Searched refs:all_enemies (Results 1 – 4 of 4) sorted by relevance
5 all_enemies.spr \
202 std::deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in Initialize() local203 for (uint32_t i = 0; i < all_enemies.size(); ++i) { in Initialize()204 GlobalEnemy* enemy = all_enemies[i]->GetGlobalEnemy(); in Initialize()
282 deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in _TallyXPMoneyAndItems() local283 for (uint32 i = 0; i < all_enemies.size(); ++i) in _TallyXPMoneyAndItems()285 ge = all_enemies[i]->GetGlobalEnemy(); in _TallyXPMoneyAndItems()
4329 bool all_enemies; in JE_eventSystem() local4335 all_enemies = false; in JE_eventSystem()4345 all_enemies = false; in JE_eventSystem()4350 all_enemies = true; in JE_eventSystem()4355 all_enemies = true; in JE_eventSystem()4360 all_enemies = true; in JE_eventSystem()4365 all_enemies = true; in JE_eventSystem()4372 if (all_enemies || enemy[i].linknum == eventRec[eventLoc-1].eventdat4) in JE_eventSystem()