/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | SelectionBoundsRenderer.cpp | 88 …if ((camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosition::Ran… in basePosition() 89 …(camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosition::Range_W… in basePosition() 92 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePos… in basePosition() 93 …(camPos[0] == BBox3::RelativePosition::Range_Within && camPos[1] == BBox3::RelativePosition::Rang… in basePosition() 96 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePos… in basePosition() 97 …(camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosition::Rang… in basePosition() 100 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Within && camPos[1] == BBox3::RelativePos… in basePosition() 101 …(camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosition::Rang… in basePosition() 110 …if ( camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosi… in basePosition() 122 …} else if (camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosi… in basePosition() [all …]
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/dports/math/vtk8/VTK-8.2.0/Interaction/Widgets/ |
H A D | vtkFocalPlanePointPlacer.cxx | 74 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 75 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition() 76 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 77 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 78 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition() 142 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 143 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition() 144 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 145 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 146 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
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/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/ |
H A D | vtkFocalPlanePointPlacer.cxx | 71 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 72 ren->GetActiveCamera()->GetPosition(camPos); in ComputeWorldPosition() 73 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 74 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 75 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition() 136 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 137 ren->GetActiveCamera()->GetPosition(camPos); in ComputeWorldPosition() 138 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 139 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 140 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
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/dports/math/vtk6/VTK-6.2.0/Interaction/Widgets/ |
H A D | vtkFocalPlanePointPlacer.cxx | 76 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 77 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition() 78 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 79 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 80 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition() 144 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local 145 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition() 146 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition() 147 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition() 148 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | main.cpp | 290 glVertex2f(it->pa.x - dispInfo.camPos.x, it->pa.y - dispInfo.camPos.y); in render() 291 glVertex2f(it->pb.x - dispInfo.camPos.x, it->pb.y - dispInfo.camPos.y); in render() 393 glVertex2f(it->pa.x - dispInfo.camPos.x, it->pa.y - dispInfo.camPos.y); in render() 394 glVertex2f(it->pb.x - dispInfo.camPos.x, it->pb.y - dispInfo.camPos.y); in render() 534 glVertex2f(itt->p.x-dispInfo.camPos.x, itt->p.y-dispInfo.camPos.y); in renderPolys() 550 glVertex2f(itt->p.x-dispInfo.camPos.x, itt->p.y-dispInfo.camPos.y); in renderPolys() 593 glVertex2f(it->p.x - dispInfo.camPos.x, it->p.y - dispInfo.camPos.y); in renderEntities() 706 glTranslatef( -dispInfo.camPos.x, -dispInfo.camPos.y, 0 ); in drawGrid() 2553 dispInfo.camPos.x += dispInfo.mousePos.x - dispInfo.camPos.x; in main() 2554 dispInfo.camPos.y += dispInfo.mousePos.y - dispInfo.camPos.y; in main() [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | devin-morning-city.glsl | 118 float t = -(camPos.z-z)/rayDir.z; 119 vec2 cross = camPos.xy + rayDir.xy*t; 132 float t = -(camPos.x-x)/rayDir.x; 133 vec2 cross1 = camPos.yz + rayDir.yz*t; 146 float t = -(camPos.y-y)/rayDir.y; 366 camPos = vec3(5.*t,3.1*t,2.1); 370 camPos = vec3(35.,3.1,1.); 381 vec2 square = floor(camPos.xy); 495 t = -camPos.z/rayDir.z; 496 crossG = camPos.xy + rayDir.xy*t; [all …]
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | hyperspace.cpp | 83 float camPos[3] = {0.0f, 0.0f, 0.0f}; variable 108 const float camx(px - camPos[0]); in gooFunction() 109 const float camz(pz - camPos[2]); in gooFunction() 205 thePath->getPoint(dDepth + 2, thePath->step, camPos); in hack_draw() 216 glTranslatef(-camPos[0], -camPos[1], -camPos[2]); in hack_draw() 225 theGoo->update(camPos[0], camPos[2], pathAngle + camHeading[0], diagFov); in hack_draw() 236 temppos[0] = stars[i]->pos[0] - camPos[0]; in hack_draw() 237 temppos[1] = stars[i]->pos[2] - camPos[2]; in hack_draw() 254 stars[i]->draw(camPos); in hack_draw() 386 sunStar->draw(camPos); in hack_draw() [all …]
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H A D | starBurst.cpp | 42 extern float camPos[3]; 150 distance = sqrtf((stars[i]->pos[0] - camPos[0]) * (stars[i]->pos[0] - camPos[0]) in drawStars() 151 + (stars[i]->pos[1] - camPos[1]) * (stars[i]->pos[1] - camPos[1]) in drawStars() 152 + (stars[i]->pos[2] - camPos[2]) * (stars[i]->pos[2] - camPos[2])); in drawStars() 156 stars[i]->draw(camPos); in drawStars()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/ |
