Searched refs:blindfire (Results 1 – 14 of 14) sorted by last modified time
518 qboolean blindfire; // will the monster blindfire? member
789 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 10.0)) in turret_checkattack()1037 self->monsterinfo.blindfire = true; in SP_monster_turret()
360 qboolean blindfire = false; in TankRocket() local367 blindfire = true; in TankRocket()369 blindfire = false; in TankRocket()384 if (blindfire) in TankRocket()396 if (blindfire) in TankRocket()422 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in TankRocket()447 if (blindfire) in TankRocket()1029 self->monsterinfo.blindfire = true; in SP_monster_tank()
1734 self->monsterinfo.blindfire = true; in SP_monster_soldier_light()
493 qboolean blindfire; in GunnerGrenade() local500 blindfire = true; in GunnerGrenade()526 if ((blindfire) && (!visible(self, self->enemy))) in GunnerGrenade()1059 self->monsterinfo.blindfire = true; in SP_monster_gunner()
506 qboolean blindfire = false; in ChickRocket() local509 blindfire = true; in ChickRocket()511 blindfire = false; in ChickRocket()525 if (blindfire) in ChickRocket()532 if (blindfire) in ChickRocket()558 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in ChickRocket()576 if (blindfire) in ChickRocket()942 self->monsterinfo.blindfire = true; in SP_monster_chick()
730 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 20.0)) in M_CheckAttack()
525 qboolean blindfire; // will the monster blindfire? member