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Searched refs:_speakers (Results 1 – 17 of 17) sorted by relevance

/dports/audio/ardour6/Ardour-6.8.0/libs/panners/vbap/
H A Dvbap_speakers.cc65 _speakers = _parent->speakers (); in update()
67 for (vector<Speaker>::const_iterator i = _speakers.begin (); i != _speakers.end (); ++i) { in update()
76 if (_speakers.size () < 2) { in update()
106 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in choose_speaker_triplets()
165 distance = fabs (vec_angle (_speakers[i].coords (), _speakers[j].coords ())); in choose_speaker_triplets()
248 lp1 = &(_speakers[a].coords ()); in any_ls_inside_triplet()
249 lp2 = &(_speakers[b].coords ()); in any_ls_inside_triplet()
406 cross_prod (_speakers[i].coords (), _speakers[j].coords (), &v1); in lines_intersect()
407 cross_prod (_speakers[k].coords (), _speakers[l].coords (), &v2); in lines_intersect()
414 dist_ij = (vec_angle (_speakers[i].coords (), _speakers[j].coords ())); in lines_intersect()
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H A Dvbap.cc85 , _speakers (new VBAPSpeakers (s)) in VBAPanner()
119 Signal* s = new Signal (*this, i, _speakers->n_speakers ()); in configure_io()
134 if (_speakers->dimension () == 3) { in update()
178 const int dimension = _speakers->dimension (); in compute_gains()
187 for (i = 0; i < _speakers->n_tuples (); i++) { in compute_gains()
208 speaker_ids[0] = _speakers->speaker_for_tuple (i, 0); in compute_gains()
209 speaker_ids[1] = _speakers->speaker_for_tuple (i, 1); in compute_gains()
211 if (_speakers->dimension () == 3) { in compute_gains()
213 speaker_ids[2] = _speakers->speaker_for_tuple (i, 2); in compute_gains()
392 return ChanCount (DataType::AUDIO, _speakers->n_speakers ()); in out()
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H A Dvbap_speakers.h65 return _speakers.size (); in n_speakers()
79 std::vector<Speaker> _speakers; variable
H A Dvbap.h81 boost::shared_ptr<VBAPSpeakers> _speakers; variable
/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/
H A Dspeakers.cc77 _speakers = s._speakers; in Speakers()
88 _speakers = s._speakers; in operator =()
96 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in dump_speakers()
109 _speakers.clear (); in clear_speakers()
116 int id = _speakers.size(); in add_speaker()
118 _speakers.push_back (Speaker (id, position)); in add_speaker()
129 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in remove_speaker()
131 i = _speakers.erase (i); in remove_speaker()
141 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in move_speaker()
249 for (vector<Speaker>::const_iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in get_state()
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H A Dsession_state.cc199 _speakers->setup_default_speakers (2); in pre_engine_init()
1520 node->add_child_nocopy (_speakers->get_state()); in state()
1650 _speakers->set_state (*child, version); in set_state()
H A Dsession.cc308 , _speakers (new Speakers) in Session()
6532 return _speakers; in get_speakers()
/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Dspeaker_dialog.cc97 _speakers = s; in set_speakers()
103 return _speakers.lock (); in get_speakers()
109 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_expose_event()
272 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_button_press_event()
319 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_button_release_event()
370 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in find_closest_object()
425 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in handle_motion()
491 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in add_speaker()
503 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in set_selected()
533 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in azimuth_changed()
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H A Dspeaker_dialog.h43 boost::weak_ptr<ARDOUR::Speakers> _speakers;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Ddialogue.cpp115 _speakers.push_back(speaker_id); in AddLineTimed()
178 speaker_ids.insert(_speakers[i]); in Validate()
343 _speakers.clear(); in ~DialogueSupervisor()
394 if(_speakers.find(speaker_id) != _speakers.end()) { in AddSpeaker()
410 _speakers[speaker_id] = new_speaker; in AddSpeaker()
415 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in ChangeSpeakerName()
416 if(it == _speakers.end()) { in ChangeSpeakerName()
435 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in ChangeSpeakerPortrait()
436 if(it == _speakers.end()) { in ChangeSpeakerPortrait()
503 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in GetSpeaker()
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H A Ddialogue.h262 return _speakers[line]; in GetLineSpeaker()
298 std::vector<std::string> _speakers; variable
568 std::map<std::string, Speaker> _speakers; variable
/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/ardour/
H A Dspeakers.h47 uint32_t size() const { return _speakers.size(); } in size()
51 std::vector<Speaker>& speakers() { return _speakers; } in speakers()
61 std::vector<Speaker> _speakers;
H A Dsession.h2221 boost::shared_ptr<Speakers> _speakers; variable
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.h178 { return _speakers[_current_line]; } in GetCurrentSpeaker()
196 { if (line > _speakers.size()) return 0; else return _speakers[line]; } in GetLineSpeaker()
274 std::vector<uint32> _speakers; variable
H A Dmap_dialogue.cpp93 _speakers.push_back(speaker_id); in AddText()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/
H A Dmap_sprite_dialogue.h207 else return _speakers[line]; in GetLineSpeaker()
275 std::vector<MapSprite*> _speakers; variable
H A Dmap_sprite_dialogue.cpp162 _speakers.push_back(speaker); in AddLineTimedEvent()