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Searched refs:autobattle_algo (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_config.cpp122 player.autobattle_algo.Set(std::move(svalue)); in LoadFromArgs()
157 player.autobattle_algo.Set(ini.GetString("player", "autobattle-algo", "RPG_RT")); in LoadFromConfig()
199 of << "autobattle-algo=" << player.autobattle_algo.Get() << "\n"; in WriteToConfig()
H A Dgame_config.h27 StringConfigParam autobattle_algo{ "RPG_RT" };
H A Dscene_battle.h194 std::unique_ptr<AutoBattle::AlgorithmBase> autobattle_algo; variable
H A Dscene_battle.cpp95 autobattle_algo = AutoBattle::CreateAlgorithm(Player::player_config.autobattle_algo.Get()); in Start()
98 …Output::Debug("Starting battle {} ({}): algos=({}/{})", troop_id, troop->name, autobattle_algo->Ge… in Start()
H A Dscene_battle_rpg2k.cpp1693 this->autobattle_algo->SetAutoBattleAction(*active_actor); in SelectNextActor()
H A Dscene_battle_rpg2k3.cpp819 this->autobattle_algo->SetAutoBattleAction(*actor); in CreateActorAutoActions()