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Searched refs:Warriors (Results 1 – 25 of 597) sorted by relevance

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/dports/games/tycho/tycho/
H A Dexhaust.c140 if (Warriors) { in free_related_memory()
141 free (Warriors); in free_related_memory()
142 Warriors = NULL; in free_related_memory()
202 if (Warriors[i].len == 0 || Warriors[i].len > MAXLENGTH) { in check_sanity()
215 if (OPT_minsep < Warriors[i].len) { in check_sanity()
356 if (Warriors[i].have_pin) { in amalgamate_pspaces()
358 if (Warriors[j].have_pin && Warriors[j].pin == Warriors[i].pin) { in amalgamate_pspaces()
372 sim_load_warrior (0, &Warriors[i].code[0], Warriors[i].len); in load_warriors()
373 sim_load_warrior (pos, &Warriors[j].code[0], Warriors[j].len); in load_warriors()
374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors()
[all …]
/dports/games/species/tycho/
H A Dexhaust.c140 if (Warriors) { in free_related_memory()
141 free (Warriors); in free_related_memory()
142 Warriors = NULL; in free_related_memory()
202 if (Warriors[i].len == 0 || Warriors[i].len > MAXLENGTH) { in check_sanity()
215 if (OPT_minsep < Warriors[i].len) { in check_sanity()
356 if (Warriors[i].have_pin) { in amalgamate_pspaces()
358 if (Warriors[j].have_pin && Warriors[j].pin == Warriors[i].pin) { in amalgamate_pspaces()
372 sim_load_warrior (0, &Warriors[i].code[0], Warriors[i].len); in load_warriors()
373 sim_load_warrior (pos, &Warriors[j].code[0], Warriors[j].len); in load_warriors()
374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors()
[all …]
/dports/games/exhaust/exhaust-1.9.2/
H A Dexhaust.c35 static warrior_t *Warriors = NULL; /* [NWarriors] */ variable
148 if (Warriors) { free(Warriors); Warriors = NULL; } in free_related_memory()
180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory()
195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
207 if (Warriors[i].len == 0) { in check_sanity()
220 if ( OPT_minsep < Warriors[i].len ) { in check_sanity()
363 if ( Warriors[i].have_pin ) { in amalgamate_pspaces()
365 if ( Warriors[j].have_pin && in amalgamate_pspaces()
366 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces()
380 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors()
[all …]
/dports/games/exhaust-doc/exhaust-1.9.2/
H A Dexhaust.c35 static warrior_t *Warriors = NULL; /* [NWarriors] */ variable
148 if (Warriors) { free(Warriors); Warriors = NULL; } in free_related_memory()
180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory()
195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
207 if (Warriors[i].len == 0) { in check_sanity()
220 if ( OPT_minsep < Warriors[i].len ) { in check_sanity()
363 if ( Warriors[i].have_pin ) { in amalgamate_pspaces()
365 if ( Warriors[j].have_pin && in amalgamate_pspaces()
366 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces()
380 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors()
[all …]
/dports/games/exhaust-ma/exhaust-ma-1.9/
H A Dexhaust.c37 static warrior_t Warriors[MAX_WARRIORS]; variable
133 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
145 if (Warriors[i].len == 0) { in check_sanity()
158 if ( OPT_minsep < Warriors[i].len ) { in check_sanity()
301 if ( Warriors[i].have_pin ) { in amalgamate_pspaces()
303 if ( Warriors[j].have_pin && in amalgamate_pspaces()
304 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces()
318 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors()
333 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order()
/dports/games/xblast/levels-2005-01-06/
H A Dninja_warriors.xal2 name=Ninja Warriors
4 hint=You are Ninja Warriors.
