/dports/games/zaz/zaz-1.0.1/src/ |
H A D | ballpath.cpp | 254 balls.erase(balls.begin()); in Logic() 400 if ((balls[b].pos - balls[b - 1].pos) < balls[b - 1].size) in Drive() 402 balls[b]. pos = balls[b - 1].pos + balls[b - 1].size; in Drive() 446 balls[b].pos = balls[b - 1].pos + stepsPerBall; in InsertBall() 449 balls.push_back(balls[balls.size() - 1]); in InsertBall() 452 balls[b] = balls[b - 1]; in InsertBall() 461 balls.push_back(balls[balls.size() - 1]); in InsertBall() 464 balls[b] = balls[b - 1]; in InsertBall() 483 balls.push_back(balls[balls.size() - 1]); in InsertBall() 559 if (balls[f].pos >= bs && balls[f].pos <= be) in Eliminate() [all …]
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/dports/games/xboing/xboing/ |
H A D | ball.c | 566 balls[i].dx = balls[i].dy = 0; 1177 balls[i].ballx = balls[i].oldx + balls[i].dx; 1178 balls[i].bally = balls[i].oldy + balls[i].dy; 1187 balls[i].dx = abs(balls[i].dx); 1204 balls[i].dx = -(abs(balls[i].dx)); 1221 balls[i].dy = abs(balls[i].dy); 1396 balls[i].dx = abs(balls[i].dx); 1406 balls[i].dy = abs(balls[i].dy); 1412 balls[i].dy = abs(balls[i].dy); 1782 balls[i].oldx = balls[i].ballx; [all …]
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | billard.c | 689 if( balls->ball != NULL ) billard_free( balls->ball ); in create_8ball_scene() 704 balls->ball[i].b[2]=vec_cross(balls->ball[i].b[0],balls->ball[i].b[1]); in create_8ball_scene() 748 …DPRINTF("BALLLDISR(%d,%d)=%f\n",balls->ball[i].nr,balls->ball[j].nr,vec_abs(vec_diff(balls->ball[i… in create_8ball_scene() 781 if( balls->ball != NULL ) billard_free( balls->ball ); in create_9ball_scene() 796 balls->ball[i].b[2]=vec_cross(balls->ball[i].b[0],balls->ball[i].b[1]); in create_9ball_scene() 812 balls->ball[ 5].r = vec_add( balls->ball[1].r, dball1 ); in create_9ball_scene() 813 balls->ball[ 6].r = vec_add( balls->ball[1].r, dball2 ); in create_9ball_scene() 857 if( balls->ball != NULL ) billard_free( balls->ball ); in create_carambol_scene() 876 balls->ball[i].b[2]=vec_cross(balls->ball[i].b[0],balls->ball[i].b[1]); in create_carambol_scene() 976 if( balls->ball != NULL ) billard_free( balls->ball ); in create_snooker_scene() [all …]
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H A D | aiplayer.c | 84 for(i=0;i<balls->nr;i++) if( balls->ball[i].in_game && i!=ballnr ){ in ball_in_way() 87 iball = vec_diff(balls->ball[i].r,balls->ball[ballnr].r); in ball_in_way() 113 if( full_half == BALL_FULL && balls->ball[i].nr<8 && balls->ball[i].nr>0 ){ in nth_in_game() 119 …if( full_half == BALL_ANY && ( balls->ball[i].nr>8 || (balls->ball[i].nr<8 && balls->ball[i].nr>0)… in nth_in_game() 142 for( i=1; i<balls->nr; i++ ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_8ball() 146 ( balls->ball[i].nr==8 && balls_in_game(balls,full_half)==0 ) ){ in ai_get_stroke_dir_8ball() 222 if ( balls->ball[i].in_game && balls->ball[i].nr<minnr ){ in ai_get_stroke_dir_9ball() 241 j,ball_in_way(0,r_hit,balls),ball_in_way(i,hole->aim,balls)); in ai_get_stroke_dir_9ball() 293 for( i=balls->nr-1;i>=1; i-- ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_snooker() 435 d12 = vec_diff( balls->ball[j].r, balls->ball[i].r ); in ai_get_stroke_dir_carambol() [all …]
