/dports/audio/ardour6/Ardour-6.8.0/libs/panners/vbap/ |
H A D | vbap_speakers.cc | 65 _speakers = _parent->speakers (); in update() 67 for (vector<Speaker>::const_iterator i = _speakers.begin (); i != _speakers.end (); ++i) { in update() 76 if (_speakers.size () < 2) { in update() 106 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in choose_speaker_triplets() 165 distance = fabs (vec_angle (_speakers[i].coords (), _speakers[j].coords ())); in choose_speaker_triplets() 248 lp1 = &(_speakers[a].coords ()); in any_ls_inside_triplet() 249 lp2 = &(_speakers[b].coords ()); in any_ls_inside_triplet() 406 cross_prod (_speakers[i].coords (), _speakers[j].coords (), &v1); in lines_intersect() 407 cross_prod (_speakers[k].coords (), _speakers[l].coords (), &v2); in lines_intersect() 414 dist_ij = (vec_angle (_speakers[i].coords (), _speakers[j].coords ())); in lines_intersect() [all …]
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H A D | vbap.cc | 85 , _speakers (new VBAPSpeakers (s)) in VBAPanner() 119 Signal* s = new Signal (*this, i, _speakers->n_speakers ()); in configure_io() 134 if (_speakers->dimension () == 3) { in update() 178 const int dimension = _speakers->dimension (); in compute_gains() 187 for (i = 0; i < _speakers->n_tuples (); i++) { in compute_gains() 208 speaker_ids[0] = _speakers->speaker_for_tuple (i, 0); in compute_gains() 209 speaker_ids[1] = _speakers->speaker_for_tuple (i, 1); in compute_gains() 211 if (_speakers->dimension () == 3) { in compute_gains() 213 speaker_ids[2] = _speakers->speaker_for_tuple (i, 2); in compute_gains() 392 return ChanCount (DataType::AUDIO, _speakers->n_speakers ()); in out() [all …]
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H A D | vbap_speakers.h | 65 return _speakers.size (); in n_speakers() 79 std::vector<Speaker> _speakers; variable
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H A D | vbap.h | 81 boost::shared_ptr<VBAPSpeakers> _speakers; variable
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/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/ |
H A D | speakers.cc | 77 _speakers = s._speakers; in Speakers() 88 _speakers = s._speakers; in operator =() 96 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in dump_speakers() 109 _speakers.clear (); in clear_speakers() 116 int id = _speakers.size(); in add_speaker() 118 _speakers.push_back (Speaker (id, position)); in add_speaker() 129 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in remove_speaker() 131 i = _speakers.erase (i); in remove_speaker() 141 for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in move_speaker() 249 for (vector<Speaker>::const_iterator i = _speakers.begin(); i != _speakers.end(); ++i) { in get_state() [all …]
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H A D | session_state.cc | 199 _speakers->setup_default_speakers (2); in pre_engine_init() 1520 node->add_child_nocopy (_speakers->get_state()); in state() 1650 _speakers->set_state (*child, version); in set_state()
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H A D | session.cc | 308 , _speakers (new Speakers) in Session() 6532 return _speakers; in get_speakers()
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | speaker_dialog.cc | 97 _speakers = s; in set_speakers() 103 return _speakers.lock (); in get_speakers() 109 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_expose_event() 272 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_button_press_event() 319 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in darea_button_release_event() 370 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in find_closest_object() 425 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in handle_motion() 491 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in add_speaker() 503 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in set_selected() 533 boost::shared_ptr<Speakers> speakers = _speakers.lock (); in azimuth_changed() [all …]
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H A D | speaker_dialog.h | 43 boost::weak_ptr<ARDOUR::Speakers> _speakers;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | dialogue.cpp | 115 _speakers.push_back(speaker_id); in AddLineTimed() 178 speaker_ids.insert(_speakers[i]); in Validate() 343 _speakers.clear(); in ~DialogueSupervisor() 394 if(_speakers.find(speaker_id) != _speakers.end()) { in AddSpeaker() 410 _speakers[speaker_id] = new_speaker; in AddSpeaker() 415 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in ChangeSpeakerName() 416 if(it == _speakers.end()) { in ChangeSpeakerName() 435 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in ChangeSpeakerPortrait() 436 if(it == _speakers.end()) { in ChangeSpeakerPortrait() 503 std::map<std::string, Speaker>::iterator it = _speakers.find(speaker_id); in GetSpeaker() [all …]
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H A D | dialogue.h | 262 return _speakers[line]; in GetLineSpeaker() 298 std::vector<std::string> _speakers; variable 568 std::map<std::string, Speaker> _speakers; variable
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/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/ardour/ |
H A D | speakers.h | 47 uint32_t size() const { return _speakers.size(); } in size() 51 std::vector<Speaker>& speakers() { return _speakers; } in speakers() 61 std::vector<Speaker> _speakers;
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H A D | session.h | 2221 boost::shared_ptr<Speakers> _speakers; variable
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_dialogue.h | 178 { return _speakers[_current_line]; } in GetCurrentSpeaker() 196 { if (line > _speakers.size()) return 0; else return _speakers[line]; } in GetLineSpeaker() 274 std::vector<uint32> _speakers; variable
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H A D | map_dialogue.cpp | 93 _speakers.push_back(speaker_id); in AddText()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/ |
H A D | map_sprite_dialogue.h | 207 else return _speakers[line]; in GetLineSpeaker() 275 std::vector<MapSprite*> _speakers; variable
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H A D | map_sprite_dialogue.cpp | 162 _speakers.push_back(speaker); in AddLineTimedEvent()
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