/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/ |
H A D | gsutil.c | 82 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 87 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 88 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 91 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 92 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 95 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 97 #undef TRANSPOSE in memflip8x8() 160 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8_eol() macro 165 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8_eol() 173 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8_eol() [all …]
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/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/base/ |
H A D | gsutil.c | 82 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 87 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 88 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 91 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 92 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 95 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 97 #undef TRANSPOSE in memflip8x8() 160 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8_eol() macro 165 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8_eol() 173 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8_eol() [all …]
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/dports/sysutils/xvidcap/xvidcap-1.1.7/ffmpeg/libavcodec/sparc/ |
H A D | simple_idct_vis.c | 112 #define TRANSPOSE \ macro 412 TRANSPOSE in ff_simple_idct_vis() 417 TRANSPOSE in ff_simple_idct_vis() 463 TRANSPOSE in ff_simple_idct_put_vis() 467 TRANSPOSE in ff_simple_idct_put_vis() 516 TRANSPOSE in ff_simple_idct_add_vis() 520 TRANSPOSE in ff_simple_idct_add_vis()
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/Cholesky/ |
H A D | SolveAfter.hpp | 34 if( orientation == TRANSPOSE ) in SolveAfter() 46 if( orientation == TRANSPOSE ) in SolveAfter() 69 if( orientation == TRANSPOSE ) in SolveAfter() 81 if( orientation == TRANSPOSE ) in SolveAfter() 101 if( orientation == TRANSPOSE ) in SolveAfter() 113 if( orientation == TRANSPOSE ) in SolveAfter() 140 if( orientation == TRANSPOSE ) in SolveAfter() 152 if( orientation == TRANSPOSE ) in SolveAfter()
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/dports/math/cvc4/CVC4-1.7/test/regress/regress1/rels/ |
H A D | rel_tp_2.cvc | 7 ASSERT (z = TRANSPOSE(y) OR z = TRANSPOSE(x)); 8 ASSERT NOT (TRANSPOSE(z) = y); 9 ASSERT NOT (TRANSPOSE(z) = x);
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/dports/editors/calligra/calligra-3.2.1/sheets/functions/ |
H A D | kspreadmathmodule.desktop | 42 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 43 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 44 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 46 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 47 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 48 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 49 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 51 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 52 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC 53 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC [all …]
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/QR/ |
H A D | SolveAfter.hpp | 68 if( orientation == TRANSPOSE ) in SolveAfter() 78 if( orientation == TRANSPOSE ) in SolveAfter() 110 if( orientation == TRANSPOSE ) in SolveAfter() 123 if( orientation == TRANSPOSE ) in SolveAfter() 135 if( orientation == TRANSPOSE ) in SolveAfter() 145 if( orientation == TRANSPOSE ) in SolveAfter()
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/LQ/ |
H A D | SolveAfter.hpp | 65 if( orientation == TRANSPOSE ) in SolveAfter() 78 if( orientation == TRANSPOSE ) in SolveAfter() 114 if( orientation == TRANSPOSE ) in SolveAfter() 124 if( orientation == TRANSPOSE ) in SolveAfter() 132 if( orientation == TRANSPOSE ) in SolveAfter() 145 if( orientation == TRANSPOSE ) in SolveAfter()
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/RQ/ |
H A D | SolveAfter.hpp | 65 if( orientation == TRANSPOSE ) in SolveAfter() 78 if( orientation == TRANSPOSE ) in SolveAfter() 114 if( orientation == TRANSPOSE ) in SolveAfter() 124 if( orientation == TRANSPOSE ) in SolveAfter() 132 if( orientation == TRANSPOSE ) in SolveAfter() 145 if( orientation == TRANSPOSE ) in SolveAfter()
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/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/math/ |
H A D | matr_vtt.men | 5 2. LET M = VECTOR TIMES TRANSPOSE Y 19 LET _2 = VECTOR TIMES TRANSPOSE _1 _3 21 WEB HELP VECTGOR TIMES TRANSPOSE
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H A D | matr_trn.men | 5 2. LET MT = MATRIX TRANSPOSE M 24 LET _2 = MATRIX TRANSPOSE _1 _3 26 WEB HELP MATRIX TRANSPOSE
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/dports/print/ghostscript7-base/ghostscript-7.07/src/ |
H A D | gsutil.c | 96 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 101 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 102 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 105 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 106 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 109 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 111 #undef TRANSPOSE in memflip8x8()
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/dports/print/ghostscript7-x11/ghostscript-7.07/src/ |
H A D | gsutil.c | 96 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 101 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 102 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 105 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 106 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 109 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 111 #undef TRANSPOSE in memflip8x8()
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/dports/games/gtkradiant/GPL/GtkRadiant/setup/data/tools/gl/ |
H A D | zfill_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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H A D | lighting_DBS_omni_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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/dports/games/netradiant/netradiant-20150621-src/setup/data/tools/gl/ |
H A D | zfill_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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H A D | lighting_DBS_omni_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/gl/ |
H A D | zfill_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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H A D | lighting_DBS_omni_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/gl/ |
H A D | zfill_vp.glp | 309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0 310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0 311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0 312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0 313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0 314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0 315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0 316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0 317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0 318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0 [all …]
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/dports/print/ghostscript9-x11/ghostscript-9.06/base/ |
H A D | gsutil.c | 83 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 88 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 89 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 92 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 93 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 96 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 98 #undef TRANSPOSE in memflip8x8()
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/dports/print/ghostscript9-base/ghostscript-9.06/base/ |
H A D | gsutil.c | 83 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 88 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 89 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 92 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 93 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 96 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 98 #undef TRANSPOSE in memflip8x8()
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/dports/math/cvc4/CVC4-1.7/test/regress/regress0/rels/ |
H A D | rel_tp_join_3.cvc | 20 %ASSERT r = ((TRANSPOSE(x) JOIN y) JOIN (w JOIN z)); 21 ASSERT NOT (a IS_IN TRANSPOSE(r)); 24 ASSERT zz = (TRANSPOSE(x) JOIN y);
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/dports/print/ghostscript8-base/ghostscript-8.71/base/ |
H A D | gsutil.c | 84 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 89 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 90 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 93 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 94 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 97 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 99 #undef TRANSPOSE in memflip8x8()
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/dports/print/ghostscript8-x11/ghostscript-8.71/base/ |
H A D | gsutil.c | 84 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro 89 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8() 90 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8() 93 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8() 94 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8() 97 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8() 99 #undef TRANSPOSE in memflip8x8()
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