/dports/editors/texstudio/texstudio-4.1.2/utilities/dictionaries/ |
H A D | sv_FI-SwedishFinland.dic | 7142 backväxel/AEI
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H A D | sv_SV-Swedish.dic | 7154 backväxel/AEI
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 1004 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in MD2_LerpSelfShadowVerts() 1005 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in MD2_LerpSelfShadowVerts() 1006 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in MD2_LerpSelfShadowVerts() 1214 vec3_t frontv, backv; in MD2_DrawFrame() local 1303 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawFrame() 1312 MD2_LerpSelfShadowVerts( paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in MD2_DrawFrame() 2088 vec3_t frontv, backv; in MD2_DrawCasterFrame() local 2132 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawCasterFrame() 2158 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawCasterFrame() 2159 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawCasterFrame() [all …]
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H A D | r_shadows.c | 97 …erts, dtrivertx_t *v, dtrivertx_t *ov, float *lerp, float move[3], float frontv[3], float backv[3]) in SHD_LerpVerts() 102 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in SHD_LerpVerts() 103 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in SHD_LerpVerts() 104 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in SHD_LerpVerts() 476 vec3_t frontv, backv; in SHD_DrawShadowVolume() local 543 backv[i] = currententity->backlerp * oldframe->scale[i]; in SHD_DrawShadowVolume() 548 SHD_LerpVerts(paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in SHD_DrawShadowVolume()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 1004 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in MD2_LerpSelfShadowVerts() 1005 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in MD2_LerpSelfShadowVerts() 1006 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in MD2_LerpSelfShadowVerts() 1214 vec3_t frontv, backv; in MD2_DrawFrame() local 1303 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawFrame() 1312 MD2_LerpSelfShadowVerts( paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in MD2_DrawFrame() 2088 vec3_t frontv, backv; in MD2_DrawCasterFrame() local 2132 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawCasterFrame() 2158 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawCasterFrame() 2159 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawCasterFrame() [all …]
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H A D | r_shadows.c | 97 …erts, dtrivertx_t *v, dtrivertx_t *ov, float *lerp, float move[3], float frontv[3], float backv[3]) in SHD_LerpVerts() 102 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in SHD_LerpVerts() 103 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in SHD_LerpVerts() 104 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in SHD_LerpVerts() 476 vec3_t frontv, backv; in SHD_DrawShadowVolume() local 543 backv[i] = currententity->backlerp * oldframe->scale[i]; in SHD_DrawShadowVolume() 548 SHD_LerpVerts(paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in SHD_DrawShadowVolume()
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/dports/games/hs-scroll/scroll-1.20180421/ |
H A D | Level.hs | 39 levelVectors (front, back) = (frontv, backv) 45 backv = padmore $ addBorder backpadded function
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H A D | WorldSetup.hs | 24 (back, backbuf) <- setup backv 43 (frontv, backv) = levelVectors (frontl, backl) function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts() 67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 182 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 234 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 239 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts() 65 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 66 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 67 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 184 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 235 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 240 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 56 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts() 67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 102 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 149 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 154 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts() 65 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 66 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 67 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 184 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 235 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 240 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 56 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts() 67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 102 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 149 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 154 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * normalscale; in GL_LerpVerts() 77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * normalscale; in GL_LerpVerts() 78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * normalscale; in GL_LerpVerts() 333 vec3_t frontv, backv, viewdir, lightcolor; in GL_DrawAliasFrameLerpShell() local 402 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerpShell() 660 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 713 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 719 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv, 0 ); in GL_DrawAliasFrameLerp() 2002 vec3_t frontv, backv; in R_DrawAliasShadow() local 2054 backv[i] = currententity->backlerp*oldframe->scale[i]; in R_DrawAliasShadow() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_mesh.c | 64 …dtrivertx_t * ov, dtrivertx_t * verts, float *lerp, float move[3], float frontv[3], float backv[3]) in GL_LerpVerts() 73 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 74 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 75 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 79 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0]; in GL_LerpVerts() 80 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1]; in GL_LerpVerts() 81 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2]; in GL_LerpVerts() 225 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 269 backv[i] = backlerp * oldframe->scale[i]; in GL_DrawAliasFrameLerp() 274 GL_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv); in GL_DrawAliasFrameLerp()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 52 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3]){ in GL_LerpVerts() 59 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 60 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 61 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 65 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0]; in GL_LerpVerts() 66 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1]; in GL_LerpVerts() 67 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2]; in GL_LerpVerts() 87 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 128 backv[i] = backlerp * oldframe->scale[i]; in GL_DrawAliasFrameLerp() 133 GL_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv); in GL_DrawAliasFrameLerp()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 71 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts() 72 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts() 73 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts() 80 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts() 81 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts() 82 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts() 106 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local 150 backv[0] = backlerp*oldframe->scale[0]; in GL_DrawAliasFrameLerp() 152 backv[1] = backlerp*oldframe->scale[1]; in GL_DrawAliasFrameLerp() 154 backv[2] = backlerp*oldframe->scale[2]; in GL_DrawAliasFrameLerp() [all …]
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/dports/sysutils/renameutils/renameutils-0.12.0/po/ |
H A D | sv.po | 357 msgstr "kommandsubstitution med backv�nda snedstreck (``) �r inte till�tet"
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/dports/textproc/py-spylls/spylls-0.1.6/spylls/hunspell/data/sv/ |
H A D | sv_SE.dic | 7100 backväxel/AEI
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/dports/textproc/sv-hunspell/sv-hunspell-2.40/dictionaries/ |
H A D | sv_FI.dic | 7089 backväxel/AEI
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H A D | sv_SE.dic | 7100 backväxel/AEI
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/dports/www/dooble/dooble-2021.12.05/Dictionaries/sv_SE/ |
H A D | sv_FI.dic | 7089 backväxel/AEI
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H A D | sv_SE.dic | 7100 backväxel/AEI
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