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/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/
H A Dgsutil.c82 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
87 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
88 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
91 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
92 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
95 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
97 #undef TRANSPOSE in memflip8x8()
160 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8_eol() macro
165 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8_eol()
173 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8_eol()
[all …]
/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/base/
H A Dgsutil.c82 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
87 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
88 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
91 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
92 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
95 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
97 #undef TRANSPOSE in memflip8x8()
160 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8_eol() macro
165 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8_eol()
173 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8_eol()
[all …]
/dports/sysutils/xvidcap/xvidcap-1.1.7/ffmpeg/libavcodec/sparc/
H A Dsimple_idct_vis.c112 #define TRANSPOSE \ macro
412 TRANSPOSE in ff_simple_idct_vis()
417 TRANSPOSE in ff_simple_idct_vis()
463 TRANSPOSE in ff_simple_idct_put_vis()
467 TRANSPOSE in ff_simple_idct_put_vis()
516 TRANSPOSE in ff_simple_idct_add_vis()
520 TRANSPOSE in ff_simple_idct_add_vis()
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/Cholesky/
H A DSolveAfter.hpp34 if( orientation == TRANSPOSE ) in SolveAfter()
46 if( orientation == TRANSPOSE ) in SolveAfter()
69 if( orientation == TRANSPOSE ) in SolveAfter()
81 if( orientation == TRANSPOSE ) in SolveAfter()
101 if( orientation == TRANSPOSE ) in SolveAfter()
113 if( orientation == TRANSPOSE ) in SolveAfter()
140 if( orientation == TRANSPOSE ) in SolveAfter()
152 if( orientation == TRANSPOSE ) in SolveAfter()
/dports/math/cvc4/CVC4-1.7/test/regress/regress1/rels/
H A Drel_tp_2.cvc7 ASSERT (z = TRANSPOSE(y) OR z = TRANSPOSE(x));
8 ASSERT NOT (TRANSPOSE(z) = y);
9 ASSERT NOT (TRANSPOSE(z) = x);
/dports/editors/calligra/calligra-3.2.1/sheets/functions/
H A Dkspreadmathmodule.desktop42 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
43 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
44 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
46 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
47 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
48 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
49 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
51 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
52 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
53 …NDDOWN, ROUNDUP, SERIESSUM, SIGN, SQRT, SQRTPI, SUBTOTAL, SUM, SUMA, SUMIF, SUMSQ, TRANSPOSE, TRUNC
[all …]
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/QR/
H A DSolveAfter.hpp68 if( orientation == TRANSPOSE ) in SolveAfter()
78 if( orientation == TRANSPOSE ) in SolveAfter()
110 if( orientation == TRANSPOSE ) in SolveAfter()
123 if( orientation == TRANSPOSE ) in SolveAfter()
135 if( orientation == TRANSPOSE ) in SolveAfter()
145 if( orientation == TRANSPOSE ) in SolveAfter()
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/LQ/
H A DSolveAfter.hpp65 if( orientation == TRANSPOSE ) in SolveAfter()
78 if( orientation == TRANSPOSE ) in SolveAfter()
114 if( orientation == TRANSPOSE ) in SolveAfter()
124 if( orientation == TRANSPOSE ) in SolveAfter()
132 if( orientation == TRANSPOSE ) in SolveAfter()
145 if( orientation == TRANSPOSE ) in SolveAfter()
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/RQ/
H A DSolveAfter.hpp65 if( orientation == TRANSPOSE ) in SolveAfter()
78 if( orientation == TRANSPOSE ) in SolveAfter()
114 if( orientation == TRANSPOSE ) in SolveAfter()
124 if( orientation == TRANSPOSE ) in SolveAfter()
132 if( orientation == TRANSPOSE ) in SolveAfter()
145 if( orientation == TRANSPOSE ) in SolveAfter()
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/math/
H A Dmatr_vtt.men5 2. LET M = VECTOR TIMES TRANSPOSE Y
19 LET _2 = VECTOR TIMES TRANSPOSE _1 _3
21 WEB HELP VECTGOR TIMES TRANSPOSE
H A Dmatr_trn.men5 2. LET MT = MATRIX TRANSPOSE M
24 LET _2 = MATRIX TRANSPOSE _1 _3
26 WEB HELP MATRIX TRANSPOSE
