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Searched refs:Vector3 (Results 1 – 25 of 3698) sorted by relevance

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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/mathematics/
H A DTestVector3.h154 rp3d_test(Vector3(0, 0, 0).cross(Vector3(0, 0, 0)) == Vector3(0, 0, 0)); in testDotCrossProducts()
155 rp3d_test(Vector3(6, 7, 2).cross(Vector3(6, 7, 2)) == Vector3(0, 0, 0)); in testDotCrossProducts()
156 rp3d_test(Vector3(1, 0, 0).cross(Vector3(0, 1, 0)) == Vector3(0, 0, 1)); in testDotCrossProducts()
157 rp3d_test(Vector3(0, 1, 0).cross(Vector3(0, 0, 1)) == Vector3(1, 0, 0)); in testDotCrossProducts()
158 rp3d_test(Vector3(0, 0, 1).cross(Vector3(0, 1, 0)) == Vector3(-1, 0, 0)); in testDotCrossProducts()
159 rp3d_test(Vector3(4, 7, 24).cross(Vector3(8, 13, 11)) == Vector3(-235, 148, -4)); in testDotCrossProducts()
160 rp3d_test(Vector3(-4, 42, -2).cross(Vector3(35, 7, -21)) == Vector3(-868, -154, -1498)); in testDotCrossProducts()
203 rp3d_test(Vector3(5, 7, 3) == Vector3(5, 7, 3)); in testOperators()
204 rp3d_test(Vector3(63, 64, 24) != Vector3(63, 64, 5)); in testOperators()
211 rp3d_test(Vector3(63, 24, 5) + Vector3(3, 4, 2) == Vector3(66, 28, 7)); in testOperators()
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/dports/math/fcl/fcl-0.7.0/include/fcl/narrowphase/detail/traversal/collision/
H A Dintersect.h63 …static bool intersect_VF(const Vector3<S>& a0, const Vector3<S>& b0, const Vector3<S>& c0, const V…
64 … const Vector3<S>& a1, const Vector3<S>& b1, const Vector3<S>& c1, const Vector3<S>& p1,
71 …static bool intersect_EE(const Vector3<S>& a0, const Vector3<S>& b0, const Vector3<S>& c0, const V…
72 … const Vector3<S>& a1, const Vector3<S>& b1, const Vector3<S>& c1, const Vector3<S>& d1,
76 …static bool intersect_VF_filtered(const Vector3<S>& a0, const Vector3<S>& b0, const Vector3<S>& c0…
77 … const Vector3<S>& a1, const Vector3<S>& b1, const Vector3<S>& c1, const Vector3<S>& p1,
81 …static bool intersect_EE_filtered(const Vector3<S>& a0, const Vector3<S>& b0, const Vector3<S>& c0…
82 … const Vector3<S>& a1, const Vector3<S>& b1, const Vector3<S>& c1, const Vector3<S>& d1,
159 …static bool insideTriangle(const Vector3<S>& a, const Vector3<S>& b, const Vector3<S>& c, const Ve…
189 … const Vector3<S>& a0, const Vector3<S>& b0, const Vector3<S>& c0, const Vector3<S>& d0,
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/
H A DVector3Tests.cs23 Vector3 v1 = new Vector3(2.0f, 3.0f, 3.3f); in Vector3CopyToTest()
191 Vector3 c = Vector3.Cross(a, b); in Vector3DotTest1()
208 Vector3 target = new Vector3(a, z); in Vector3LengthTest()
222 Vector3 target = new Vector3(); in Vector3LengthTest1()
275 Vector3 min = Vector3.Zero; in Vector3MinMaxCodeCoverageTest()
276 Vector3 max = Vector3.One; in Vector3MinMaxCodeCoverageTest()
384 Vector3 a = Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f)); in Vector3ReflectTest()
594 Vector3 expected = new Vector3( in Vector3NormalizeTest()
773 Vector3 b = new Vector3(); in Vector3DivisionTest3()
826 Vector3 a = new Vector3(); in Vector3ConstructorTest3()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dvector3.h147 Vector3 Vector3::cross(const Vector3 &p_b) const { in cross()
202 Vector3 &Vector3::operator+=(const Vector3 &p_v) {
210 Vector3 Vector3::operator+(const Vector3 &p_v) const {
215 Vector3 &Vector3::operator-=(const Vector3 &p_v) {
222 Vector3 Vector3::operator-(const Vector3 &p_v) const {
227 Vector3 &Vector3::operator*=(const Vector3 &p_v) {
234 Vector3 Vector3::operator*(const Vector3 &p_v) const {
239 Vector3 &Vector3::operator/=(const Vector3 &p_v) {
247 Vector3 Vector3::operator/(const Vector3 &p_v) const {
379 Vector3 Vector3::slide(const Vector3 &p_vec) const { in slide()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dvector3.h147 Vector3 Vector3::cross(const Vector3 &p_b) const { in cross()
202 Vector3 &Vector3::operator+=(const Vector3 &p_v) {
210 Vector3 Vector3::operator+(const Vector3 &p_v) const {
215 Vector3 &Vector3::operator-=(const Vector3 &p_v) {
222 Vector3 Vector3::operator-(const Vector3 &p_v) const {
227 Vector3 &Vector3::operator*=(const Vector3 &p_v) {
234 Vector3 Vector3::operator*(const Vector3 &p_v) const {
239 Vector3 &Vector3::operator/=(const Vector3 &p_v) {
247 Vector3 Vector3::operator/(const Vector3 &p_v) const {
379 Vector3 Vector3::slide(const Vector3 &p_vec) const { in slide()
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/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dvector3.h159 Vector3 Vector3::cross(const Vector3 &p_b) const { in cross()
226 Vector3 Vector3::posmodv(const Vector3 &p_modv) const { in posmodv()
230 Vector3 Vector3::project(const Vector3 &p_b) const { in project()
