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/dports/editors/texstudio/texstudio-4.1.2/utilities/dictionaries/
H A Dsv_FI-SwedishFinland.dic7142 backväxel/AEI
H A Dsv_SV-Swedish.dic7154 backväxel/AEI
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c1004 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in MD2_LerpSelfShadowVerts()
1005 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in MD2_LerpSelfShadowVerts()
1006 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in MD2_LerpSelfShadowVerts()
1214 vec3_t frontv, backv; in MD2_DrawFrame() local
1303 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawFrame()
1312 MD2_LerpSelfShadowVerts( paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in MD2_DrawFrame()
2088 vec3_t frontv, backv; in MD2_DrawCasterFrame() local
2132 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawCasterFrame()
2158 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawCasterFrame()
2159 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawCasterFrame()
[all …]
H A Dr_shadows.c97 …erts, dtrivertx_t *v, dtrivertx_t *ov, float *lerp, float move[3], float frontv[3], float backv[3]) in SHD_LerpVerts()
102 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in SHD_LerpVerts()
103 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in SHD_LerpVerts()
104 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in SHD_LerpVerts()
476 vec3_t frontv, backv; in SHD_DrawShadowVolume() local
543 backv[i] = currententity->backlerp * oldframe->scale[i]; in SHD_DrawShadowVolume()
548 SHD_LerpVerts(paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in SHD_DrawShadowVolume()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c1004 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in MD2_LerpSelfShadowVerts()
1005 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in MD2_LerpSelfShadowVerts()
1006 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in MD2_LerpSelfShadowVerts()
1214 vec3_t frontv, backv; in MD2_DrawFrame() local
1303 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawFrame()
1312 MD2_LerpSelfShadowVerts( paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in MD2_DrawFrame()
2088 vec3_t frontv, backv; in MD2_DrawCasterFrame() local
2132 backv[i] = backlerp*oldframe->scale[i]; in MD2_DrawCasterFrame()
2158 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawCasterFrame()
2159 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawCasterFrame()
[all …]
H A Dr_shadows.c97 …erts, dtrivertx_t *v, dtrivertx_t *ov, float *lerp, float move[3], float frontv[3], float backv[3]) in SHD_LerpVerts()
102 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in SHD_LerpVerts()
103 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in SHD_LerpVerts()
104 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in SHD_LerpVerts()
476 vec3_t frontv, backv; in SHD_DrawShadowVolume() local
543 backv[i] = currententity->backlerp * oldframe->scale[i]; in SHD_DrawShadowVolume()
548 SHD_LerpVerts(paliashdr->num_xyz, v, ov, lerp, move, frontv, backv); in SHD_DrawShadowVolume()
/dports/games/hs-scroll/scroll-1.20180421/
H A DLevel.hs39 levelVectors (front, back) = (frontv, backv)
45 backv = padmore $ addBorder backpadded function
H A DWorldSetup.hs24 (back, backbuf) <- setup backv
43 (frontv, backv) = levelVectors (frontl, backl) function
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts()
67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
182 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
234 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
239 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts()
65 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
66 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
67 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
184 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
235 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
240 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c56 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts()
67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
102 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
149 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
154 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c54 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts()
65 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
66 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
67 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
74 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
75 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
76 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
184 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
235 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
240 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c56 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] ) in GL_LerpVerts()
67 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
68 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
69 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
102 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
149 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
154 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); in GL_DrawAliasFrameLerp()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c76 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * normalscale; in GL_LerpVerts()
77 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * normalscale; in GL_LerpVerts()
78 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * normalscale; in GL_LerpVerts()
333 vec3_t frontv, backv, viewdir, lightcolor; in GL_DrawAliasFrameLerpShell() local
402 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerpShell()
660 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
713 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
719 GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv, 0 ); in GL_DrawAliasFrameLerp()
2002 vec3_t frontv, backv; in R_DrawAliasShadow() local
2054 backv[i] = currententity->backlerp*oldframe->scale[i]; in R_DrawAliasShadow()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_mesh.c64 …dtrivertx_t * ov, dtrivertx_t * verts, float *lerp, float move[3], float frontv[3], float backv[3]) in GL_LerpVerts()
73 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
74 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
75 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
79 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0]; in GL_LerpVerts()
80 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1]; in GL_LerpVerts()
81 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2]; in GL_LerpVerts()
225 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
269 backv[i] = backlerp * oldframe->scale[i]; in GL_DrawAliasFrameLerp()
274 GL_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv); in GL_DrawAliasFrameLerp()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_mesh.c52 … dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3]){ in GL_LerpVerts()
59 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
60 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
61 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
65 lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0]; in GL_LerpVerts()
66 lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1]; in GL_LerpVerts()
67 lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2]; in GL_LerpVerts()
87 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
128 backv[i] = backlerp * oldframe->scale[i]; in GL_DrawAliasFrameLerp()
133 GL_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv); in GL_DrawAliasFrameLerp()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c71 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE; in GL_LerpVerts()
72 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE; in GL_LerpVerts()
73 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE; in GL_LerpVerts()
80 lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0]; in GL_LerpVerts()
81 lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1]; in GL_LerpVerts()
82 lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2]; in GL_LerpVerts()
106 vec3_t frontv, backv; in GL_DrawAliasFrameLerp() local
150 backv[0] = backlerp*oldframe->scale[0]; in GL_DrawAliasFrameLerp()
152 backv[1] = backlerp*oldframe->scale[1]; in GL_DrawAliasFrameLerp()
154 backv[2] = backlerp*oldframe->scale[2]; in GL_DrawAliasFrameLerp()
[all …]
/dports/sysutils/renameutils/renameutils-0.12.0/po/
H A Dsv.po357 msgstr "kommandsubstitution med backv�nda snedstreck (``) �r inte till�tet"
/dports/textproc/py-spylls/spylls-0.1.6/spylls/hunspell/data/sv/
H A Dsv_SE.dic7100 backväxel/AEI
/dports/textproc/sv-hunspell/sv-hunspell-2.40/dictionaries/
H A Dsv_FI.dic7089 backväxel/AEI
H A Dsv_SE.dic7100 backväxel/AEI
/dports/www/dooble/dooble-2021.12.05/Dictionaries/sv_SE/
H A Dsv_FI.dic7089 backväxel/AEI
H A Dsv_SE.dic7100 backväxel/AEI