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Searched refs:ascii_nul (Results 1 – 2 of 2) sorted by relevance

/dports/games/crafty/crafty-25.2_1/
H A Depd.c31 # define ascii_nul ((char) 0x00) macro
473 while (c != ascii_nul) { in EPDTokenize()
478 if (c != ascii_nul) { in EPDTokenize()
1311 if (ch == ascii_nul) in EPDDecode()
1390 if (ch == ascii_nul) in EPDDecode()
1410 if (ch == ascii_nul) in EPDDecode()
1423 if (ch == ascii_nul) in EPDDecode()
1430 if (ch == ascii_nul) in EPDDecode()
1437 if (ch == ascii_nul) in EPDDecode()
1457 if (ch == ascii_nul) in EPDDecode()
[all …]
/dports/games/KnightCap/Export/
H A Depd.c725 while (c != ascii_nul) in EPDTokenize()
734 if (c != ascii_nul) in EPDTokenize()
1955 *r = ascii_nul; in EPDFetchBoardString()
2233 bv[bi++] = ascii_nul; in EPDEncodeFEN()
2280 if (ch == ascii_nul) in EPDDecode()
2383 if (ch == ascii_nul) in EPDDecode()
2412 if (ch == ascii_nul) in EPDDecode()
2431 if (ch == ascii_nul) in EPDDecode()
2441 if (ch == ascii_nul) in EPDDecode()
2479 if (ch == ascii_nul) in EPDDecode()
[all …]