define TILE_LEVS 12 macro
140 assert(r>=0 && r<TILE_ROWS && c>=0 && c<TILE_COLS && l>=0 && l<TILE_LEVS); in grid()
141 return _grid[ (r * TILE_LEVS + l) * TILE_COLS + c ]; in grid()
H A Dgame.cc19 _grid(new Tile *[TILE_ROWS * TILE_COLS * TILE_LEVS]), in Game()
380 for (int l = 0; l < TILE_LEVS; l++) in init_grid()
409 && r < TILE_ROWS - 3 && c < TILE_COLS - 3 && l < TILE_LEVS - 1) { in place_tile()
524 while (!feof(f) && l < TILE_LEVS - 1) { in layout_kmahjongg_file()
H A Dboard.cc131 for (int dl = 1; dl <= TILE_LEVS - 1 - l; dl++) { in display_order_dfs()
293 for (int l = TILE_LEVS - 1; l >= 0; l--) { in find_tile()
435 for (int lev = t->lev(); lev < TILE_LEVS; lev++) { in mark_around()
535 for (int lev = 0; lev < TILE_LEVS; lev++) in draw_area()