/dports/graphics/ming/libming-ming-0_4_8/test/Button/ |
H A D | test02.php | 13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); 15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN); 19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
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H A D | test02.pl | 28 my $br1 = $b->addCharacter($s, 31 my $br2 = $b->addCharacter($s, 36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test02-cxx.C | 19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
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H A D | test03.pl | 45 my $br1 = $b->addCharacter($s, 47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER); 48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test03-cxx.C | 47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main() 48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main() 49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
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H A D | test01-cxx.C | 18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main() 30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
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/dports/graphics/p5-ming/libming-ming-0_4_8/test/Button/ |
H A D | test02.php | 13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); 15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN); 19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
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H A D | test02.pl | 28 my $br1 = $b->addCharacter($s, 31 my $br2 = $b->addCharacter($s, 36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test02-cxx.C | 19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
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H A D | test03.pl | 45 my $br1 = $b->addCharacter($s, 47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER); 48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test03-cxx.C | 47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main() 48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main() 49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
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H A D | test01-cxx.C | 18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main() 30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
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/dports/graphics/py-ming/libming-ming-0_4_8/test/Button/ |
H A D | test02.php | 13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); 15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN); 19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
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H A D | test02.pl | 28 my $br1 = $b->addCharacter($s, 31 my $br2 = $b->addCharacter($s, 36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test02-cxx.C | 19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main() 25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
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H A D | test03.pl | 45 my $br1 = $b->addCharacter($s, 47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER); 48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
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H A D | test03-cxx.C | 47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main() 48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main() 49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
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H A D | test01-cxx.C | 18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main() 30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
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/dports/devel/jna/jna-5.7.0/contrib/balloontips/com/sun/jna/contrib/demo/ |
H A D | FilteredTextField.java | 134 addCharacter(characters[i]); in setCharacters() 145 addCharacter(characters[i]); in addCharacters() 154 public void addCharacter(Character character) { in addCharacter() method in FilteredTextField 446 ftfield.addCharacter('-'); in main() 447 ftfield.addCharacter('_'); in main() 448 ftfield.addCharacter(' '); in main()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/JavaScriptCore/wtf/ |
H A D | StringHasher.h | 49 inline void addCharacter(UChar ch) in addCharacter() function 103 hasher.addCharacter(Converter(*data)); in computeHash() 118 hasher.addCharacter(b0); in computeHash()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgtext3D/ |
H A D | TextNode.cpp | 101 technique->addCharacter(pos, size, glyph, style); in layout() 112 technique->addCharacter(pos, local_scale, glyph, style); in layout() 162 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, St… in addCharacter() function in TextTechnique 167 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, … in addCharacter() function in TextTechnique
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgtext3D/ |
H A D | TextNode.cpp | 101 technique->addCharacter(pos, size, glyph, style); in layout() 112 technique->addCharacter(pos, local_scale, glyph, style); in layout() 162 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, St… in addCharacter() function in TextTechnique 167 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, … in addCharacter() function in TextTechnique
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/engine/db/ |
H A D | StendhalCharacterDAO.java | 34 public void addCharacter(final DBTransaction transaction, final String username, in addCharacter() method in StendhalCharacterDAO 37 super.addCharacter(transaction, username, character, player, timestamp); in addCharacter()
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/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/jdk.jfr/share/classes/jdk/jfr/internal/jfc/model/ |
H A D | Utilities.java | 53 addCharacter(s, text.charAt(i)); in escapeAll() 58 private static void addCharacter(StringBuilder s, char c) { in addCharacter() method in Utilities
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/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/ |
H A D | dlg_module_entry.cc | 112 addCharacter (mychar->get_name ()); in loadCharacters() 160 void DlgModuleEntry::addCharacter (std::string character) in addCharacter() function in DlgModuleEntry
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