/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qBool autosave); 122 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 461 void WriteGame (char *filename, qBool autosave) in WriteGame() function
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H A D | game.h | 193 void (*WriteGame) (char *fileName, qBool autoSave); member
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_ccmds.c | 356 ge->WriteGame (name, autoSave); in SV_WriteServerFile()
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H A D | sv_gameapi.c | 543 if (!ge->Init || !ge->Shutdown || !ge->SpawnEntities || !ge->WriteGame in SV_GameAPI_Init()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | Interface.cpp | 4430 int Interface::WriteGame(const char *folder) in WriteGame() function in GemRB::Interface
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H A D | Interface.h | 679 int WriteGame(const char *folder);
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H A D | SaveGameIterator.cpp | 442 if (core->WriteGame(Path)) { in DoSaveGame()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_savegame.cpp | 400 static void WriteGame(qboolean autosave) in WriteGame() function 1182 WriteGame (qbAutosave); in SG_WriteSavegame() 1340 WriteGame(qfalse); in SG_TestSave()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 440 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
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H A D | game.h | 205 void (*WriteGame) (char *filename, qboolean autosave); member
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qboolean autosave); 120 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 463 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
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H A D | game.h | 198 void (*WriteGame) (char *filename, qboolean autosave); member
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_ccmds.c | 400 ge->WriteGame (name, autosave); in SV_WriteServerFile()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qboolean autosave); 120 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 463 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
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/dports/games/q2pro/q2pro/include/ |
H A D | game.h | 198 void (*WriteGame) (char *filename, qboolean autosave); member
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/dports/games/q2pro/q2pro/source/ |
H A D | sv_ccmds.c | 405 ge->WriteGame (name, autosave); in SV_WriteServerFile()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_main.c | 75 void WriteGame (char *filename); 119 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 435 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
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H A D | game.h | 181 void (*WriteGame) (char *filename); member
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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H A D | g_save.c | 440 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
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