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Searched refs:TranslucentPolygons (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dkshape.c175 RENDERPOLYGON TranslucentPolygons[MAX_NO_OF_TRANSLUCENT_POLYGONS]; variable
5602 RENDERVERTEX *vertexPtr = TranslucentPolygons[CurrentNumberOfTranslucentPolygons].Vertices; in AddToTranslucentPolyList()
5604 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].NumberOfVertices = i; in AddToTranslucentPolyList()
5613 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].MaxZ = maxZ; in AddToTranslucentPolyList()
5630 if (TranslucentPolygons[k].MaxZ>TranslucentPolygons[maxFound].MaxZ) in OutputTranslucentPolyList()
5636 RenderAllParticlesFurtherAwayThan(TranslucentPolygons[maxFound].MaxZ); in OutputTranslucentPolyList()
5638 RenderPolygon.NumberOfVertices = TranslucentPolygons[maxFound].NumberOfVertices; in OutputTranslucentPolyList()
5640 …GouraudTexturedPolygon_Output(&TranslucentPolygonHeaders[maxFound],TranslucentPolygons[maxFound].V… in OutputTranslucentPolyList()
5641 TranslucentPolygons[maxFound].MaxZ=0; in OutputTranslucentPolyList()