/dports/games/tycho/tycho/ |
H A D | exhaust.c | 140 if (Warriors) { in free_related_memory() 141 free (Warriors); in free_related_memory() 142 Warriors = NULL; in free_related_memory() 202 if (Warriors[i].len == 0 || Warriors[i].len > MAXLENGTH) { in check_sanity() 215 if (OPT_minsep < Warriors[i].len) { in check_sanity() 356 if (Warriors[i].have_pin) { in amalgamate_pspaces() 358 if (Warriors[j].have_pin && Warriors[j].pin == Warriors[i].pin) { in amalgamate_pspaces() 372 sim_load_warrior (0, &Warriors[i].code[0], Warriors[i].len); in load_warriors() 373 sim_load_warrior (pos, &Warriors[j].code[0], Warriors[j].len); in load_warriors() 374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors() [all …]
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/dports/games/species/tycho/ |
H A D | exhaust.c | 140 if (Warriors) { in free_related_memory() 141 free (Warriors); in free_related_memory() 142 Warriors = NULL; in free_related_memory() 202 if (Warriors[i].len == 0 || Warriors[i].len > MAXLENGTH) { in check_sanity() 215 if (OPT_minsep < Warriors[i].len) { in check_sanity() 356 if (Warriors[i].have_pin) { in amalgamate_pspaces() 358 if (Warriors[j].have_pin && Warriors[j].pin == Warriors[i].pin) { in amalgamate_pspaces() 372 sim_load_warrior (0, &Warriors[i].code[0], Warriors[i].len); in load_warriors() 373 sim_load_warrior (pos, &Warriors[j].code[0], Warriors[j].len); in load_warriors() 374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors() [all …]
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/dports/games/exhaust/exhaust-1.9.2/ |
H A D | exhaust.c | 35 static warrior_t *Warriors = NULL; /* [NWarriors] */ variable 148 if (Warriors) { free(Warriors); Warriors = NULL; } in free_related_memory() 180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory() 195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 207 if (Warriors[i].len == 0) { in check_sanity() 220 if ( OPT_minsep < Warriors[i].len ) { in check_sanity() 363 if ( Warriors[i].have_pin ) { in amalgamate_pspaces() 365 if ( Warriors[j].have_pin && in amalgamate_pspaces() 366 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces() 380 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors() [all …]
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/dports/games/exhaust-doc/exhaust-1.9.2/ |
H A D | exhaust.c | 35 static warrior_t *Warriors = NULL; /* [NWarriors] */ variable 148 if (Warriors) { free(Warriors); Warriors = NULL; } in free_related_memory() 180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory() 195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 207 if (Warriors[i].len == 0) { in check_sanity() 220 if ( OPT_minsep < Warriors[i].len ) { in check_sanity() 363 if ( Warriors[i].have_pin ) { in amalgamate_pspaces() 365 if ( Warriors[j].have_pin && in amalgamate_pspaces() 366 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces() 380 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors() [all …]
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/dports/games/exhaust-ma/exhaust-ma-1.9/ |
H A D | exhaust.c | 37 static warrior_t Warriors[MAX_WARRIORS]; variable 133 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 145 if (Warriors[i].len == 0) { in check_sanity() 158 if ( OPT_minsep < Warriors[i].len ) { in check_sanity() 301 if ( Warriors[i].have_pin ) { in amalgamate_pspaces() 303 if ( Warriors[j].have_pin && in amalgamate_pspaces() 304 Warriors[j].pin == Warriors[i].pin ) in amalgamate_pspaces() 318 sim_load_warrior(Positions[i], &Warriors[i].code[0], Warriors[i].len); in load_warriors() 333 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order()
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/dports/games/xblast/levels-2005-01-06/ |
H A D | ninja_warriors.xal | 2 name=Ninja Warriors 4 hint=You are Ninja Warriors.
