/dports/games/warmux/warmux-11.04/src/graphic/ |
H A D | fading_effect.h | 161 Uint8 bshift8 = fmt->Bshift / 8; in _putPixelAlpha() local 168 *(pix + bshift8) = color >> fmt->Bshift; in _putPixelAlpha() 178 dB = *((pix) + bshift8); in _putPixelAlpha() 193 *((pix) + bshift8) = dB; in _putPixelAlpha()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_surface.cpp | 449 Uint8 bshift8=surface->format->Bshift/8; in _PutPixelAlpha() local 456 *(pix+bshift8) = color>>surface->format->Bshift; in _PutPixelAlpha() 466 dB = *((pix)+bshift8); in _PutPixelAlpha() 481 *((pix)+bshift8) = dB; in _PutPixelAlpha()
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H A D | sge_primitives.cpp | 352 Uint8 bshift8 = surface->format->Bshift/8; in _Line() local 363 *(pixel+bshift8) = B; in _Line() 834 Uint8 bshift8=surface->format->Bshift/8; in sge_FilledRectAlpha() local 849 dB = *((pix)+bshift8); in sge_FilledRectAlpha() 859 *((pix)+bshift8) = dB; in sge_FilledRectAlpha()
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | functions.cpp | 78 Uint8 bshift8 = surface->format->Bshift / 8; in FilledRectAlpha() local 93 dB = *((pix) + bshift8); in FilledRectAlpha() 103 *((pix) + bshift8) = dB; in FilledRectAlpha()
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H A D | SDL_gfxPrimitives.c | 232 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 239 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 249 dB = *((pix) + bshift8); in _putPixelAlpha() 264 *((pix) + bshift8) = dB; in _putPixelAlpha() 419 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 434 dB = *((pix) + bshift8); in _filledRectAlpha() 444 *((pix) + bshift8) = dB; in _filledRectAlpha()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_surface.cpp | 452 Uint8 bshift8=surface->format->Bshift/8; in _PutPixelAlpha() local 459 *(pix+bshift8) = color>>surface->format->Bshift; in _PutPixelAlpha() 469 dB = *((pix)+bshift8); in _PutPixelAlpha() 484 *((pix)+bshift8) = dB; in _PutPixelAlpha()
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H A D | sge_blib.cpp | 130 Uint8 bshift8=dest->format->Bshift/8; in _FadedLine() local 137 *(pixel+bshift8) = B>>16; in _FadedLine() 261 Uint8 bshift8=dest->format->Bshift/8; in _TexturedLine() local 269 *(pixel+bshift8) = *(srcpixel+bshift8); in _TexturedLine() 338 Uint8 bshift8=dest->format->Bshift/8; in _TexturedLine() local 348 *(pixel+bshift8) = b; in _TexturedLine()
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H A D | sge_primitives.cpp | 440 Uint8 bshift8 = surface->format->Bshift/8; in _Line() local 451 *(pixel+bshift8) = B; in _Line() 1216 Uint8 bshift8=surface->format->Bshift/8; in sge_FilledRectAlpha() local 1231 dB = *((pix)+bshift8); in sge_FilledRectAlpha() 1241 *((pix)+bshift8) = dB; in sge_FilledRectAlpha()
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | SDL_gfxPrimitives.c | 260 Uint8 bshift8=surface->format->Bshift/8; in _putPixelAlpha() local 267 *(pix+bshift8) = color>>surface->format->Bshift; in _putPixelAlpha() 277 dB = *((pix)+bshift8); in _putPixelAlpha() 292 *((pix)+bshift8) = dB; in _putPixelAlpha() 414 Uint8 bshift8=surface->format->Bshift/8; in _filledRectAlpha() local 429 dB = *((pix)+bshift8); in _filledRectAlpha() 439 *((pix)+bshift8) = dB; in _filledRectAlpha()
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/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/ |
H A D | Gfx.cpp | 214 Uint8 bshift8 = surface->format->Bshift / 8; in PutPixelAlpha() local 221 *(pix + bshift8) = color >> surface->format->Bshift; in PutPixelAlpha() 231 dB = *((pix) + bshift8); in PutPixelAlpha() 246 *((pix) + bshift8) = dB; in PutPixelAlpha() 1029 Uint8 bshift8 = surface->format->Bshift / 8; in FilledRectAlpha() local 1044 dB = *((pix) + bshift8); in FilledRectAlpha() 1054 *((pix) + bshift8) = dB; in FilledRectAlpha()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/ |
H A D | SDL_gfxPrimitives.c | 231 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 238 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 248 dB = *((pix) + bshift8); in _putPixelAlpha() 263 *((pix) + bshift8) = dB; in _putPixelAlpha() 418 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 433 dB = *((pix) + bshift8); in _filledRectAlpha() 443 *((pix) + bshift8) = dB; in _filledRectAlpha()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | SDL_gfxPrimitives.c | 253 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 260 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 270 dB = *((pix) + bshift8); in _putPixelAlpha() 285 *((pix) + bshift8) = dB; in _putPixelAlpha() 440 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 455 dB = *((pix) + bshift8); in _filledRectAlpha() 465 *((pix) + bshift8) = dB; in _filledRectAlpha()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/ |
H A D | SDL_gfxPrimitives.cpp | 233 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 240 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 250 dB = *((pix) + bshift8); in _putPixelAlpha() 265 *((pix) + bshift8) = dB; in _putPixelAlpha() 426 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 441 dB = *((pix) + bshift8); in _filledRectAlpha() 451 *((pix) + bshift8) = dB; in _filledRectAlpha()
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/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/SDL_gfx/ |
H A D | SDL_gfxPrimitives.c | 235 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 242 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 252 dB = *((pix) + bshift8); in _putPixelAlpha() 267 *((pix) + bshift8) = dB; in _putPixelAlpha() 468 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 483 dB = *((pix) + bshift8); in _filledRectAlpha() 493 *((pix) + bshift8) = dB; in _filledRectAlpha()
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | SDL_gfxPrimitivesDirty.cc | 344 Uint8 bshift8 = surface->format->Bshift / 8; in _putPixelAlpha() local 351 *(pix + bshift8) = color >> surface->format->Bshift; in _putPixelAlpha() 361 dB = *((pix) + bshift8); in _putPixelAlpha() 376 *((pix) + bshift8) = dB; in _putPixelAlpha() 541 Uint8 bshift8 = surface->format->Bshift / 8; in _filledRectAlpha() local 556 dB = *((pix) + bshift8); in _filledRectAlpha() 566 *((pix) + bshift8) = dB; in _filledRectAlpha()
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