H A D | eDisplay.cpp | 214 const eCoord& camPos = camera->CameraPos(); in AdaptZNear() local 219 … if ( eCoord::F( base-camPos, camDir ) > 0.01f || eCoord::F( end-camPos, camDir ) > 0.01f ) in AdaptZNear() 296 infinity_xy_plane(camPos,grid->CameraDir(viewer),lower_height); in paint_sr_lowerSky() 337 eCoord camPos = CameraGlancePos( viewer ); in display_simple() local 348 infinity_xy_plane(camPos, this->CameraDir(viewer),lower_height); in display_simple() 362 infinity_xy_plane(camPos, this->CameraDir(viewer),upper_height); in display_simple() 367 paint_sr_lowerSky(this, viewer,sr_upperSky, camPos); in display_simple() 429 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple() 456 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple() 468 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/ |
H A D | pointCloudFromCameraImage.py | 15 camPos = [ 20 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 25 rayFrom = camPos 51 camPos = [ variable 56 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
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H A D | createVisualShapeArray.py | 10 camPos = [ 15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 19 rayFrom = camPos
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | pointCloudFromCameraImage.py | 15 camPos = [ 20 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 25 rayFrom = camPos 51 camPos = [ variable 56 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
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H A D | addPlanarReflection.py | 11 camPos = [ 16 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 20 rayFrom = camPos
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H A D | createTexturedMeshVisualShape.py | 10 camPos = [ 15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 19 rayFrom = camPos
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H A D | createVisualShapeArray.py | 10 camPos = [ 15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])] 19 rayFrom = camPos
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 284 btVector3 camPos = getCameraPosition(); 285 startTransform.setOrigin(camPos); 310 btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]); 314 body->getWorldTransform().setOrigin(camPos);
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/examples/ |
H A D | Example2.cpp | 335 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local 336 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput() 337 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput() 338 camPos.y = terrY + 2; in processInput() 339 camera->setPosition(camPos); in processInput()
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H A D | Example4.cpp | 327 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local 328 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput() 329 if (camPos.y < terrY + 3 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput() 330 camPos.y = terrY + 3; in processInput() 331 camera->setPosition(camPos); in processInput()
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H A D | Example1.cpp | 332 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local 333 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput() 334 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput() 335 camPos.y = terrY + 2; in processInput() 336 camera->setPosition(camPos); in processInput()
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H A D | Example3.cpp | 357 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local 358 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput() 359 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput() 360 camPos.y = terrY + 2; in processInput() 361 camera->setPosition(camPos); in processInput()
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 284 btVector3 camPos = getCameraPosition(); 285 startTransform.setOrigin(camPos); 310 btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]); 314 body->getWorldTransform().setOrigin(camPos);
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSilverLining/ |
H A D | SilverLiningSkyDrawable.cpp | 108 osg::Vec3d camPos = _SL->getCameraPosition(); in computeBoundingBox() local 113 camPos = osg::Vec3d(eye.x(), eye.y(), eye.z()); in computeBoundingBox() 116 skyBoundBox.set( camPos-radiusVec, camPos+radiusVec ); in computeBoundingBox()
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 189 btVector3 camPos, camTarget; in getRayTo() local 191 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo() 194 btVector3 rayFrom = camPos; in getRayTo() 195 btVector3 rayForward = (camTarget - camPos); in getRayTo() 295 btVector3 camPos; in mouseButtonCallback() local 296 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback() 298 btVector3 rayFrom = camPos; in mouseButtonCallback()
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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonRigidBodyBase.h | 185 btVector3 camPos, camTarget; in getRayTo() local 187 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo() 190 btVector3 rayFrom = camPos; in getRayTo() 191 btVector3 rayForward = (camTarget - camPos); in getRayTo() 291 btVector3 camPos; in mouseButtonCallback() local 292 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback() 294 btVector3 rayFrom = camPos; in mouseButtonCallback()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 189 btVector3 camPos, camTarget; in getRayTo() local 191 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo() 194 btVector3 rayFrom = camPos; in getRayTo() 195 btVector3 rayForward = (camTarget - camPos); in getRayTo() 295 btVector3 camPos; in mouseButtonCallback() local 296 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback() 298 btVector3 rayFrom = camPos; in mouseButtonCallback()
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