Searched refs:blackPlaysFirst (Results 1 – 4 of 4) sorted by path
4479 blackPlaysFirst = TRUE; in ParseBoard12()13008 if (blackPlaysFirst) { in LoadGame()13100 blackPlaysFirst = TRUE; in LoadGame()13106 if (blackPlaysFirst) { in LoadGame()13364 blackPlaysFirst = FALSE; in LoadPosition()13368 blackPlaysFirst = TRUE; in LoadPosition()13374 if (blackPlaysFirst) { in LoadPosition()15119 if (blackPlaysFirst) { in EditPositionDone()15184 blackPlaysFirst = FALSE; in SetWhiteToPlayEvent()15196 blackPlaysFirst = TRUE; in SetBlackToPlayEvent()[all …]
69 extern int blackPlaysFirst;213 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen, Boolean autoSize));
1749 if(ParseFEN(filePosition, &blackPlaysFirst, appData.fen, TRUE) && !blackPlaysFirst) { in InitBackEnd3()4497 blackPlaysFirst = TRUE; in ParseBoard12()13271 if (blackPlaysFirst) { in LoadGame()13363 blackPlaysFirst = TRUE; in LoadGame()13369 if (blackPlaysFirst) { in LoadGame()13630 blackPlaysFirst = FALSE; in LoadPosition()13640 if (blackPlaysFirst) { in LoadPosition()15413 if (blackPlaysFirst) { in EditPositionDone()15478 blackPlaysFirst = FALSE; in SetWhiteToPlayEvent()15490 blackPlaysFirst = TRUE; in SetBlackToPlayEvent()[all …]
70 extern int blackPlaysFirst;215 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen, Boolean autoSize));