Searched refs:ay_tone_tick (Results 1 – 4 of 4) sorted by relevance
/dports/audio/ocp/ocp-0.2.90/playay/ |
H A D | sound.c | 65 static uint32_t ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable 117 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init() 163 #define AY_GET_SUBVAL(chan) (level*2*ay_tone_tick[chan]/tone_count) 179 ay_tone_tick[chan]+=tone_count; \ 181 while(ay_tone_tick[chan]>=ay_tone_period[chan]) \ 184 ay_tone_tick[chan]-=ay_tone_period[chan]; \ 188 if(is_on && count==1 && level && ay_tone_tick[chan]<tone_count) \ 288 if(ay_tone_tick[r]>=ay_tone_period[r]*2) in sound_ay_overlay() 289 ay_tone_tick[r]%=ay_tone_period[r]*2; in sound_ay_overlay()
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/dports/audio/aylet/aylet-0.5/ |
H A D | sound.c | 80 static unsigned int ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable 140 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init() 244 #define AY_GET_SUBVAL(chan) (level*2*ay_tone_tick[chan]/tone_count) 260 ay_tone_tick[chan]+=tone_count; \ 262 while(ay_tone_tick[chan]>=ay_tone_period[chan]) \ 265 ay_tone_tick[chan]-=ay_tone_period[chan]; \ 269 if(is_on && count==1 && level && ay_tone_tick[chan]<tone_count) \ 357 if(ay_tone_tick[r]>=ay_tone_period[r]*2) in sound_ay_overlay() 358 ay_tone_tick[r]%=ay_tone_period[r]*2; in sound_ay_overlay()
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/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ |
H A D | sound.c | 72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable 175 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init() 349 ay_tone_tick[ chan ] += tone_count; in ay_do_tone() 351 if( ay_tone_tick[ chan ] >= ay_tone_period[ chan ] ) { in ay_do_tone() 352 ay_tone_tick[ chan ] -= ay_tone_period[ chan ]; in ay_do_tone() 436 if( ay_tone_tick[r] >= ay_tone_period[r] * 2 ) in sound_ay_overlay() 437 ay_tone_tick[r] %= ay_tone_period[r] * 2; in sound_ay_overlay()
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/dports/emulators/fuse/fuse-1.6.0/ |
H A D | sound.c | 72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable 177 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init() 394 ay_tone_tick[ chan ] += tone_count; in ay_do_tone() 396 if( ay_tone_tick[ chan ] >= ay_tone_period[ chan ] ) { in ay_do_tone() 397 ay_tone_tick[ chan ] -= ay_tone_period[ chan ]; in ay_do_tone() 467 if( ay_tone_tick[r] >= ay_tone_period[r] * 2 ) in sound_ay_overlay() 468 ay_tone_tick[r] %= ay_tone_period[r] * 2; in sound_ay_overlay()
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