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Searched refs:blindfire (Results 1 – 14 of 14) sorted by last modified time

/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h518 qboolean blindfire; // will the monster blindfire? member
H A Dm_turret.c789 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 10.0)) in turret_checkattack()
1037 self->monsterinfo.blindfire = true; in SP_monster_turret()
H A Dm_tank.c360 qboolean blindfire = false; in TankRocket() local
367 blindfire = true; in TankRocket()
369 blindfire = false; in TankRocket()
384 if (blindfire) in TankRocket()
396 if (blindfire) in TankRocket()
422 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in TankRocket()
447 if (blindfire) in TankRocket()
1029 self->monsterinfo.blindfire = true; in SP_monster_tank()
H A Dm_soldier.c1734 self->monsterinfo.blindfire = true; in SP_monster_soldier_light()
H A Dm_gunner.c493 qboolean blindfire; in GunnerGrenade() local
500 blindfire = true; in GunnerGrenade()
526 if ((blindfire) && (!visible(self, self->enemy))) in GunnerGrenade()
1059 self->monsterinfo.blindfire = true; in SP_monster_gunner()
H A Dm_chick.c506 qboolean blindfire = false; in ChickRocket() local
509 blindfire = true; in ChickRocket()
511 blindfire = false; in ChickRocket()
525 if (blindfire) in ChickRocket()
532 if (blindfire) in ChickRocket()
558 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in ChickRocket()
576 if (blindfire) in ChickRocket()
942 self->monsterinfo.blindfire = true; in SP_monster_chick()
H A Dg_ai.c730 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 20.0)) in M_CheckAttack()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_soldier.c1734 self->monsterinfo.blindfire = true; in SP_monster_soldier_light()
H A Dm_turret.c789 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 10.0)) in turret_checkattack()
1037 self->monsterinfo.blindfire = true; in SP_monster_turret()
H A Dm_chick.c506 qboolean blindfire = false; in ChickRocket() local
509 blindfire = true; in ChickRocket()
511 blindfire = false; in ChickRocket()
525 if (blindfire) in ChickRocket()
532 if (blindfire) in ChickRocket()
558 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in ChickRocket()
576 if (blindfire) in ChickRocket()
942 self->monsterinfo.blindfire = true; in SP_monster_chick()
H A Dm_gunner.c493 qboolean blindfire; in GunnerGrenade() local
500 blindfire = true; in GunnerGrenade()
526 if ((blindfire) && (!visible(self, self->enemy))) in GunnerGrenade()
1059 self->monsterinfo.blindfire = true; in SP_monster_gunner()
H A Dm_tank.c360 qboolean blindfire = false; in TankRocket() local
367 blindfire = true; in TankRocket()
369 blindfire = false; in TankRocket()
384 if (blindfire) in TankRocket()
396 if (blindfire) in TankRocket()
422 if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15))))) in TankRocket()
447 if (blindfire) in TankRocket()
1029 self->monsterinfo.blindfire = true; in SP_monster_tank()
H A Dg_ai.c730 if ((self->monsterinfo.blindfire) && (self->monsterinfo.blind_fire_delay <= 20.0)) in M_CheckAttack()
H A Dg_local.h525 qboolean blindfire; // will the monster blindfire? member