/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 493 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 651 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_boss2.c | 52 void boss2_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 486 void boss2_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point){ in boss2_die() function 603 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss2.c | 58 void boss2_die (edict_t * self, edict_t * inflictor, edict_t * attacker, int damage, vec3_t point); 516 boss2_die(edict_t * self, edict_t * inflictor, edict_t * attacker, int damage, vec3_t point) in boss2_die() function 657 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 596 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 761 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 500 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 488 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 646 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 488 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 646 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss2.c | 53 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 507 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 665 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 488 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 646 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 596 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 761 self->die = boss2_die; in SP_monster_boss2()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss2.c | 34 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); 488 void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) in boss2_die() function 646 self->die = boss2_die; in SP_monster_boss2()
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