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Searched refs:TextSurfaceToBackBuffer (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DWrapDD.h155 BOOL TextSurfaceToBackBuffer(IDirectDrawSurface *, SIZE &, int);
H A DWrapDD.cpp772 WrapDD::TextSurfaceToBackBuffer(IDirectDrawSurface * pSurface, in TextSurfaceToBackBuffer() function in WrapDD
800 return TextSurfaceToBackBuffer(m_pText1Surface, m_text1SizeOnSurface, 0); in TextSurface1ToBackBuffer()
805 return TextSurfaceToBackBuffer(m_pText2Surface, in TextSurface2ToBackBuffer()