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Searched refs:bgmusic (Results 1 – 22 of 22) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dsound.cpp61 if (bgmusic[0].channel != -1) FSOUND_SetVolume(bgmusic[0].channel, musicvolume); in cmd_musicvolume()
62 if (bgmusic[1].channel != -1) FSOUND_SetVolume(bgmusic[1].channel, musicvolume); in cmd_musicvolume()
162 bgmusic[i].channel = -1; in initSoundSystem()
163 bgmusic[i].sample = NULL; in initSoundSystem()
166 bgmusic[i].free = true; in initSoundSystem()
343 if (bgmusic[1].sample) in setBGMusic()
345 bgmusic[1].channel = FSOUND_PlaySoundEx(FSOUND_FREE, bgmusic[1].sample, NULL, TRUE); in setBGMusic()
390 if (bgmusic[0].sample) in setBGMusic()
423 if (!bgmusic[i].free && bgmusic[i].sample) in toggleBGMusicPause()
648 if (!bgmusic[0].free && bgmusic[0].sample) in SoundUpdate()
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/dports/games/blockattack/blockattack-game-2.7.0/source/
H A DAUTH100 bgmusic.ogg "Life by Design", by Dietrich Radel (GPL)
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A DMakefile.w64179 MUSIC_OBJS:= bgmusic.o \
H A DMakefile186 MUSIC_OBJS:= bgmusic.o \
H A DMakefile.w32185 MUSIC_OBJS:= bgmusic.o \
/dports/games/libretro-tyrquake/tyrquake-e76477d/
H A DMakefile.common74 $(CORE_DIR)/common/bgmusic.c \
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dbgmusic.old2 * $Id: bgmusic.old 4767 2012-06-16 20:48:51Z sezero $
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/MacOSX/hexen2.xcodeproj/
H A Dproject.pbxproj103 …70158C280AAF3C8800F6437C /* bgmusic.c in Sources */ = {isa = PBXBuildFile; fileRef = 707D57930AA9F…
230 …707D58B40AA9FBB700313A9F /* bgmusic.c in Sources */ = {isa = PBXBuildFile; fileRef = 707D57930AA9F…
465 …F /* bgmusic.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c…
706 707D57930AA9F6EE00313A9F /* bgmusic.c */,
1046 70158C280AAF3C8800F6437C /* bgmusic.c in Sources */,
1124 707D58B40AA9FBB700313A9F /* bgmusic.c in Sources */,
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/MacOSX/xcode24compat.xcodeproj/
H A Dproject.pbxproj103 …70158C280AAF3C8800F6437C /* bgmusic.c in Sources */ = {isa = PBXBuildFile; fileRef = 707D57930AA9F…
230 …707D58B40AA9FBB700313A9F /* bgmusic.c in Sources */ = {isa = PBXBuildFile; fileRef = 707D57930AA9F…
465 …F /* bgmusic.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c…
706 707D57930AA9F6EE00313A9F /* bgmusic.c */,
1039 70158C280AAF3C8800F6437C /* bgmusic.c in Sources */,
1117 707D58B40AA9FBB700313A9F /* bgmusic.c in Sources */,
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A DMakefile.svga334 MUSIC_OBJS:= bgmusic.o \
H A DMakefile.os2294 MUSIC_OBJS= bgmusic.obj &
H A DMakefile.vbcc328 MUSIC_OBJS:= bgmusic.o \
H A DOWMakefile.win32354 MUSIC_OBJS= bgmusic.obj &
H A DMakefile1286 MUSIC_OBJS:= bgmusic.o \
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A DMakefile.svga340 MUSIC_OBJS:= bgmusic.o \
H A DMakefile.os2298 MUSIC_OBJS= bgmusic.obj &
H A DMakefile.vbcc332 MUSIC_OBJS:= bgmusic.o \
H A DOWMakefile.win32358 MUSIC_OBJS= bgmusic.obj &
H A DMakefile1240 MUSIC_OBJS:= bgmusic.o \
/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dsnipe2d.cpp657 const char *bgmusic = "oes.ogg"; in oes_setup() local
772 sprintf(path, "%s/%s", Game.mediaPath, bgmusic); in oes_setup()
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DCHANGES94 * bgmusic.c (BGM_UpdateStream): print msg if stream rewinding fails.
5313 * bgmusic.c: moved the commented out code to bgmusic.old so that the
5546 * bgmusic.c: small updates and tidy-ups.
5558 * bgmusic.h: add an extern for bgm_extmusic.
5569 * bgmusic.h (BGM_PlayCDtrack): added prototype.
5628 * bgmusic.c: minor cleanup for codec type preferences.
5641 * bgmusic.h: Added prototype for BGM_PlayMIDIorMusic().
5703 * bgmusic.c: remove some unnecessary comments.
5932 - bgmusic.c, bgmusic.h: New BGM interface for background music handling.
5937 boundary checking to bgmusic.c upon value changes.
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H A DCHANGES.old1746 thing will probably require more care in the future: should we add bgmusic.c
1747 and bgmusic.h??