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H A D | billmove.c | 925 balls->ball[i].r = vec_add(balls->ball[i].r,dx); in proceed_dt_euler() 970 … if( BALL_BALL_DIST( balls->ball[i], balls->ball[k] ) < (balls->ball[i].d+balls->ball[k].d)/2.0 ){ in proceed_dt_euler() 982 …if ( fabs( BALL_BALL_DIST( balls->ball[i], balls->ball[k] ) - (balls->ball[i].d+balls->ball[k].d)/… in proceed_dt_euler() 1006 balls->ball[i].r = vec_add(balls->ball[i].r,dx); in proceed_dt_only() 1189 for(i=0;i<balls->nr;i++) if(balls->ball[i].in_game){ in proceed_dt() 1233 balls->ball[i].v = vec_cross( balls->ball[i].w, in proceed_dt() 1264 #define ROLL_MOM_R MU_ROLL*balls->ball[i].I/balls->ball[i].m/balls->ball[i].d in proceed_dt() 1276 balls->ball[i].v = vec_cross( balls->ball[i].w, in proceed_dt() 1297 …if( fabs(balls->ball[i].r.z)<0.001 && fabs(balls->ball[i].r.z)>0.00001 && balls->ball[i].v.z<0.4 &… in proceed_dt() 1313 balls->ball[i].v = vec_diff(balls->ball[i].v,vec_scale(balls->ball[i].v,dv/v)); in proceed_dt() [all …]
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H A D | aiplayer.h | 28 extern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer… 32 int ball_in_way( int ballnr, VMvect aim, BallsType * balls ); 35 VMvect ai_get_stroke_dir_8ball ( BallsType * balls, BordersType * walls, struct Player * pplayer … 36 VMvect ai_get_stroke_dir_9ball ( BallsType * balls, BordersType * walls, struct Player * pplayer … 37 VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer … 38 VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer … 40 void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Playe…
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H A D | billard.h | 80 extern void (*create_scene)( BallsType * balls ); 87 void create_8ball_scene ( BallsType * balls ); /* 8-pool */ 88 void create_9ball_scene ( BallsType * balls ); /* 9-pool */ 89 void create_carambol_scene( BallsType * balls ); /* carambol */ 90 void create_snooker_scene ( BallsType * balls ); /* snooker */ 92 int balls_in_game( BallsType * balls, int full_half ); 94 void setfunc_create_scene( void (*func)( BallsType * balls ) );
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | attraction.c | 451 x_dist = st->balls [j].x - st->balls [i].x; in compute_force() 452 y_dist = st->balls [j].y - st->balls [i].y; in compute_force() 603 w2 = (int)(5*(st->balls[i].vy*st->balls[i].vy+st->balls[i].vx*st->balls[i].vx)); in draw_meter_speed() 604 st->speeds[i] = st->balls[i].vy*st->balls[i].vy+st->balls[i].vx*st->balls[i].vx; in draw_meter_speed() 690 st->balls[i].vx += st->balls[i].dx; in attraction_draw() 691 st->balls[i].vy += st->balls[i].dy; in attraction_draw() 719 st->balls[i].x += st->balls[i].vx; in attraction_draw() 720 st->balls[i].y += st->balls[i].vy; in attraction_draw() 754 st->balls[i].vx = -st->balls[i].vx; in attraction_draw() 759 st->balls[i].vy = -st->balls[i].vy; in attraction_draw() [all …]
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/dports/games/gtkballs/gtkballs-3.1.5/src/ |
H A D | theme.c | 116 if(theme->balls) { in gtkb_theme_free() 120 if(theme->balls[i].jump) { in gtkb_theme_free() 124 g_free(theme->balls[i].jump); in gtkb_theme_free() 126 g_free(theme->balls[i].jumpdelays); in gtkb_theme_free() 129 if(theme->balls[i].destroy) { in gtkb_theme_free() 140 g_free(theme->balls); in gtkb_theme_free() 230 CHECKRET(theme->balls[i].jumpphases, -1); in gtkb_load_theme() 232 theme->balls[i].jump = g_new0(GtkbPixmap, theme->balls[i].jumpphases); in gtkb_load_theme() 233 theme->balls[i].jumpdelays = g_new0(gint, theme->balls[i].jumpphases); in gtkb_load_theme() 254 theme->balls[i].destroy = g_new0(GtkbPixmap, theme->balls[i].destroyphases); in gtkb_load_theme() [all …]
