Home
last modified time | relevance | path

Searched refs:actor_move_stand (Results 1 – 18 of 18) sorted by last modified time

/dports/games/quake2-psychomod/psychomod/src/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
455 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/q2pro/q2pro/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
88 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
446 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
90 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
470 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
457 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
457 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
457 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
452 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
476 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_actor.c85 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
89 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
471 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
452 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
452 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_actor.c66 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL}; variable
70 self->monsterinfo.currentmove = &actor_move_stand; in actor_stand()
452 self->monsterinfo.currentmove = &actor_move_stand; in SP_misc_actor()