247 Vector3 &Vector3::operator+=(const Vector3 &p_v) {
255 Vector3 Vector3::operator+(const Vector3 &p_v) const {
260 Vector3 &Vector3::operator-=(const Vector3 &p_v) {
267 Vector3 Vector3::operator-(const Vector3 &p_v) const {
272 Vector3 &Vector3::operator*=(const Vector3 &p_v) {
279 Vector3 Vector3::operator*(const Vector3 &p_v) const {
284 Vector3 &Vector3::operator/=(const Vector3 &p_v) {
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dvector3.h159 Vector3 Vector3::cross(const Vector3 &p_b) const { in cross()
226 Vector3 Vector3::posmodv(const Vector3 &p_modv) const { in posmodv()
230 Vector3 Vector3::project(const Vector3 &p_b) const { in project()
247 Vector3 &Vector3::operator+=(const Vector3 &p_v) {
255 Vector3 Vector3::operator+(const Vector3 &p_v) const {
260 Vector3 &Vector3::operator-=(const Vector3 &p_v) {
267 Vector3 Vector3::operator-(const Vector3 &p_v) const {
272 Vector3 &Vector3::operator*=(const Vector3 &p_v) {
279 Vector3 Vector3::operator*(const Vector3 &p_v) const {
284 Vector3 &Vector3::operator/=(const Vector3 &p_v) {
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dvector3.cpp44 Vector3 *dest = (Vector3 *)r_dest; in godot_vector3_new()
239 Vector3 *dest = (Vector3 *)&raw_dest; in godot_vector3_operator_add()
240 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_add()
249 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_subtract()
258 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_multiply_vector()
267 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_multiply_scalar()
275 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_divide_vector()
284 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_divide_scalar()
290 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_equal()
296 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_less()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dvector3.cpp44 Vector3 *dest = (Vector3 *)r_dest; in godot_vector3_new()
239 Vector3 *dest = (Vector3 *)&raw_dest; in godot_vector3_operator_add()
240 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_add()
249 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_subtract()
258 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_multiply_vector()
267 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_multiply_scalar()
275 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_divide_vector()
284 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_divide_scalar()
290 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_equal()
296 Vector3 *self = (Vector3 *)p_self; in godot_vector3_operator_less()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/mathematics/
H A DVector3.h65 Vector3(const Vector3& vector);
155 static Vector3 min(const Vector3& vector1, const Vector3& vector2);
158 static Vector3 max(const Vector3& vector1, const Vector3& vector2);
220 inline Vector3 Vector3::cross(const Vector3& vector) const { in cross()
278 inline Vector3& Vector3::operator+=(const Vector3& vector) {
286 inline Vector3& Vector3::operator-=(const Vector3& vector) {
321 inline Vector3 operator+(const Vector3& vector1, const Vector3& vector2) {
365 inline Vector3& Vector3::operator=(const Vector3& vector) {
380 inline Vector3 Vector3::min(const Vector3& vector1, const Vector3& vector2) { in min()
387 inline Vector3 Vector3::max(const Vector3& vector1, const Vector3& vector2) { in max()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/collision/
H A DTestPointInside.h68 Vector3 mConvexMeshCubeVertices[8];
103 Vector3 position(-3, 2, 7); in TestPointInside()
119 Vector3 shapePosition(1, -4, -3); in TestPointInside()
136 mConvexMeshCubeVertices[0] = Vector3(-2, -3, 4); in TestPointInside()
137 mConvexMeshCubeVertices[1] = Vector3(2, -3, 4); in TestPointInside()
138 mConvexMeshCubeVertices[2] = Vector3(2, -3, -4); in TestPointInside()
140 mConvexMeshCubeVertices[4] = Vector3(-2, 3, 4); in TestPointInside()
141 mConvexMeshCubeVertices[5] = Vector3(2, 3, 4); in TestPointInside()
142 mConvexMeshCubeVertices[6] = Vector3(2, 3, -4); in TestPointInside()
143 mConvexMeshCubeVertices[7] = Vector3(-2, 3, -4); in TestPointInside()
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/dports/sysutils/dua-cli/dua-cli-2.14.11/cargo-crates/windows_gen-0.9.1/src/types/
H A Dvector3.rs107 impl ::std::ops::Add<Vector3> for Vector3 { in gen_vector3()
109 fn add(self, rhs: Vector3) -> Vector3 { in gen_vector3()
113 impl ::std::ops::Add<&Vector3> for Vector3 { in gen_vector3()
115 fn add(self, rhs: &Vector3) -> Vector3 { in gen_vector3()
119 impl ::std::ops::Add<Vector3> for &Vector3 { in gen_vector3()
121 fn add(self, rhs: Vector3) -> Vector3 { in gen_vector3()
131 impl ::std::ops::Sub<Vector3> for Vector3 { in gen_vector3()
133 fn sub(self, rhs: Vector3) -> Vector3 { in gen_vector3()
