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Searched refs:ay_noise_period (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c70 static uint32_t ay_tone_period[3],ay_noise_period,ay_env_period; variable
112 ay_noise_period=1; in sound_ay_init()
293 ay_noise_period=(sound_ay_registers[reg]&31); in sound_ay_overlay()
294 if (!ay_noise_period) in sound_ay_overlay()
296 ay_noise_period = 1; in sound_ay_overlay()
428 while(ay_noise_tick>=ay_noise_period) in sound_ay_overlay()
430 ay_noise_tick-=ay_noise_period; in sound_ay_overlay()
447 states->noise_period = ay_noise_period; in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c84 static unsigned int ay_tone_period[3],ay_noise_period,ay_env_period; variable
136 ay_noise_tick=ay_noise_period=0; in sound_ay_init()
362 ay_noise_period=(sound_ay_registers[reg]&31); in sound_ay_overlay()
516 while(ay_noise_tick>=ay_noise_period) in sound_ay_overlay()
518 ay_noise_tick-=ay_noise_period; in sound_ay_overlay()
530 if(!ay_noise_period) break; in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c75 static unsigned int ay_tone_period[3], ay_noise_period, ay_env_period; variable
171 ay_noise_tick = ay_noise_period = 0; in sound_ay_init()
441 ay_noise_period = ( sound_ay_registers[ reg ] & 31 ); in sound_ay_overlay()
573 while( ay_noise_tick >= ay_noise_period ) { in sound_ay_overlay()
574 ay_noise_tick -= ay_noise_period; in sound_ay_overlay()
588 if( !ay_noise_period ) in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c75 static unsigned int ay_tone_period[3], ay_noise_period, ay_env_period; variable
173 ay_noise_tick = ay_noise_period = 0; in sound_ay_init()
472 ay_noise_period = ( sound_ay_registers[ reg ] & 31 ); in sound_ay_overlay()
604 while( ay_noise_tick >= ay_noise_period ) { in sound_ay_overlay()
605 ay_noise_tick -= ay_noise_period; in sound_ay_overlay()
619 if( !ay_noise_period ) in sound_ay_overlay()