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Searched refs:USE_CODEC_VORBIS (Results 1 – 25 of 77) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/
H A DMakefile37 USE_CODEC_VORBIS?=0 macro
175 ifeq ($(USE_CODEC_VORBIS),1)
235 ifeq ($(USE_CODEC_VORBIS),1)
270 ifeq ($(USE_CODEC_VORBIS),1)
330 ifeq ($(USE_CODEC_VORBIS),1)
354 ifeq ($(USE_CODEC_VORBIS),1)
377 ifeq ($(USE_CODEC_VORBIS),1)
412 ifeq ($(USE_CODEC_VORBIS),1)
474 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/worldofpadman/worldofpadman-1.2.20080621/
H A DMakefile89 USE_CODEC_VORBIS?=0 macro
194 ifeq ($(USE_CODEC_VORBIS),1)
254 ifeq ($(USE_CODEC_VORBIS),1)
315 ifeq ($(USE_CODEC_VORBIS),1)
387 ifeq ($(USE_CODEC_VORBIS),1)
423 ifeq ($(USE_CODEC_VORBIS),1)
476 ifeq ($(USE_CODEC_VORBIS),1)
525 ifeq ($(USE_CODEC_VORBIS),1)
555 ifeq ($(USE_CODEC_VORBIS),1)
589 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/evq3/evq3/
H A DMakefile87 USE_CODEC_VORBIS?=0 macro
192 ifeq ($(USE_CODEC_VORBIS),1)
243 ifeq ($(USE_CODEC_VORBIS),1)
313 ifeq ($(USE_CODEC_VORBIS),1)
380 ifeq ($(USE_CODEC_VORBIS),1)
412 ifeq ($(USE_CODEC_VORBIS),1)
465 ifeq ($(USE_CODEC_VORBIS),1)
510 ifeq ($(USE_CODEC_VORBIS),1)
536 ifeq ($(USE_CODEC_VORBIS),1)
566 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/openarena-server/openarena-engine-source-0.8.8/
H A Dfreebsd.patch30 - ifeq ($(USE_CODEC_VORBIS),1)
78 ifeq ($(USE_CODEC_VORBIS),1)
86 + ifeq ($(USE_CODEC_VORBIS),1)
H A DMakefile144 ifndef USE_CODEC_VORBIS
145 USE_CODEC_VORBIS=1 macro
294 ifeq ($(USE_CODEC_VORBIS),1)
361 ifeq ($(USE_CODEC_VORBIS),1)
436 ifeq ($(USE_CODEC_VORBIS),1)
514 ifeq ($(USE_CODEC_VORBIS),1)
548 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/openarena/openarena-engine-source-0.8.8/
H A Dfreebsd.patch30 - ifeq ($(USE_CODEC_VORBIS),1)
78 ifeq ($(USE_CODEC_VORBIS),1)
86 + ifeq ($(USE_CODEC_VORBIS),1)
H A DMakefile144 ifndef USE_CODEC_VORBIS
145 USE_CODEC_VORBIS=1 macro
294 ifeq ($(USE_CODEC_VORBIS),1)
361 ifeq ($(USE_CODEC_VORBIS),1)
436 ifeq ($(USE_CODEC_VORBIS),1)
514 ifeq ($(USE_CODEC_VORBIS),1)
548 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/ioquake3-server/ioquake3-1.36/
H A DMakefile137 ifndef USE_CODEC_VORBIS
138 USE_CODEC_VORBIS=0 macro
266 ifeq ($(USE_CODEC_VORBIS),1)
325 ifeq ($(USE_CODEC_VORBIS),1)
396 ifeq ($(USE_CODEC_VORBIS),1)
465 ifeq ($(USE_CODEC_VORBIS),1)
498 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/ioquake3/ioquake3-1.36/
H A DMakefile137 ifndef USE_CODEC_VORBIS
138 USE_CODEC_VORBIS=0 macro
