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Searched refs:addCharacter (Results 1 – 25 of 154) sorted by relevance

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/dports/graphics/ming/libming-ming-0_4_8/test/Button/
H A Dtest02.php13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN);
15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN);
19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
H A Dtest02.pl28 my $br1 = $b->addCharacter($s,
31 my $br2 = $b->addCharacter($s,
36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest02-cxx.C19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
H A Dtest03.pl45 my $br1 = $b->addCharacter($s,
47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER);
48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest03-cxx.C47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main()
48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main()
49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
H A Dtest01-cxx.C18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
/dports/graphics/p5-ming/libming-ming-0_4_8/test/Button/
H A Dtest02.php13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN);
15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN);
19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
H A Dtest02.pl28 my $br1 = $b->addCharacter($s,
31 my $br2 = $b->addCharacter($s,
36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest02-cxx.C19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
H A Dtest03.pl45 my $br1 = $b->addCharacter($s,
47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER);
48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest03-cxx.C47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main()
48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main()
49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
H A Dtest01-cxx.C18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
/dports/graphics/py-ming/libming-ming-0_4_8/test/Button/
H A Dtest02.php13 $br1 = $b->addCharacter($s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN);
15 $br2 = $b->addCharacter($s, SWFBUTTON_OVER|SWFBUTTON_DOWN);
19 $br3 = $b->addCharacter($s, SWFBUTTON_DOWN);
H A Dtest02.pl28 my $br1 = $b->addCharacter($s,
31 my $br2 = $b->addCharacter($s,
36 my $br3 = $b->addCharacter($s, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest02-cxx.C19 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
21 br2 = b->addCharacter(s, SWFBUTTON_OVER|SWFBUTTON_DOWN); in main()
25 br3 = b->addCharacter(s, SWFBUTTON_DOWN); in main()
H A Dtest03.pl45 my $br1 = $b->addCharacter($s,
47 my $br2 = $b->addCharacter($mc1, SWF::Constants::SWFBUTTON_OVER);
48 my $br3 = $b->addCharacter($mc2, SWF::Constants::SWFBUTTON_DOWN);
H A Dtest03-cxx.C47 br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); in main()
48 br2 = b->addCharacter(mc1, SWFBUTTON_OVER); in main()
49 br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); in main()
H A Dtest01-cxx.C18 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
30 b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP|SWFBUTTON_DOWN|SWFBUTTON_OVER); in main()
/dports/devel/jna/jna-5.7.0/contrib/balloontips/com/sun/jna/contrib/demo/
H A DFilteredTextField.java134 addCharacter(characters[i]); in setCharacters()
145 addCharacter(characters[i]); in addCharacters()
154 public void addCharacter(Character character) { in addCharacter() method in FilteredTextField
446 ftfield.addCharacter('-'); in main()
447 ftfield.addCharacter('_'); in main()
448 ftfield.addCharacter(' '); in main()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/JavaScriptCore/wtf/
H A DStringHasher.h49 inline void addCharacter(UChar ch) in addCharacter() function
103 hasher.addCharacter(Converter(*data)); in computeHash()
118 hasher.addCharacter(b0); in computeHash()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgtext3D/
H A DTextNode.cpp101 technique->addCharacter(pos, size, glyph, style); in layout()
112 technique->addCharacter(pos, local_scale, glyph, style); in layout()
162 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, St… in addCharacter() function in TextTechnique
167 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, … in addCharacter() function in TextTechnique
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgtext3D/
H A DTextNode.cpp101 technique->addCharacter(pos, size, glyph, style); in layout()
112 technique->addCharacter(pos, local_scale, glyph, style); in layout()
162 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, St… in addCharacter() function in TextTechnique
167 void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, … in addCharacter() function in TextTechnique
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/engine/db/
H A DStendhalCharacterDAO.java34 public void addCharacter(final DBTransaction transaction, final String username, in addCharacter() method in StendhalCharacterDAO
37 super.addCharacter(transaction, username, character, player, timestamp); in addCharacter()
/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/jdk.jfr/share/classes/jdk/jfr/internal/jfc/model/
H A DUtilities.java53 addCharacter(s, text.charAt(i)); in escapeAll()
58 private static void addCharacter(StringBuilder s, char c) { in addCharacter() method in Utilities
/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/
H A Ddlg_module_entry.cc112 addCharacter (mychar->get_name ()); in loadCharacters()
160 void DlgModuleEntry::addCharacter (std::string character) in addCharacter() function in DlgModuleEntry

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