Searched refs:Vert3 (Results 1 – 6 of 6) sorted by relevance
/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCubeObj.h | 34 typedef real Vert3[3]; typedef 72 Vert3 *m_verts3; // [m_nverts][3]
|
H A D | MagicCubeObj.cpp | 126 m_verts3 = new Vert3[m_nverts]; in MagicCubeObject()
|
/dports/math/mfem/mfem-4.3/mesh/ |
H A D | pmesh.hpp | 38 struct Vert3 struct in mfem::ParMesh 41 Vert3() = default; 42 Vert3(int v0, int v1, int v2) { v[0] = v0; v[1] = v1; v[2] = v2; } in Vert3() function 63 Array<Vert3> shared_trias;
|
H A D | pmesh.cpp | 3738 Array<Vert3> sface_stack; in RefineGroups() 3824 sface_stack.Append(Vert3(v[1], v[2], ind)); in RefineGroups() 3833 Vert3 &st = sface_stack.Last(); in RefineGroups() 3851 sface_stack.Append(Vert3(v[2], v[0], ind)); in RefineGroups()
|
/dports/cad/opencascade/opencascade-7.6.0/src/LocOpe/ |
H A D | LocOpe_DPrism.cxx | 103 TopoDS_Vertex Vert3 = BRepLib_MakeVertex(gp_Pnt(0, y + Deltay, z)); in LocOpe_DPrism() local 104 myProfile3 = BRepLib_MakeEdge(Vert2, Vert3); in LocOpe_DPrism() 366 TopoDS_Vertex Vert3 = BRepLib_MakeVertex(gp_Pnt(0, y + Deltay,z)); in LocOpe_DPrism() local 367 myProfile3 = BRepLib_MakeEdge(Vert2, Vert3); in LocOpe_DPrism()
|
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/po/ |
H A D | fr.po | 48407 #~ msgstr "Vert3"
|