/dports/print/ghostscript7-base/ghostscript-7.07/src/
H A Dgsutil.c96 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
101 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
102 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
105 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
106 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
109 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
111 #undef TRANSPOSE in memflip8x8()
/dports/print/ghostscript7-x11/ghostscript-7.07/src/
H A Dgsutil.c96 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
101 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
102 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
105 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
106 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
109 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
111 #undef TRANSPOSE in memflip8x8()
/dports/games/gtkradiant/GPL/GtkRadiant/setup/data/tools/gl/
H A Dzfill_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
H A Dlighting_DBS_omni_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
/dports/games/netradiant/netradiant-20150621-src/setup/data/tools/gl/
H A Dzfill_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
H A Dlighting_DBS_omni_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/gl/
H A Dzfill_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
H A Dlighting_DBS_omni_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/gl/
H A Dzfill_vp.glp309 #var float4x4 glstate.matrix.transpose.projection : STATE.MATRIX.PROJECTION.TRANSPOSE : , 4 : -1 : 0
310 #var float4x4 glstate.matrix.transpose.mvp : STATE.MATRIX.MVP.TRANSPOSE : , 4 : -1 : 0
311 #var float4x4 glstate.matrix.transpose.texture[0] : STATE.MATRIX.TEXTURE[0].TRANSPOSE : , 4 : -1 : 0
312 #var float4x4 glstate.matrix.transpose.texture[1] : STATE.MATRIX.TEXTURE[1].TRANSPOSE : , 4 : -1 : 0
313 #var float4x4 glstate.matrix.transpose.texture[2] : STATE.MATRIX.TEXTURE[2].TRANSPOSE : , 4 : -1 : 0
314 #var float4x4 glstate.matrix.transpose.texture[3] : STATE.MATRIX.TEXTURE[3].TRANSPOSE : , 4 : -1 : 0
315 #var float4x4 glstate.matrix.transpose.texture[4] : STATE.MATRIX.TEXTURE[4].TRANSPOSE : , 4 : -1 : 0
316 #var float4x4 glstate.matrix.transpose.texture[5] : STATE.MATRIX.TEXTURE[5].TRANSPOSE : , 4 : -1 : 0
317 #var float4x4 glstate.matrix.transpose.texture[6] : STATE.MATRIX.TEXTURE[6].TRANSPOSE : , 4 : -1 : 0
318 #var float4x4 glstate.matrix.transpose.texture[7] : STATE.MATRIX.TEXTURE[7].TRANSPOSE : , 4 : -1 : 0
[all …]
/dports/print/ghostscript9-x11/ghostscript-9.06/base/
H A Dgsutil.c83 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
88 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
89 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
92 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
93 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
96 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
98 #undef TRANSPOSE in memflip8x8()
/dports/print/ghostscript9-base/ghostscript-9.06/base/
H A Dgsutil.c83 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
88 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
89 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
92 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
93 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
96 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
98 #undef TRANSPOSE in memflip8x8()
/dports/math/cvc4/CVC4-1.7/test/regress/regress0/rels/
H A Drel_tp_join_3.cvc20 %ASSERT r = ((TRANSPOSE(x) JOIN y) JOIN (w JOIN z));
21 ASSERT NOT (a IS_IN TRANSPOSE(r));
24 ASSERT zz = (TRANSPOSE(x) JOIN y);
/dports/print/ghostscript8-base/ghostscript-8.71/base/
H A Dgsutil.c84 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
89 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
90 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
93 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
94 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
97 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
99 #undef TRANSPOSE in memflip8x8()
/dports/print/ghostscript8-x11/ghostscript-8.71/base/
H A Dgsutil.c84 #define TRANSPOSE(r,s,mask,shift)\ in memflip8x8() macro
89 TRANSPOSE(aceg, aceg, 0x00000f0f, 20); in memflip8x8()
90 TRANSPOSE(bdfh, bdfh, 0x00000f0f, 20); in memflip8x8()
93 TRANSPOSE(aceg, aceg, 0x00330033, 10); in memflip8x8()
94 TRANSPOSE(bdfh, bdfh, 0x00330033, 10); in memflip8x8()
97 TRANSPOSE(aceg, bdfh, 0x55555555, 1); in memflip8x8()
99 #undef TRANSPOSE in memflip8x8()

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