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Searched refs:bshift8 (Results 1 – 15 of 15) sorted by relevance

/dports/games/warmux/warmux-11.04/src/graphic/
H A Dfading_effect.h161 Uint8 bshift8 = fmt->Bshift / 8; in _putPixelAlpha() local
168 *(pix + bshift8) = color >> fmt->Bshift; in _putPixelAlpha()
178 dB = *((pix) + bshift8); in _putPixelAlpha()
193 *((pix) + bshift8) = dB; in _putPixelAlpha()
/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_surface.cpp449 Uint8 bshift8=surface->format->Bshift/8; in _PutPixelAlpha() local
456 *(pix+bshift8) = color>>surface->format->Bshift; in _PutPixelAlpha()
466 dB = *((pix)+bshift8); in _PutPixelAlpha()
481 *((pix)+bshift8) = dB; in _PutPixelAlpha()
H A Dsge_primitives.cpp352 Uint8 bshift8 = surface->format->Bshift/8; in _Line() local
363 *(pixel+bshift8) = B; in _Line()
834 Uint8 bshift8=surface->format->Bshift/8; in sge_FilledRectAlpha() local
849 dB = *((pix)+bshift8); in sge_FilledRectAlpha()
859 *((pix)+bshift8) = dB; in sge_FilledRectAlpha()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dfunctions.cpp78 Uint8 bshift8 = surface->format->Bshift / 8; in FilledRectAlpha() local
93 dB = *((pix) + bshift8); in FilledRectAlpha()
103 *((pix) + bshift8) = dB; in FilledRectAlpha()
H A DSDL_gfxPrimitives.c232 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
239 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
249 dB = *((pix) + bshift8); in _putPixelAlpha()
264 *((pix) + bshift8) = dB; in _putPixelAlpha()
419 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
434 dB = *((pix) + bshift8); in _filledRectAlpha()
444 *((pix) + bshift8) = dB; in _filledRectAlpha()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_surface.cpp452 Uint8 bshift8=surface->format->Bshift/8; in _PutPixelAlpha() local
459 *(pix+bshift8) = color>>surface->format->Bshift; in _PutPixelAlpha()
469 dB = *((pix)+bshift8); in _PutPixelAlpha()
484 *((pix)+bshift8) = dB; in _PutPixelAlpha()
H A Dsge_blib.cpp130 Uint8 bshift8=dest->format->Bshift/8; in _FadedLine() local
137 *(pixel+bshift8) = B>>16; in _FadedLine()
261 Uint8 bshift8=dest->format->Bshift/8; in _TexturedLine() local
269 *(pixel+bshift8) = *(srcpixel+bshift8); in _TexturedLine()
338 Uint8 bshift8=dest->format->Bshift/8; in _TexturedLine() local
348 *(pixel+bshift8) = b; in _TexturedLine()
H A Dsge_primitives.cpp440 Uint8 bshift8 = surface->format->Bshift/8; in _Line() local
451 *(pixel+bshift8) = B; in _Line()
1216 Uint8 bshift8=surface->format->Bshift/8; in sge_FilledRectAlpha() local
1231 dB = *((pix)+bshift8); in sge_FilledRectAlpha()
1241 *((pix)+bshift8) = dB; in sge_FilledRectAlpha()
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSDL_gfxPrimitives.c260 Uint8 bshift8=surface->format->Bshift/8; in _putPixelAlpha() local
267 *(pix+bshift8) = color>>surface->format->Bshift; in _putPixelAlpha()
277 dB = *((pix)+bshift8); in _putPixelAlpha()
292 *((pix)+bshift8) = dB; in _putPixelAlpha()
414 Uint8 bshift8=surface->format->Bshift/8; in _filledRectAlpha() local
429 dB = *((pix)+bshift8); in _filledRectAlpha()
439 *((pix)+bshift8) = dB; in _filledRectAlpha()
/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/
H A DGfx.cpp214 Uint8 bshift8 = surface->format->Bshift / 8; in PutPixelAlpha() local
221 *(pix + bshift8) = color >> surface->format->Bshift; in PutPixelAlpha()
231 dB = *((pix) + bshift8); in PutPixelAlpha()
246 *((pix) + bshift8) = dB; in PutPixelAlpha()
1029 Uint8 bshift8 = surface->format->Bshift / 8; in FilledRectAlpha() local
1044 dB = *((pix) + bshift8); in FilledRectAlpha()
1054 *((pix) + bshift8) = dB; in FilledRectAlpha()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/
H A DSDL_gfxPrimitives.c231 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
238 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
248 dB = *((pix) + bshift8); in _putPixelAlpha()
263 *((pix) + bshift8) = dB; in _putPixelAlpha()
418 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
433 dB = *((pix) + bshift8); in _filledRectAlpha()
443 *((pix) + bshift8) = dB; in _filledRectAlpha()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A DSDL_gfxPrimitives.c253 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
260 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
270 dB = *((pix) + bshift8); in _putPixelAlpha()
285 *((pix) + bshift8) = dB; in _putPixelAlpha()
440 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
455 dB = *((pix) + bshift8); in _filledRectAlpha()
465 *((pix) + bshift8) = dB; in _filledRectAlpha()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxPrimitives.cpp233 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
240 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
250 dB = *((pix) + bshift8); in _putPixelAlpha()
265 *((pix) + bshift8) = dB; in _putPixelAlpha()
426 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
441 dB = *((pix) + bshift8); in _filledRectAlpha()
451 *((pix) + bshift8) = dB; in _filledRectAlpha()
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/SDL_gfx/
H A DSDL_gfxPrimitives.c235 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
242 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
252 dB = *((pix) + bshift8); in _putPixelAlpha()
267 *((pix) + bshift8) = dB; in _putPixelAlpha()
468 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
483 dB = *((pix) + bshift8); in _filledRectAlpha()
493 *((pix) + bshift8) = dB; in _filledRectAlpha()
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A DSDL_gfxPrimitivesDirty.cc344 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local
351 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha()
361 dB = *((pix) + bshift8); in _putPixelAlpha()
376 *((pix) + bshift8) = dB; in _putPixelAlpha()
541 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local
556 dB = *((pix) + bshift8); in _filledRectAlpha()
566 *((pix) + bshift8) = dB; in _filledRectAlpha()