Searched refs:battle_options (Results 1 – 4 of 4) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_battle_rpg2k3.cpp | 1114 …:BattleType_traditional || ((std::find(battle_options.begin(), battle_options.end(), AutoBattle) =… in ProcessSceneActionFightAutoEscape() 1123 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in ProcessSceneActionFightAutoEscape() 1124 if (it != battle_options.end()) { in ProcessSceneActionFightAutoEscape() 1125 options_window->EnableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape() 1128 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in ProcessSceneActionFightAutoEscape() 1129 if (it != battle_options.end()) { in ProcessSceneActionFightAutoEscape() 1130 options_window->DisableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape() 1157 switch (battle_options[options_window->GetIndex()]) { in ProcessSceneActionFightAutoEscape()
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H A D | scene_battle.h | 200 std::vector<BattleOptionType> battle_options; variable
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H A D | scene_battle_rpg2k.cpp | 69 auto it = std::find(battle_options.begin(), battle_options.end(), Escape); in CreateUi() 70 if (it != battle_options.end()) { in CreateUi() 71 options_window->DisableItem(std::distance(battle_options.begin(), it)); in CreateUi() 449 switch (battle_options[options_window->GetIndex()]) { in ProcessSceneActionFightAutoEscape()
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H A D | scene_battle.cpp | 164 battle_options.push_back((BattleOptionType)option); in CreateUi() 168 for (auto option: battle_options) { in CreateUi()
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