Searched refs:_attack_points (Results 1 – 7 of 7) sorted by relevance
46 delete _attack_points[i]; in ~GlobalActor()48 _attack_points.clear(); in ~GlobalActor()93 _attack_points.push_back(new GlobalAttackPoint(*copy._attack_points[i])); in GlobalActor()147 _attack_points.push_back(new GlobalAttackPoint(*_attack_points[i])); in operator =()176 if(index >= _attack_points.size()) { in GetTotalPhysicalDefense()186 if(index >= _attack_points.size()) { in GetTotalMagicalDefense()199 if(index >= _attack_points.size()) { in GetTotalEvadeRating()209 if (_attack_points.empty()) in GetAverageDefense()223 if (_attack_points.empty()) in GetAverageMagicalDefense()236 if (_attack_points.empty()) in GetAverageEvadeRating()[all …]
123 _attack_points.push_back(new GlobalAttackPoint(this)); in GlobalEnemy()125 if(_attack_points.back()->LoadData(enemy_data) == false) { in GlobalEnemy()
182 return _attack_points; in GetAttackPoints()421 std::vector<GlobalAttackPoint *> _attack_points; variable
234 _attack_points.push_back(new GlobalAttackPoint(this)); in GlobalCharacter()236 if(_attack_points[i]->LoadData(char_script) == false) { in GlobalCharacter()1168 for(uint32_t i = 0; i < _attack_points.size(); ++i) { in _CalculateDefenseRatings()1170 _attack_points[i]->CalculateTotalDefense(_equipped_armors[i]); in _CalculateDefenseRatings()1172 _attack_points[i]->CalculateTotalDefense(nullptr); in _CalculateDefenseRatings()
140 delete _attack_points[i]; in ~GlobalActor()142 _attack_points.clear(); in ~GlobalActor()183 _attack_points.push_back(new GlobalAttackPoint(*copy._attack_points[i])); in GlobalActor()184 _attack_points[i]->SetActorOwner(this); in GlobalActor()232 _attack_points.push_back(new GlobalAttackPoint(*_attack_points[i])); in operator =()233 _attack_points[i]->SetActorOwner(this); in operator =()289 if (index >= _attack_points.size()) { in GetTotalPhysicalDefense()300 if (index >= _attack_points.size()) { in GetTotalMetaphysicalDefense()311 if (index >= _attack_points.size()) { in GetTotalEvadeRating()333 if (index >= _attack_points.size()) { in GetAttackPoint()[all …]
296 { return _attack_points; } in GetAttackPoints()482 std::vector<GlobalAttackPoint*> _attack_points; variable
265 for (uint32 i = 0; i < _attack_points.size(); i++) in TotalPhysicalDefense()266 phys_defense += _attack_points[i]->GetTotalPhysicalDefense(); in TotalPhysicalDefense()267 phys_defense /= _attack_points.size(); in TotalPhysicalDefense()277 for (uint32 i = 0; i < _attack_points.size(); i++) in TotalMetaphysicalDefense()278 meta_defense += _attack_points[i]->GetTotalMetaphysicalDefense(); in TotalMetaphysicalDefense()279 meta_defense /= _attack_points.size(); in TotalMetaphysicalDefense()289 for (uint32 i = 0; i < _attack_points.size(); i++) in TotalEvadeRating()290 evade += _attack_points[i]->GetTotalEvadeRating(); in TotalEvadeRating()291 evade /= static_cast<float>(_attack_points.size()); in TotalEvadeRating()