145 fn sub(self, rhs: Vector3) -> Vector3 { in gen_vector3()
155 impl ::std::ops::Div<Vector3> for Vector3 { in gen_vector3()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dexpression.cpp24 Vector3 testAdded1(const Vector3& a, const Vector3& b) in testAdded1()
29 Vector3 testAdded2(const Vector3& a, const Vector3& b) in testAdded2()
34 Vector3 testMultiplied1(const Vector3& a, const Vector3& b) in testMultiplied1()
39 Vector3 testMultiplied2(const Vector3& a, const Vector3& b) in testMultiplied2()
44 Vector3 testCross1(const Vector3& a, const Vector3& b) in testCross1()
49 Vector3 testCross2(const Vector3& a, const Vector3& b) in testCross2()
231Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded1).run(Vector3(0, 0, 0), in TestAll()
232Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded2).run(Vector3(0, 0, 0), in TestAll()
233Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied1).run(Vector3(1, 2,… in TestAll()
234Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied2).run(Vector3(1, 2,… in TestAll()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dexpression.cpp24 Vector3 testAdded1( const Vector3& a, const Vector3& b ){ in testAdded1()
28 Vector3 testAdded2( const Vector3& a, const Vector3& b ){ in testAdded2()
32 Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){ in testMultiplied1()
36 Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){ in testMultiplied2()
40 Vector3 testCross1( const Vector3& a, const Vector3& b ){ in testCross1()
44 Vector3 testCross2( const Vector3& a, const Vector3& b ){ in testCross2()
198Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded1 ).run( Vector3( 0, 0, … in TestAll()
199Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded2 ).run( Vector3( 0, 0, … in TestAll()
200Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied1 ).run( Vector3( 1… in TestAll()
201Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied2 ).run( Vector3( 1… in TestAll()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dshape_sw.h92 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
138 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
166 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
194 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
220 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
250 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
276 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
355 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
391 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
418 …bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r…
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dshape_sw.h92 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
138 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
166 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
194 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
220 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
250 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
276 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
355 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
391 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
418 …bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r…
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/tests/core/
H A Dspacegrouptest.cpp27 using Avogadro::Vector3;
41 mat.col(0) = Vector3(2.95812, 0.00000, 0.00000); // A in TEST()
42 mat.col(1) = Vector3(0.00000, 4.59373, 0.00000); // B in TEST()
43 mat.col(2) = Vector3(0.00000, 0.00000, 4.59373); // C in TEST()
316 mat1.col(0) = Vector3(2.456, 0.000, 0.000); // A in TEST()
317 mat1.col(1) = Vector3(0.000, 8.042, 0.000); // B in TEST()
318 mat1.col(2) = Vector3(0.000, 0.000, 6.093); // C in TEST()
324 uc1->toCartesian(Vector3(0.000, 0.253, 0.250))); in TEST()
326 uc1->toCartesian(Vector3(0.000, 0.000, 0.000))); in TEST()
347 mat2.col(0) = Vector3(4.808, 0.00000, 0.000); // A in TEST()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/tests/core/
H A Dspacegrouptest.cpp27 using Avogadro::Vector3;
41 mat.col(0) = Vector3(2.95812, 0.00000, 0.00000); // A in TEST()
42 mat.col(1) = Vector3(0.00000, 4.59373, 0.00000); // B in TEST()
43 mat.col(2) = Vector3(0.00000, 0.00000, 4.59373); // C in TEST()
316 mat1.col(0) = Vector3(2.456, 0.000, 0.000); // A in TEST()
317 mat1.col(1) = Vector3(0.000, 8.042, 0.000); // B in TEST()
318 mat1.col(2) = Vector3(0.000, 0.000, 6.093); // C in TEST()
324 uc1->toCartesian(Vector3(0.000, 0.253, 0.250))); in TEST()
326 uc1->toCartesian(Vector3(0.000, 0.000, 0.000))); in TEST()
347 mat2.col(0) = Vector3(4.808, 0.00000, 0.000); // A in TEST()
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Numerics/include/mirtk/
H A DVector3.h33 class Vector3
37 Vector3 ();
