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Searched refs:battle_options (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle_rpg2k3.cpp1114 …:BattleType_traditional || ((std::find(battle_options.begin(), battle_options.end(), AutoBattle) =… in ProcessSceneActionFightAutoEscape()
1123 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in ProcessSceneActionFightAutoEscape()
1124 if (it != battle_options.end()) { in ProcessSceneActionFightAutoEscape()
1125 options_window->EnableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape()
1128 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in ProcessSceneActionFightAutoEscape()
1129 if (it != battle_options.end()) { in ProcessSceneActionFightAutoEscape()
1130 options_window->DisableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape()
1157 switch (battle_options[options_window->GetIndex()]) { in ProcessSceneActionFightAutoEscape()
H A Dscene_battle.h200 std::vector<BattleOptionType> battle_options; variable
H A Dscene_battle_rpg2k.cpp69 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in CreateUi()
70 if (it != battle_options.end()) { in CreateUi()
71 options_window->DisableItem(std::distance(battle_options.begin(), it)); in CreateUi()
449 switch (battle_options[options_window->GetIndex()]) { in ProcessSceneActionFightAutoEscape()
H A Dscene_battle.cpp164 battle_options.push_back((BattleOptionType)option); in CreateUi()
168 for (auto option: battle_options) { in CreateUi()