Searched refs:attachedGameB (Results 1 – 2 of 2) sorted by last modified time
16 bool rightPlayerWin() const { return attachedGameB->isGameRunning(); } in rightPlayerWin()19 int rightPlayerPoints() const { return attachedGameB->getPoints(); } in rightPlayerPoints()24 PuyoGame *attachedGameA, *attachedGameB; variable
180 sprintf(text, "%d >>", attachedGameB->getPoints()); in draw()290 attachedGameB = areaB->getAttachedGame(); in PuyoStarter()302 areaA->setEnemyGame(attachedGameB); in PuyoStarter()311 delete attachedGameB; in ~PuyoStarter()349 attachedGameB->points = point1; in run()358 attachedGameB->dropNeutrals(); in run()360 attachedGameB->cycle(); in run()386 attachedGameB->isGameRunning()) { in run()525 attachedGameB->points += 1; in run()529 attachedGameB->points += 5; in run()[all …]