Home
last modified time | relevance | path

Searched refs:WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV (Results 1 – 25 of 156) sorted by path

1234567

/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dwglext.h237 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dwglext.h237 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dwglew.h969 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dwglew.h969 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/
H A Dwglew.h990 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dwglext.h237 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/
H A Dwglew.h984 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/
H A Dwglext.h318 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dwglew.h763 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/comms/cubicsdr/CubicSDR-0248e5a/external/wglext/
H A Dwglext.h345 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dwglew.h966 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dwglew.h939 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dwgl_ext_defs.h271 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dwgl_ext_defs.h289 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/
H A Dwglext.h683 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h966 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h966 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h11381 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h11381 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h9967 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/devel/upp/upp/uppsrc/plugin/glew/
H A Dwglew.h990 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 macro
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/opengl/
H A Dglwin32wglcontext.pas112 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/opengl/
H A Dglwin32wglcontext.pas112 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
/dports/editors/lazarus-qt5/lazarus/components/opengl/
H A Dglwin32wglcontext.pas112 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
/dports/editors/lazarus/lazarus/components/opengl/
H A Dglwin32wglcontext.pas112 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;

1234567