266 ifeq ($(USE_CODEC_VORBIS),1)
325 ifeq ($(USE_CODEC_VORBIS),1)
396 ifeq ($(USE_CODEC_VORBIS),1)
465 ifeq ($(USE_CODEC_VORBIS),1)
498 ifeq ($(USE_CODEC_VORBIS),1)
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsnd_vorbis.h6 #if defined(USE_CODEC_VORBIS)
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsnd_vorbis.h6 #if defined(USE_CODEC_VORBIS)
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsnd_vorbis.h6 #if defined(USE_CODEC_VORBIS)
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A DMakefile124 USE_CODEC_VORBIS=yes macro
230 USE_CODEC_VORBIS=no macro
334 ifeq ($(USE_CODEC_VORBIS),yes)
479 ifeq ($(USE_CODEC_VORBIS),yes)
592 ifeq ($(USE_CODEC_VORBIS),yes)
673 ifeq ($(USE_CODEC_VORBIS),yes)
755 ifeq ($(USE_CODEC_VORBIS),yes)
809 USE_CODEC_VORBIS=yes macro
820 ifeq ($(USE_CODEC_VORBIS),yes)
906 ifeq ($(USE_CODEC_VORBIS),yes)
[all …]
H A DMakefile.os254 USE_CODEC_VORBIS=yes
123 USE_CODEC_VORBIS=no
182 !ifneq USE_CODEC_VORBIS yes
186 !ifeq USE_CODEC_VORBIS yes
H A DMakefile.vbcc55 USE_CODEC_VORBIS=yes
138 USE_CODEC_VORBIS=no
175 ifeq ($(USE_CODEC_VORBIS),yes)
237 ifeq ($(USE_CODEC_VORBIS),yes)
H A DMakefile.svga47 USE_CODEC_VORBIS=yes
138 USE_CODEC_VORBIS=no
223 ifeq ($(USE_CODEC_VORBIS),yes)
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A DMakefile.os250 USE_CODEC_VORBIS=yes
117 USE_CODEC_VORBIS=no
176 !ifneq USE_CODEC_VORBIS yes
180 !ifeq USE_CODEC_VORBIS yes
H A DMakefile.vbcc53 USE_CODEC_VORBIS=yes
134 USE_CODEC_VORBIS=no
171 ifeq ($(USE_CODEC_VORBIS),yes)
233 ifeq ($(USE_CODEC_VORBIS),yes)
H A DMakefile131 USE_CODEC_VORBIS=yes macro
269 USE_CODEC_VORBIS=no macro
373 ifeq ($(USE_CODEC_VORBIS),yes)
518 ifeq ($(USE_CODEC_VORBIS),yes)
641 ifeq ($(USE_CODEC_VORBIS),yes)
722 ifeq ($(USE_CODEC_VORBIS),yes)
804 ifeq ($(USE_CODEC_VORBIS),yes)
858 USE_CODEC_VORBIS=yes macro
869 ifeq ($(USE_CODEC_VORBIS),yes)
955 ifeq ($(USE_CODEC_VORBIS),yes)
[all …]
H A DMakefile.svga45 USE_CODEC_VORBIS=yes
134 USE_CODEC_VORBIS=no
219 ifeq ($(USE_CODEC_VORBIS),yes)
H A DOWMakefile.win3268 USE_CODEC_VORBIS=yes
139 USE_CODEC_VORBIS=no
220 !ifneq USE_CODEC_VORBIS yes
224 !ifeq USE_CODEC_VORBIS yes
/dports/games/iortcw/iortcw-1.51c/MP/
H A Dmake-raspberrypi.sh3 USE_CODEC_VORBIS=0 \
/dports/games/iortcw/iortcw-1.51c/SP/
H A Dmake-raspberrypi.sh3 USE_CODEC_VORBIS=0 \
/dports/games/libretro-tyrquake/tyrquake-e76477d/jni/
H A DAndroid.mk6 USE_CODEC_VORBIS := 1
/dports/games/iortcw/iortcw-1.51c/
H A DMakefile18 USE_CODEC_VORBIS=0 \

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