Searched refs:WARPING (Results 1 – 14 of 14) sorted by last modified time
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/McCurdy Collection/FFT/ |
H A D | pvswarp.csd | 101 … kscal, kshift, klowest-1, gkmeth+1, kgain, gkcoefs ;PERFORM SPECTRAL ENVELOPE WARPING ON THE FSIG 102 … kscal, kshift, klowest-1, gkmeth+1, kgain, gkcoefs ;PERFORM SPECTRAL ENVELOPE WARPING ON THE FSIG
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/shaders/ |
H A D | 02_rs.fs | 97 // **** WARPING FUNCTION ****
|
/dports/games/connectagram/connectagram-1.2.11/data/en/ |
H A D | words | 71219 WARPING
|
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | update.c | 493 if (BIT(obj->obj_status, WARPING)) in Misc_object_update() 1011 if (BIT(pl->obj_status, WARPING)) in Update_players()
|
H A D | object.h | 80 #define WARPING (1U<<1) macro
|
H A D | rules.c | 51 uint16_t KILL_OBJ_BITS = (THRUSTING|WARPING|WARPED);
|
H A D | wormhole.c | 116 if (BIT(obj->obj_status, WARPED|WARPING)) in Wormhole_hitfunc() 124 SET_BIT(obj->obj_status, WARPING); in Object_hits_wormhole() 220 CLR_BIT(pl->obj_status, WARPING); in Traverse_wormhole() 237 SET_BIT(pl->obj_status, WARPING); in Initiate_hyperjump() 263 CLR_BIT(pl->obj_status, WARPING); in Hyperjump() 275 CLR_BIT(pl->obj_status, WARPING); in Hyperjump() 326 CLR_BIT(obj->obj_status, WARPING); in Object_warp()
|
/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | update.c | 1063 if (BIT(pl->status, WARPING)) { in Update_objects() 1072 CLR_BIT(pl->status, WARPING); in Update_objects() 1218 CLR_BIT(pl->status, WARPING); in Update_objects()
|
H A D | walls.c | 2043 SET_BIT(pl->status, WARPING); in Player_crash()
|
H A D | rules.c | 69 long KILL_BITS = (THRUSTING|PLAYING|KILLED|SELF_DESTRUCT|WARPING|WARPED);
|
H A D | item.c | 920 SET_BIT(pl->status, WARPING); in do_hyperjump()
|
/dports/games/xpilot/xpilot-4.5.5/src/common/ |
H A D | rules.h | 67 #define WARPING (1L<<12) macro
|
/dports/games/xoids/xoids-1.5/ |
H A D | oids.h | 73 #define WARPING 2 macro
|
H A D | oids.c | 98 case WARPING: in main() 400 player->state = WARPING; in check_input() 450 player->state = WARPING; in check_input() 491 case WARPING:
|