Searched refs:call_flag (Results 1 – 4 of 4) sorted by relevance
294 void SuccessfulAuthentication(bool* call_flag) { in SuccessfulAuthentication() argument295 base::OnceClosure closure = base::BindOnce(&CheckCalledCallback, call_flag); in SuccessfulAuthentication()
8 extern int call_flag;
655 call_flag = 1; in Option()657 call_flag = 0; in Option()658 if (call_flag) in Option()1914 if (call_flag && xboard && tc_time_remaining[game_wtm] < 1) { in Option()
450 int call_flag = 0; variable