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Searched refs:ay_tone_tick (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c65 static uint32_t ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
117 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init()
163 #define AY_GET_SUBVAL(chan) (level*2*ay_tone_tick[chan]/tone_count)
179 ay_tone_tick[chan]+=tone_count; \
181 while(ay_tone_tick[chan]>=ay_tone_period[chan]) \
184 ay_tone_tick[chan]-=ay_tone_period[chan]; \
188 if(is_on && count==1 && level && ay_tone_tick[chan]<tone_count) \
288 if(ay_tone_tick[r]>=ay_tone_period[r]*2) in sound_ay_overlay()
289 ay_tone_tick[r]%=ay_tone_period[r]*2; in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c80 static unsigned int ay_tone_tick[3],ay_tone_high[3],ay_noise_tick; variable
140 ay_tone_tick[f]=ay_tone_high[f]=0,ay_tone_period[f]=1; in sound_ay_init()
244 #define AY_GET_SUBVAL(chan) (level*2*ay_tone_tick[chan]/tone_count)
260 ay_tone_tick[chan]+=tone_count; \
262 while(ay_tone_tick[chan]>=ay_tone_period[chan]) \
265 ay_tone_tick[chan]-=ay_tone_period[chan]; \
269 if(is_on && count==1 && level && ay_tone_tick[chan]<tone_count) \
357 if(ay_tone_tick[r]>=ay_tone_period[r]*2) in sound_ay_overlay()
358 ay_tone_tick[r]%=ay_tone_period[r]*2; in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
175 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init()
349 ay_tone_tick[ chan ] += tone_count; in ay_do_tone()
351 if( ay_tone_tick[ chan ] >= ay_tone_period[ chan ] ) { in ay_do_tone()
352 ay_tone_tick[ chan ] -= ay_tone_period[ chan ]; in ay_do_tone()
436 if( ay_tone_tick[r] >= ay_tone_period[r] * 2 ) in sound_ay_overlay()
437 ay_tone_tick[r] %= ay_tone_period[r] * 2; in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c72 static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick; variable
177 ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1; in sound_ay_init()
394 ay_tone_tick[ chan ] += tone_count; in ay_do_tone()
396 if( ay_tone_tick[ chan ] >= ay_tone_period[ chan ] ) { in ay_do_tone()
397 ay_tone_tick[ chan ] -= ay_tone_period[ chan ]; in ay_do_tone()
467 if( ay_tone_tick[r] >= ay_tone_period[r] * 2 ) in sound_ay_overlay()
468 ay_tone_tick[r] %= ay_tone_period[r] * 2; in sound_ay_overlay()