41 Vector3 (const Vector3& rkVector);
53 Vector3& operator= (const Vector3& rkVector);
59 Vector3 operator+ (const Vector3& rkVector) const;
60 Vector3 operator- (const Vector3& rkVector) const;
67 Vector3& operator+= (const Vector3& rkVector);
68 Vector3& operator-= (const Vector3& rkVector);
78 Vector3 Cross (const Vector3& rkVector) const;
79 Vector3 UnitCross (const Vector3& rkVector) const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dshape_sw.h89 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
133 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
157 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
181 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
204 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
230 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
254 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
331 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
365 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
390 …bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r…
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dshape_sw.h89 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vec…
133 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
157 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
181 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
204 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
230 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
254 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
331 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
365 …virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Ve…
390 …bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r…
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Numerics/src/
H A DVector3.cc31 const Vector3 Vector3::ZERO(0,0,0);
37 Vector3::Vector3 () in Vector3() function in mirtk::Vector3
44 Vector3::Vector3 (double fScalar) in Vector3() function in mirtk::Vector3
66 Vector3::Vector3 (const Vector3& rkVector) in Vector3() function in mirtk::Vector3
74 Vector3::Vector3 (const Point& p) in Vector3() function in mirtk::Vector3
118 Vector3& Vector3::operator= (const Vector3& rkVector) in operator =()
146 Vector3 Vector3::operator+ (const Vector3& rkVector) const in operator +()
156 Vector3 Vector3::operator- (const Vector3& rkVector) const in operator -()
196 Vector3& Vector3::operator+= (const Vector3& rkVector) in operator +=()
205 Vector3& Vector3::operator-= (const Vector3& rkVector) in operator -=()
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/dports/math/fcl/fcl-0.7.0/include/fcl/narrowphase/detail/primitive_shape_algorithm/
H A Dtriangle_distance.h60 …static void segPoints(const Vector3<S>& P, const Vector3<S>& A, const Vector3<S>& Q, const Vector3
61 Vector3<S>& VEC, Vector3<S>& X, Vector3<S>& Y);
68 …static S triDistance(const Vector3<S> T1[3], const Vector3<S> T2[3], Vector3<S>& P, Vector3<S>& Q);
70 static S triDistance(const Vector3<S>& S1, const Vector3<S>& S2, const Vector3<S>& S3,
71 const Vector3<S>& T1, const Vector3<S>& T2, const Vector3<S>& T3,
72 Vector3<S>& P, Vector3<S>& Q);
82 Vector3<S>& P, Vector3<S>& Q);
86 Vector3<S>& P, Vector3<S>& Q);
88 static S triDistance(const Vector3<S>& S1, const Vector3<S>& S2, const Vector3<S>& S3,
89 const Vector3<S>& T1, const Vector3<S>& T2, const Vector3<S>& T3,
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/
H A DVector3.pkg3 class Vector3
5 Vector3();
6 Vector3(const Vector3& vector);
15 Vector3 operator + (const Vector3& rhs) const;
17 Vector3 operator - (const Vector3& rhs) const;
85 Vector3 VectorLerp(const Vector3& lhs, const Vector3& rhs, const Vector3& t);
86 Vector3 VectorMin(const Vector3& lhs, const Vector3& rhs);
87 Vector3 VectorMax(const Vector3& lhs, const Vector3& rhs);
88 Vector3 VectorFloor(const Vector3& vec);
89 Vector3 VectorRound(const Vector3& vec);
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/
H A DVector3.cs22 public struct Vector3 : IEquatable<Vector3> struct
128 public Vector3 Bounce(Vector3 normal) in Bounce() argument
147 public Vector3 Cross(Vector3 b) in Cross() argument
166 public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) in CubicInterpolate() argument
304 public Vector3 LinearInterpolate(Vector3 to, Vector3 weight) in LinearInterpolate() argument
638 public Vector3(Vector3 v) in Vector3() method
645 public static Vector3 operator +(Vector3 left, Vector3 right) in operator +() argument
653 public static Vector3 operator -(Vector3 left, Vector3 right) in operator -() argument
685 public static Vector3 operator *(Vector3 left, Vector3 right) in operator *() argument
701 public static Vector3 operator /(Vector3 vec, Vector3 divisorv) in operator /() argument
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