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Searched refs:ay_noise_tick (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c65 static uint32_t ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
111 ay_noise_tick=0; in sound_ay_init()
292 ay_noise_tick=0; in sound_ay_overlay()
339 ay_noise_tick++; in sound_ay_overlay()
428 while(ay_noise_tick>=ay_noise_period) in sound_ay_overlay()
430 ay_noise_tick-=ay_noise_period; in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c80 static unsigned int ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
136 ay_noise_tick=ay_noise_period=0; in sound_ay_init()
361 ay_noise_tick=0; in sound_ay_overlay()
515 ay_noise_tick+=noise_count; in sound_ay_overlay()
516 while(ay_noise_tick>=ay_noise_period) in sound_ay_overlay()
518 ay_noise_tick-=ay_noise_period; in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
171 ay_noise_tick = ay_noise_period = 0; in sound_ay_init()
440 ay_noise_tick = 0; in sound_ay_overlay()
572 ay_noise_tick += noise_count; in sound_ay_overlay()
573 while( ay_noise_tick >= ay_noise_period ) { in sound_ay_overlay()
574 ay_noise_tick -= ay_noise_period; in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
173 ay_noise_tick = ay_noise_period = 0; in sound_ay_init()
471 ay_noise_tick = 0; in sound_ay_overlay()
603 ay_noise_tick += noise_count; in sound_ay_overlay()
604 while( ay_noise_tick >= ay_noise_period ) { in sound_ay_overlay()
605 ay_noise_tick -= ay_noise_period; in sound_ay_overlay()