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Searched refs:WriteGame (Results 1 – 25 of 105) sorted by path

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/dports/games/egl/egl-0.3.1_9/game/
H A Dg_main.c83 void WriteGame (char *filename, qBool autosave);
122 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c461 void WriteGame (char *filename, qBool autosave) in WriteGame() function
H A Dgame.h193 void (*WriteGame) (char *fileName, qBool autoSave); member
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_ccmds.c356 ge->WriteGame (name, autoSave); in SV_WriteServerFile()
H A Dsv_gameapi.c543 if (!ge->Init || !ge->Shutdown || !ge->SpawnEntities || !ge->WriteGame in SV_GameAPI_Init()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DInterface.cpp4430 int Interface::WriteGame(const char *folder) in WriteGame() function in GemRB::Interface
H A DInterface.h679 int WriteGame(const char *folder);
H A DSaveGameIterator.cpp442 if (core->WriteGame(Path)) { in DoSaveGame()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_savegame.cpp400 static void WriteGame(qboolean autosave) in WriteGame() function
1182 WriteGame (qbAutosave); in SG_WriteSavegame()
1340 WriteGame(qfalse); in SG_TestSave()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c440 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
H A Dgame.h205 void (*WriteGame) (char *filename, qboolean autosave); member
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_main.c83 void WriteGame (char *filename, qboolean autosave);
120 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c463 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
H A Dgame.h198 void (*WriteGame) (char *filename, qboolean autosave); member
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_ccmds.c400 ge->WriteGame (name, autosave); in SV_WriteServerFile()
/dports/games/q2pro/q2pro/game/
H A Dg_main.c83 void WriteGame (char *filename, qboolean autosave);
120 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c463 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
/dports/games/q2pro/q2pro/include/
H A Dgame.h198 void (*WriteGame) (char *filename, qboolean autosave); member
/dports/games/q2pro/q2pro/source/
H A Dsv_ccmds.c405 ge->WriteGame (name, autosave); in SV_WriteServerFile()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_main.c75 void WriteGame (char *filename);
119 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c435 void WriteGame (char *filename, qboolean autosave) in WriteGame() function
H A Dgame.h181 void (*WriteGame) (char *filename); member
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
H A Dg_save.c440 void WriteGame (char *filename, qboolean autosave) in WriteGame() function

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