Searched refs:_left_handlers (Results 1 – 4 of 4) sorted by relevance
36 _left_handlers.push_back(left_function); in AddOption()85 if ((selection != -1) && (_left_handlers.empty() == false)) { in InputLeft()86 void (BootMode::*left_function)() = _left_handlers.at(selection); in InputLeft()
88 std::vector<void (BootMode::*)()> _left_handlers; variable
103 std::vector<void (GameOptionsMenuHandler::*)()> _left_handlers; variable
62 _left_handlers.push_back(nullptr); in AddOption()70 _left_handlers.push_back(left_function); in AddOption()115 if((selection != -1) && (_left_handlers.empty() == false)) { in InputLeft()116 void (GameOptionsMenuHandler::*left_function)() = _left_handlers.at(selection); in InputLeft()