/dports/games/pcgen/pcgen/data/3e/paradigm_concepts/arcanis/codex_arcanis/
H A Dcodexarcanis_spells.lst58 Burning Hands.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=1
79 Continual Flame.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=2
121 Endure Elements.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=1
133 Faerie Fire.MOD CLASSES:Warriors of the Eternal Flame=1
141 Fire Shield.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=4
143 Fire Trap.MOD CLASSES:Warriors of the Eternal Flame=3|Ehtzara=4
144 Fireball.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=3
145 Flame Arrow.MOD CLASSES:Warriors of the Eternal Flame=2|Ehtzara=3
146 Flame Strike.MOD CLASSES:Warriors of the Eternal Flame=4|Ehtzara=6
147 Flaming Sphere.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=2
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H A Dcodexarcanis_classes.lst131 CLASS:Warriors of the Eternal Flame HD:10 TYPE:PC.Prestige MAXLEVEL:10 SOURCEPAGE:p.173 BONUS:COMB…
133 CLASS:Warriors of the Eternal Flame PREABILITY:1,CATEGORY=FEAT,Toughness PREDEITY:1,Nier PRESKILL:1…
135 CLASS:Warriors of the Eternal Flame STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|TYPE=Craft|J…
137 CLASS:Warriors of the Eternal Flame SPELLSTAT:WIS MEMORIZE:YES BONUS:CASTERLEVEL|Warriors of the Et…
/dports/games/widelands/widelands-build21/data/maps/Three_Warriors.wmf/
H A Delemental8 name=_"Three Warriors"
/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/
H A DEA3.ini1 # EA3JJ8 - Galaxy Fight: Universal Warriors
/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/midnight_campaign/campaign_setting/
H A Dmidnight_ability_categories.lst60 ABILITYCATEGORY:Fighter Warriors Way VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO …
61 ABILITYCATEGORY:Warriors Way Adapter VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO …
62 ABILITYCATEGORY:Warriors Way Improviser VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:…
63 ABILITYCATEGORY:Warriors Way Leader of Men VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOO…
64 ABILITYCATEGORY:Warriors Way Survivor VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO…
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/units/
H A DWarrioress.cfg21 …ith more experience, Fighters have honed their skills with the sword and become powerful Warriors."
H A DWarrior.cfg19 …ith more experience, Fighters have honed their skills with the sword and become powerful Warriors."
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/
H A DWarrior.cfg17 …description= _ "Orcish Warriors are those orcs who have proved their strength on the battlefield, …
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/undead/
H A DSkele_Draug.cfg18 …ere is little left, in these towering ruins, of the men they once were. Warriors at heart, they ar…
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/
H A DWarrior.cfg23 …ing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewh…
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/merfolk/
H A DWarrior.cfg17 …description= _ "Mermen Warriors form the core of merfolk armies. They wield their tridents with a …
/dports/games/lordsawar/lordsawar-0.3.2/dat/
H A Dtemplenames.xml.in45 <_d_name>Tomb of Warriors</_d_name>
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/units/
H A DMounted_Warrior.cfg18 …description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and …
/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Names/
H A Dtypes.ini432 Ash Warriors
441 Hidden Warriors
451 Dragon Warriors
1376 Proud Warriors
1473 Holy Warriors
1960 World Warriors
2008 Peaceful Warriors
2468 Warriors
2469 Warriors of Hope
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Names/
H A Dtypes.ini432 Ash Warriors
441 Hidden Warriors
451 Dragon Warriors
1376 Proud Warriors
1473 Holy Warriors
1960 World Warriors
2008 Peaceful Warriors
2468 Warriors
2469 Warriors of Hope
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/arcane_anthology/
H A Darca_equip_general.lst24 Wisdom of Jatembe (Nine Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:10…
25 Wisdom of Jatembe (Six Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:100…
26 Wisdom of Jatembe (Three Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:10…
/dports/games/pcgen/pcgen/data/35e/bards_and_sages/neiyar/
H A Dneiyar_deities.lst10 …ol|Capalaquen (Great Sword) FACT:Title|Mistress of the Tigers, Queen of Warriors FACTSET:Pantheo…
/dports/games/7kaa/7kaa-2.15.4p1/doc/
H A Dnationalities.tex45 \textgoth{\Huge{L}}ong known for their skills in the martial arts, your Chinese Warriors will give …
225 … other nations, who must be trained in the use of the bow, your Persian Warriors will enter your s…
/dports/emulators/mednafen/mednafen/src/nes/
H A Dines-correct.inc156 {0x391aa1b8,1,8}, /* Bloody Warriors (J) */

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