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Searched refs:addSound (Results 1 – 25 of 173) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Driverstyx.cpp108 void addSound(const Common::String &snd) { in addSound() function in Hadesch::StyxShade
304 _axHead.addSound("ax head click sound 1"); in prepareRoom()
305 _axHead.addSound("ax head click sound 2"); in prepareRoom()
313 _pillar.addSound("pillar click sound"); in prepareRoom()
320 _dog.addSound("dog quest speech"); in prepareRoom()
321 _dog.addSound("dog click sound 1"); in prepareRoom()
322 _dog.addSound("dog click sound 2"); in prepareRoom()
342 _statue.addSound("statue quest speech"); in prepareRoom()
354 _alchemist.addSound("alchemist intro"); in prepareRoom()
365 _alchemist.addSound("alchemist intro"); in prepareRoom()
[all …]
/dports/games/nimuh/nimuh-1.02/src/
H A Dsound.h94 void addSound(string name, string sound) { addSound(name, "", sound); } in addSound() function
95 …void addSound(string name, string category, string sound) { addSound(name, category, sound, false)… in addSound() function
96 void addSound(string name, string category, string sound, bool coommon);
99 …void addSoundFromData(string name, string category, string sound) { addSound(name, category, strin… in addSoundFromData()
100 …void addSoundFromData(string name, string category, string sound, bool coommon) { addSound(name, c… in addSoundFromData()
H A Dsound.cpp92 instance->addSound("null", "", "", true); in GetInstance()
112 void Sounds::addSound(string name, string category, string sound, bool coommon) { in addSound() function in Martian::Sounds
/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/python/examples/
H A DrandomSounds.py10 list.addSound(sound1)
11 list.addSound(sound2)
12 list.addSound(sound3)
13 list.addSound(sound4)
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Dbeingcommon.cpp171 currentInfo->addSound(ItemSoundEvent::HIT, filename, delay); in readObjectNodes()
175 currentInfo->addSound(ItemSoundEvent::MISS, filename, delay); in readObjectNodes()
179 currentInfo->addSound(ItemSoundEvent::HURT, filename, delay); in readObjectNodes()
183 currentInfo->addSound(ItemSoundEvent::DIE, filename, delay); in readObjectNodes()
187 currentInfo->addSound(ItemSoundEvent::MOVE, filename, delay); in readObjectNodes()
191 currentInfo->addSound(ItemSoundEvent::SIT, filename, delay); in readObjectNodes()
195 currentInfo->addSound(ItemSoundEvent::SITTOP, filename, delay); in readObjectNodes()
199 currentInfo->addSound(ItemSoundEvent::SPAWN, filename, delay); in readObjectNodes()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/spaceinvaders/
H A DGame.java250 SOUND_SHOT = soundManager.addSound("shot.wav"); in initialize()
251 SOUND_HIT = soundManager.addSound("hit.wav"); in initialize()
252 SOUND_START = soundManager.addSound("start.wav"); in initialize()
253 SOUND_WIN = soundManager.addSound("win.wav"); in initialize()
254 SOUND_LOOSE = soundManager.addSound("loose.wav"); in initialize()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/
H A Dbase_sound_manager.h54 …BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mi…
55 bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
H A Dbase_sound_manager.cpp95 BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType typ… in addSound() function in Wintermute::BaseSoundMgr
147 bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) { in addSound() function in Wintermute::BaseSoundMgr
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/
H A Dbase_sound_manager.h54 …BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mi…
55 bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
H A Dbase_sound_manager.cpp95 BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType typ… in addSound() function in Wintermute::BaseSoundMgr
147 bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) { in addSound() function in Wintermute::BaseSoundMgr
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/android/app/src/main/java/generated/com/fbs/app/
H A DAnimal.kt48 addSound(builder, soundOffset) in createAnimal()
55 fun addSound(builder: FlatBufferBuilder, sound: Int) = builder.addOffset(1, sound, 0) in startAnimal() method
/dports/devel/flatbuffers/flatbuffers-2.0.0/android/app/src/main/java/generated/com/fbs/app/
H A DAnimal.kt48 addSound(builder, soundOffset) in createAnimal()
55 fun addSound(builder: FlatBufferBuilder, sound: Int) = builder.addOffset(1, sound, 0) in startAnimal() method
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/ortho/
H A DOrthoContextMenu.cpp49 GtkWidget* addSound = gtkutil::IconTextMenuItem(ui::icons::ICON_ADD_SOUND, ADD_SOUND_TEXT); in OrthoContextMenu() local
63 g_signal_connect(G_OBJECT(addSound), "activate", G_CALLBACK(callbackAddSound), this); in OrthoContextMenu()
73 gtk_menu_shell_append(GTK_MENU_SHELL(_widget), addSound); in OrthoContextMenu()
/dports/games/scourge/scourge/src/rpg/
H A Dmonster.cpp121 addSound( Constants::SOUND_TYPE_ATTACK, sounds, currentSoundMap ); in initSounds()
125 addSound( Constants::SOUND_TYPE_HIT, sounds, currentSoundMap ); in initSounds()
299 addSound( Constants::SOUND_TYPE_ATTACK, soundFile, currentSoundMap ); in addMd2Sounds()
303 addSound( Constants::SOUND_TYPE_HIT, soundFile, currentSoundMap ); in addMd2Sounds()
309 void Monster::addSound( int type, char *line, map<int, vector<string>*>* currentSoundMap ) { in addSound() function in Monster
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DLevelScript.cpp102 LevelScript::addSound(const std::string &name, const Path &file) in addSound() function in LevelScript
104 room()->addSound(name, file); in addSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dfights.cpp511 Sound.addSound(42); in fightHandler()
523 Sound.addSound(52); in fightHandler()
535 Sound.addSound(37); in fightHandler()
541 Sound.addSound(36); in fightHandler()
571 Sound.addSound(getWord(moveOffset) & 0xff); in fightHandler()
H A Dsound.cpp128 addSound(soundIndex, false); in loadFromStream()
163 addSound(2); in bellsBodge()
187 void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) { in addSound() function in Lure::SoundManager
249 addSound(6, false); in addSound2()
255 addSound(soundIndex, false); in addSound2()
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dfights.cpp501 Sound.addSound(42); in fightHandler()
513 Sound.addSound(52); in fightHandler()
525 Sound.addSound(37); in fightHandler()
531 Sound.addSound(36); in fightHandler()
561 Sound.addSound(getWord(moveOffset) & 0xff); in fightHandler()
/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/Generic/Lspci/
H A DSounds.pm10 $common->addSound({
/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/AIX/
H A DSounds.pm17 $common->addSound({
/dports/net-mgmt/ocsinventory-agent/UnixAgent-2.8.1/lib/Ocsinventory/Agent/Backend/OS/MacOS/
H A DSound.pm21 $common->addSound({
/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/
H A DResSoundPack.h18 void addSound(const std::string &name, const Path &file);
H A DResSoundPack.cpp46 ResSoundPack::addSound(const std::string &name, const Path &file) in addSound() function in ResSoundPack
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DSoundSet.h49 Sound *addSound(unsigned int i);
/dports/devel/juce/JUCE-f37e9a1/examples/Audio/
H A DAudioSynthesiserDemo.h178 synth.addSound (new SineWaveSound()); in setUsingSineWaveSound()
191 synth.addSound (new SamplerSound ("demo sound", in setUsingSampledSound()

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