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Searched refs:ay_tone_high (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c65 static uint32_t ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
117 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init()
172 if(ay_tone_high[chan]) \
185 ay_tone_high[chan]=!ay_tone_high[chan]; \
485 ay_tone_high[f]=0; in sound_ay_reset()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c80 static unsigned int ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
140 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init()
253 if(ay_tone_high[chan]) \
266 ay_tone_high[chan]=!ay_tone_high[chan]; \
566 ay_tone_high[f]=0; in sound_ay_reset()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
175 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init()
353 ay_tone_high[ chan ] = !ay_tone_high[ chan ]; in ay_do_tone()
357 if( ay_tone_high[ chan ] ) in ay_do_tone()
623 ay_tone_high[f] = 0; in sound_ay_reset()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
177 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init()
398 ay_tone_high[ chan ] = !ay_tone_high[ chan ]; in ay_do_tone()
402 if( ay_tone_high[ chan ] ) in ay_do_tone()
654 ay_tone_high[f] = 0; in sound_ay_reset()