Searched refs:TextureCoordinateNode (Results 1 – 5 of 5) sorted by last modified time
802 TextureCoordinateNode *tex_coord = graph->create_node<TextureCoordinateNode>(); in add_node()1380 TextureCoordinateNode *texture_coordinate = graph->create_node<TextureCoordinateNode>(); in sync_world()
900 class TextureCoordinateNode : public ShaderNode {902 SHADER_NODE_CLASS(TextureCoordinateNode)
621 if ((vec_src->type != TextureCoordinateNode::node_type) || in device_update_background()
852 texco = create_node<TextureCoordinateNode>(); in default_inputs()858 texco = create_node<TextureCoordinateNode>(); in default_inputs()864 texco = create_node<TextureCoordinateNode>(); in default_inputs()
313 else if (node->type == TextureCoordinateNode::node_type) { in cull_tiles()3804 NODE_DEFINE(TextureCoordinateNode) in NODE_DEFINE() argument3828 TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(node_type) in TextureCoordinateNode() function in TextureCoordinateNode3832 void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()3854 void TextureCoordinateNode::compile(SVMCompiler &compiler) in compile()3939 void TextureCoordinateNode::compile(OSLCompiler &compiler) in compile()