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Searched refs:attachedGameB (Results 1 – 2 of 2) sorted by last modified time

/dports/games/flobopuyo/flobopuyo-0.20/
H A DPuyoStarter.h16 bool rightPlayerWin() const { return attachedGameB->isGameRunning(); } in rightPlayerWin()
19 int rightPlayerPoints() const { return attachedGameB->getPoints(); } in rightPlayerPoints()
24 PuyoGame *attachedGameA, *attachedGameB; variable
H A DPuyoStarter.cpp180 sprintf(text, "%d >>", attachedGameB->getPoints()); in draw()
290 attachedGameB = areaB->getAttachedGame(); in PuyoStarter()
302 areaA->setEnemyGame(attachedGameB); in PuyoStarter()
311 delete attachedGameB; in ~PuyoStarter()
349 attachedGameB->points = point1; in run()
358 attachedGameB->dropNeutrals(); in run()
360 attachedGameB->cycle(); in run()
386 attachedGameB->isGameRunning()) { in run()
525 attachedGameB->points += 1; in run()
529 attachedGameB->points += 5; in run()
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