Searched refs:TranslucentPolygons (Results 1 – 1 of 1) sorted by relevance
175 RENDERPOLYGON TranslucentPolygons[MAX_NO_OF_TRANSLUCENT_POLYGONS]; variable5602 RENDERVERTEX *vertexPtr = TranslucentPolygons[CurrentNumberOfTranslucentPolygons].Vertices; in AddToTranslucentPolyList()5604 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].NumberOfVertices = i; in AddToTranslucentPolyList()5613 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].MaxZ = maxZ; in AddToTranslucentPolyList()5630 if (TranslucentPolygons[k].MaxZ>TranslucentPolygons[maxFound].MaxZ) in OutputTranslucentPolyList()5636 RenderAllParticlesFurtherAwayThan(TranslucentPolygons[maxFound].MaxZ); in OutputTranslucentPolyList()5638 RenderPolygon.NumberOfVertices = TranslucentPolygons[maxFound].NumberOfVertices; in OutputTranslucentPolyList()5640 …GouraudTexturedPolygon_Output(&TranslucentPolygonHeaders[maxFound],TranslucentPolygons[maxFound].V… in OutputTranslucentPolyList()5641 TranslucentPolygons[maxFound].MaxZ=0; in OutputTranslucentPolyList()