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/dports/games/pcgen/pcgen/data/3e/paradigm_concepts/arcanis/codex_arcanis/ |
H A D | codexarcanis_spells.lst | 58 Burning Hands.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=1 79 Continual Flame.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=2 121 Endure Elements.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=1 133 Faerie Fire.MOD CLASSES:Warriors of the Eternal Flame=1 141 Fire Shield.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=4 143 Fire Trap.MOD CLASSES:Warriors of the Eternal Flame=3|Ehtzara=4 144 Fireball.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=3 145 Flame Arrow.MOD CLASSES:Warriors of the Eternal Flame=2|Ehtzara=3 146 Flame Strike.MOD CLASSES:Warriors of the Eternal Flame=4|Ehtzara=6 147 Flaming Sphere.MOD CLASSES:Ehtzara,Warriors of the Eternal Flame=2 [all …]
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H A D | codexarcanis_classes.lst | 131 CLASS:Warriors of the Eternal Flame HD:10 TYPE:PC.Prestige MAXLEVEL:10 SOURCEPAGE:p.173 BONUS:COMB… 133 CLASS:Warriors of the Eternal Flame PREABILITY:1,CATEGORY=FEAT,Toughness PREDEITY:1,Nier PRESKILL:1… 135 CLASS:Warriors of the Eternal Flame STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|TYPE=Craft|J… 137 CLASS:Warriors of the Eternal Flame SPELLSTAT:WIS MEMORIZE:YES BONUS:CASTERLEVEL|Warriors of the Et…
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/dports/games/widelands/widelands-build21/data/maps/Three_Warriors.wmf/ |
H A D | elemental | 8 name=_"Three Warriors"
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/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/ |
H A D | EA3.ini | 1 # EA3JJ8 - Galaxy Fight: Universal Warriors
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/midnight_campaign/campaign_setting/ |
H A D | midnight_ability_categories.lst | 60 ABILITYCATEGORY:Fighter Warriors Way VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO … 61 ABILITYCATEGORY:Warriors Way Adapter VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO … 62 ABILITYCATEGORY:Warriors Way Improviser VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:… 63 ABILITYCATEGORY:Warriors Way Leader of Men VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOO… 64 ABILITYCATEGORY:Warriors Way Survivor VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO…
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/units/ |
H A D | Warrioress.cfg | 21 …ith more experience, Fighters have honed their skills with the sword and become powerful Warriors."
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H A D | Warrior.cfg | 19 …ith more experience, Fighters have honed their skills with the sword and become powerful Warriors."
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/ |
H A D | Warrior.cfg | 17 …description= _ "Orcish Warriors are those orcs who have proved their strength on the battlefield, …
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/undead/ |
H A D | Skele_Draug.cfg | 18 …ere is little left, in these towering ruins, of the men they once were. Warriors at heart, they ar…
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/ |
H A D | Warrior.cfg | 23 …ing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewh…
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/merfolk/ |
H A D | Warrior.cfg | 17 …description= _ "Mermen Warriors form the core of merfolk armies. They wield their tridents with a …
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/dports/games/lordsawar/lordsawar-0.3.2/dat/ |
H A D | templenames.xml.in | 45 <_d_name>Tomb of Warriors</_d_name>
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/units/ |
H A D | Mounted_Warrior.cfg | 18 …description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and …
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Names/ |
H A D | types.ini | 432 Ash Warriors 441 Hidden Warriors 451 Dragon Warriors 1376 Proud Warriors 1473 Holy Warriors 1960 World Warriors 2008 Peaceful Warriors 2468 Warriors 2469 Warriors of Hope
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/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Names/ |
H A D | types.ini | 432 Ash Warriors 441 Hidden Warriors 451 Dragon Warriors 1376 Proud Warriors 1473 Holy Warriors 1960 World Warriors 2008 Peaceful Warriors 2468 Warriors 2469 Warriors of Hope
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/arcane_anthology/ |
H A D | arca_equip_general.lst | 24 Wisdom of Jatembe (Nine Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:10… 25 Wisdom of Jatembe (Six Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:100… 26 Wisdom of Jatembe (Three Warriors edition) NAMEISPI:YES TYPE:Goods.Tools.Book.Spellbook NUMPAGES:10…
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/dports/games/pcgen/pcgen/data/35e/bards_and_sages/neiyar/ |
H A D | neiyar_deities.lst | 10 …ol|Capalaquen (Great Sword) FACT:Title|Mistress of the Tigers, Queen of Warriors FACTSET:Pantheo…
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/dports/games/7kaa/7kaa-2.15.4p1/doc/ |
H A D | nationalities.tex | 45 \textgoth{\Huge{L}}ong known for their skills in the martial arts, your Chinese Warriors will give … 225 … other nations, who must be trained in the use of the bow, your Persian Warriors will enter your s…
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/dports/emulators/mednafen/mednafen/src/nes/ |
H A D | ines-correct.inc | 156 {0x391aa1b8,1,8}, /* Bloody Warriors (J) */
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