/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/ |
H A D | riverstyx.cpp | 108 void addSound(const Common::String &snd) { in addSound() function in Hadesch::StyxShade 304 _axHead.addSound("ax head click sound 1"); in prepareRoom() 305 _axHead.addSound("ax head click sound 2"); in prepareRoom() 313 _pillar.addSound("pillar click sound"); in prepareRoom() 320 _dog.addSound("dog quest speech"); in prepareRoom() 321 _dog.addSound("dog click sound 1"); in prepareRoom() 322 _dog.addSound("dog click sound 2"); in prepareRoom() 342 _statue.addSound("statue quest speech"); in prepareRoom() 354 _alchemist.addSound("alchemist intro"); in prepareRoom() 365 _alchemist.addSound("alchemist intro"); in prepareRoom() [all …]
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | sound.h | 94 void addSound(string name, string sound) { addSound(name, "", sound); } in addSound() function 95 …void addSound(string name, string category, string sound) { addSound(name, category, sound, false)… in addSound() function 96 void addSound(string name, string category, string sound, bool coommon); 99 …void addSoundFromData(string name, string category, string sound) { addSound(name, category, strin… in addSoundFromData() 100 …void addSoundFromData(string name, string category, string sound, bool coommon) { addSound(name, c… in addSoundFromData()
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H A D | sound.cpp | 92 instance->addSound("null", "", "", true); in GetInstance() 112 void Sounds::addSound(string name, string category, string sound, bool coommon) { in addSound() function in Martian::Sounds
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/python/examples/ |
H A D | randomSounds.py | 10 list.addSound(sound1) 11 list.addSound(sound2) 12 list.addSound(sound3) 13 list.addSound(sound4)
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/ |
H A D | beingcommon.cpp | 171 currentInfo->addSound(ItemSoundEvent::HIT, filename, delay); in readObjectNodes() 175 currentInfo->addSound(ItemSoundEvent::MISS, filename, delay); in readObjectNodes() 179 currentInfo->addSound(ItemSoundEvent::HURT, filename, delay); in readObjectNodes() 183 currentInfo->addSound(ItemSoundEvent::DIE, filename, delay); in readObjectNodes() 187 currentInfo->addSound(ItemSoundEvent::MOVE, filename, delay); in readObjectNodes() 191 currentInfo->addSound(ItemSoundEvent::SIT, filename, delay); in readObjectNodes() 195 currentInfo->addSound(ItemSoundEvent::SITTOP, filename, delay); in readObjectNodes() 199 currentInfo->addSound(ItemSoundEvent::SPAWN, filename, delay); in readObjectNodes()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/spaceinvaders/ |
H A D | Game.java | 250 SOUND_SHOT = soundManager.addSound("shot.wav"); in initialize() 251 SOUND_HIT = soundManager.addSound("hit.wav"); in initialize() 252 SOUND_START = soundManager.addSound("start.wav"); in initialize() 253 SOUND_WIN = soundManager.addSound("win.wav"); in initialize() 254 SOUND_LOOSE = soundManager.addSound("loose.wav"); in initialize()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/ |
H A D | base_sound_manager.h | 54 …BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mi… 55 bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
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H A D | base_sound_manager.cpp | 95 BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType typ… in addSound() function in Wintermute::BaseSoundMgr 147 bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) { in addSound() function in Wintermute::BaseSoundMgr
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/ |
H A D | base_sound_manager.h | 54 …BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mi… 55 bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
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H A D | base_sound_manager.cpp | 95 BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType typ… in addSound() function in Wintermute::BaseSoundMgr 147 bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) { in addSound() function in Wintermute::BaseSoundMgr
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/android/app/src/main/java/generated/com/fbs/app/ |
H A D | Animal.kt | 48 addSound(builder, soundOffset) in createAnimal() 55 fun addSound(builder: FlatBufferBuilder, sound: Int) = builder.addOffset(1, sound, 0) in startAnimal() method
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/dports/devel/flatbuffers/flatbuffers-2.0.0/android/app/src/main/java/generated/com/fbs/app/ |
H A D | Animal.kt | 48 addSound(builder, soundOffset) in createAnimal() 55 fun addSound(builder: FlatBufferBuilder, sound: Int) = builder.addOffset(1, sound, 0) in startAnimal() method
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/ortho/ |
H A D | OrthoContextMenu.cpp | 49 GtkWidget* addSound = gtkutil::IconTextMenuItem(ui::icons::ICON_ADD_SOUND, ADD_SOUND_TEXT); in OrthoContextMenu() local 63 g_signal_connect(G_OBJECT(addSound), "activate", G_CALLBACK(callbackAddSound), this); in OrthoContextMenu() 73 gtk_menu_shell_append(GTK_MENU_SHELL(_widget), addSound); in OrthoContextMenu()
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/dports/games/scourge/scourge/src/rpg/ |
H A D | monster.cpp | 121 addSound( Constants::SOUND_TYPE_ATTACK, sounds, currentSoundMap ); in initSounds() 125 addSound( Constants::SOUND_TYPE_HIT, sounds, currentSoundMap ); in initSounds() 299 addSound( Constants::SOUND_TYPE_ATTACK, soundFile, currentSoundMap ); in addMd2Sounds() 303 addSound( Constants::SOUND_TYPE_HIT, soundFile, currentSoundMap ); in addMd2Sounds() 309 void Monster::addSound( int type, char *line, map<int, vector<string>*>* currentSoundMap ) { in addSound() function in Monster
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | LevelScript.cpp | 102 LevelScript::addSound(const std::string &name, const Path &file) in addSound() function in LevelScript 104 room()->addSound(name, file); in addSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | fights.cpp | 511 Sound.addSound(42); in fightHandler() 523 Sound.addSound(52); in fightHandler() 535 Sound.addSound(37); in fightHandler() 541 Sound.addSound(36); in fightHandler() 571 Sound.addSound(getWord(moveOffset) & 0xff); in fightHandler()
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H A D | sound.cpp | 128 addSound(soundIndex, false); in loadFromStream() 163 addSound(2); in bellsBodge() 187 void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) { in addSound() function in Lure::SoundManager 249 addSound(6, false); in addSound2() 255 addSound(soundIndex, false); in addSound2()
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | fights.cpp | 501 Sound.addSound(42); in fightHandler() 513 Sound.addSound(52); in fightHandler() 525 Sound.addSound(37); in fightHandler() 531 Sound.addSound(36); in fightHandler() 561 Sound.addSound(getWord(moveOffset) & 0xff); in fightHandler()
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/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/Generic/Lspci/ |
H A D | Sounds.pm | 10 $common->addSound({
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/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/AIX/ |
H A D | Sounds.pm | 17 $common->addSound({
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/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/MacOS/ |
H A D | Sound.pm | 21 $common->addSound({
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/ |
H A D | ResSoundPack.h | 18 void addSound(const std::string &name, const Path &file);
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H A D | ResSoundPack.cpp | 46 ResSoundPack::addSound(const std::string &name, const Path &file) in addSound() function in ResSoundPack
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | SoundSet.h | 49 Sound *addSound(unsigned int i);
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/dports/devel/juce/JUCE-f37e9a1/examples/Audio/ |
H A D | AudioSynthesiserDemo.h | 178 synth.addSound (new SineWaveSound()); in setUsingSineWaveSound() 191 synth.addSound (new SamplerSound ("demo sound", in setUsingSampledSound()
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