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | bounce.c | 197 x = (double) (bp->balls[i].x - bp->balls[aball].x); in checkCollision() 198 y = (double) (bp->balls[i].y - bp->balls[aball].y); in checkCollision() 207 bp->balls[i].vx -= bp->balls[i].vx / FRICTION; in checkCollision() 208 bp->balls[i].vy -= bp->balls[i].vy / FRICTION; in checkCollision() 211 bp->balls[aball].vx -= bp->balls[aball].vx / FRICTION; in checkCollision() 212 bp->balls[aball].vy -= bp->balls[aball].vy / FRICTION; in checkCollision() 213 spin = (bp->balls[i].vang - bp->balls[aball].vang) / in checkCollision() 217 bp->balls[i].spindir = DIR(bp->balls[i].vang); in checkCollision() 218 bp->balls[aball].spindir = DIR(bp->balls[aball].vang); in checkCollision() 422 x = (bp->balls[i].x - bp->balls[aball].x); in collide() [all …]
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | boxed.c | 408 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() 418 bman->balls[b].loc.y = bman->balls[b].radius + (bman->balls[b].radius - bman->balls[b].loc.y); in updateballs() 435 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 442 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 449 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 456 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 466 …squaredist = (bman->balls[b].radius * bman->balls[b].radius) + (bman->balls[j].radius * bman->ball… in updateballs() 476 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() 477 addvectors(&bman->balls[j].loc,&bman->balls[j].loc,&bman->balls[j].dir); in updateballs() 481 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | boxed.c | 404 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() 414 bman->balls[b].loc.y = bman->balls[b].radius + (bman->balls[b].radius - bman->balls[b].loc.y); in updateballs() 431 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 438 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 445 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 452 if (bman->balls[b].loc.y > 41+bman->balls[b].radius) bman->balls[b].offside=1; in updateballs() 462 …squaredist = (bman->balls[b].radius * bman->balls[b].radius) + (bman->balls[j].radius * bman->ball… in updateballs() 472 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() 473 addvectors(&bman->balls[j].loc,&bman->balls[j].loc,&bman->balls[j].dir); in updateballs() 477 addvectors(&bman->balls[b].loc,&bman->balls[b].loc,&bman->balls[b].dir); in updateballs() [all …]
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/dports/audio/din/din-52/src/factory/ |
H A D | mondrian.hlp | 89 selecting balls. 129 The shortcuts below affect selected balls, balls in box under cursor 156 CTRL + SPACE - thaw balls 170 F3 - turns selected balls into wrecking balls 171 or wrecking balls into bouncing balls. 173 F4 - turns selected balls into healing balls 174 or healing balls into bouncing balls. 176 F5 - turns selected balls into bouncing balls. 178 F6 - change all wrecking balls into healing balls 196 n - clear selected balls [all …]
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/dports/graphics/processing/processing-1.5.1/modes/android/examples/Topics/Advanced Data/ArrayListClass/ |
H A D | ArrayListClass.pde | 9 * Click the mouse to add bouncing balls. 12 ArrayList balls; 21 balls = new ArrayList(); 24 balls.add(new Ball(width/2, 0, ballWidth)); 30 // With an array, we say balls.length, with an ArrayList, we say balls.size() 34 for (int i = balls.size()-1; i >= 0; i--) { 36 Ball ball = (Ball) balls.get(i); 41 balls.remove(i); 50 balls.add(new Ball(mouseX, mouseY, ballWidth));
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Topics/Advanced Data/ArrayListClass/ |
H A D | ArrayListClass.pde | 9 * Click the mouse to add bouncing balls. 12 ArrayList balls; 21 balls = new ArrayList(); 24 balls.add(new Ball(width/2, 0, ballWidth)); 30 // With an array, we say balls.length, with an ArrayList, we say balls.size() 34 for (int i = balls.size()-1; i >= 0; i--) { 36 Ball ball = (Ball) balls.get(i); 41 balls.remove(i); 50 balls.add(new Ball(mouseX, mouseY, ballWidth));
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/dports/lang/nim/nim-1.6.2/tools/atlas/tests/ |
H A D | balls.nimble | 3 description = "a unittest framework with balls " 12 bin = @["balls"] # build the binary for basic test running 13 installExt = @["nim"] # we need to install balls.nim also 15 #installFiles = @["balls.nim"] # https://github.com/nim-lang/Nim/issues/16661 19 exec "balls.cmd" 21 exec "balls" 24 exec "nim c --define:release balls.nim" 30 exec "nim c --define:release --define:ballsDry balls.nim" 31 exec """demo docs/runner.svg "balls""""
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/testvirtualscreen/ |
H A D | unit1.pas | 35 balls: array of record 59 for i := 0 to high(balls) do 60 with balls[i] do 87 setlength(rects, length(balls)*2); 90 for i := 0 to high(balls) do 91 with balls[i] do 142 setlength(balls, ACount); 143 for i := 0 to high(balls) do 144 with balls[i] do 146 …(random(VirtualScreen.BitmapWidth), (i*VirtualScreen.BitmapHeight div length(balls)) - ballRadius); [all …]
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/testvirtualscreen/ |
H A D | unit1.pas | 35 balls: array of record 59 for i := 0 to high(balls) do 60 with balls[i] do 87 setlength(rects, length(balls)*2); 90 for i := 0 to high(balls) do 91 with balls[i] do 142 setlength(balls, ACount); 143 for i := 0 to high(balls) do 144 with balls[i] do 146 …(random(VirtualScreen.BitmapWidth), (i*VirtualScreen.BitmapHeight div length(balls)) - ballRadius); [all …]
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/dports/games/neverball/neverball-1.6.0/ball/ |
H A D | st_ball.c | 38 static Array balls; variable 86 if ((balls = fs_dir_scan("ball", has_ball_sols))) in scan_balls() 88 array_sort(balls, cmp_dir_items); in scan_balls() 90 for (i = 0; i < array_len(balls); i++) in scan_balls() 92 const char *path = DIR_ITEM_GET(balls, i)->path; in scan_balls() 105 fs_dir_free(balls); in free_balls() 106 balls = NULL; in free_balls() 112 DIR_ITEM_GET(balls, curr_ball)->path, in set_curr_ball() 113 base_name(DIR_ITEM_GET(balls, curr_ball)->path)); in set_curr_ball() 130 if (++curr_ball == array_len(balls)) in ball_action() [all …]
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/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball balls[] = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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/dports/java/openjdk13/jdk13u-jdk-13.0.10-1-1/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball[] balls = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball balls[] = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball[] balls = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball[] balls = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/demo/share/jfc/J2Ddemo/java2d/demos/Mix/ |
H A D | Balls.java | 72 protected Ball[] balls = new Ball[colors.length]; field in Balls 79 balls[i] = new Ball(colors[i], 30); in Balls() 81 balls[0].isSelected = true; in Balls() 82 balls[3].isSelected = true; in Balls() 83 balls[4].isSelected = true; in Balls() 84 balls[6].isSelected = true; in Balls() 103 for (Ball ball : balls) { in step() 113 for (Ball ball : balls) { in step() 123 for (Ball b : balls) { in render() 275 addTool("R", demo.balls[0].isSelected); in DemoControls() [all …]
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