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Searched refs:camPos (Results 1 – 25 of 202) sorted by relevance

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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DSelectionBoundsRenderer.cpp88 …if ((camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosition::Ran… in basePosition()
89 …(camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosition::Range_W… in basePosition()
92 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePos… in basePosition()
93 …(camPos[0] == BBox3::RelativePosition::Range_Within && camPos[1] == BBox3::RelativePosition::Rang… in basePosition()
96 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePos… in basePosition()
97 …(camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosition::Rang… in basePosition()
100 …} else if ((camPos[0] == BBox3::RelativePosition::Range_Within && camPos[1] == BBox3::RelativePos… in basePosition()
101 …(camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosition::Rang… in basePosition()
110 …if ( camPos[0] == BBox3::RelativePosition::Range_Less && camPos[1] == BBox3::RelativePosi… in basePosition()
122 …} else if (camPos[0] == BBox3::RelativePosition::Range_Greater && camPos[1] == BBox3::RelativePosi… in basePosition()
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/dports/math/vtk8/VTK-8.2.0/Interaction/Widgets/
H A DvtkFocalPlanePointPlacer.cxx74 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
75 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition()
76 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
77 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
78 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
142 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
143 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition()
144 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
145 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
146 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/
H A DvtkFocalPlanePointPlacer.cxx71 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
72 ren->GetActiveCamera()->GetPosition(camPos); in ComputeWorldPosition()
73 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
74 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
75 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
136 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
137 ren->GetActiveCamera()->GetPosition(camPos); in ComputeWorldPosition()
138 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
139 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
140 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
/dports/math/vtk6/VTK-6.2.0/Interaction/Widgets/
H A DvtkFocalPlanePointPlacer.cxx76 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
77 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition()
78 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
79 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
80 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
144 double camPos[3], viewDirection[3]; in ComputeWorldPosition() local
145 ren->GetActiveCamera()->GetPosition( camPos ); in ComputeWorldPosition()
146 viewDirection[0] = tmp[0] - camPos[0]; in ComputeWorldPosition()
147 viewDirection[1] = tmp[1] - camPos[1]; in ComputeWorldPosition()
148 viewDirection[2] = tmp[2] - camPos[2]; in ComputeWorldPosition()
/dports/games/osgg/Osgg-32d9e02/
H A Dmain.cpp290 glVertex2f(it->pa.x - dispInfo.camPos.x, it->pa.y - dispInfo.camPos.y); in render()
291 glVertex2f(it->pb.x - dispInfo.camPos.x, it->pb.y - dispInfo.camPos.y); in render()
393 glVertex2f(it->pa.x - dispInfo.camPos.x, it->pa.y - dispInfo.camPos.y); in render()
394 glVertex2f(it->pb.x - dispInfo.camPos.x, it->pb.y - dispInfo.camPos.y); in render()
534 glVertex2f(itt->p.x-dispInfo.camPos.x, itt->p.y-dispInfo.camPos.y); in renderPolys()
550 glVertex2f(itt->p.x-dispInfo.camPos.x, itt->p.y-dispInfo.camPos.y); in renderPolys()
593 glVertex2f(it->p.x - dispInfo.camPos.x, it->p.y - dispInfo.camPos.y); in renderEntities()
706 glTranslatef( -dispInfo.camPos.x, -dispInfo.camPos.y, 0 ); in drawGrid()
2553 dispInfo.camPos.x += dispInfo.mousePos.x - dispInfo.camPos.x; in main()
2554 dispInfo.camPos.y += dispInfo.mousePos.y - dispInfo.camPos.y; in main()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Ddevin-morning-city.glsl118 float t = -(camPos.z-z)/rayDir.z;
119 vec2 cross = camPos.xy + rayDir.xy*t;
132 float t = -(camPos.x-x)/rayDir.x;
133 vec2 cross1 = camPos.yz + rayDir.yz*t;
146 float t = -(camPos.y-y)/rayDir.y;
366 camPos = vec3(5.*t,3.1*t,2.1);
370 camPos = vec3(35.,3.1,1.);
381 vec2 square = floor(camPos.xy);
495 t = -camPos.z/rayDir.z;
496 crossG = camPos.xy + rayDir.xy*t;
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dhyperspace.cpp83 float camPos[3] = {0.0f, 0.0f, 0.0f}; variable
108 const float camx(px - camPos[0]); in gooFunction()
109 const float camz(pz - camPos[2]); in gooFunction()
205 thePath->getPoint(dDepth + 2, thePath->step, camPos); in hack_draw()
216 glTranslatef(-camPos[0], -camPos[1], -camPos[2]); in hack_draw()
225 theGoo->update(camPos[0], camPos[2], pathAngle + camHeading[0], diagFov); in hack_draw()
236 temppos[0] = stars[i]->pos[0] - camPos[0]; in hack_draw()
237 temppos[1] = stars[i]->pos[2] - camPos[2]; in hack_draw()
254 stars[i]->draw(camPos); in hack_draw()
386 sunStar->draw(camPos); in hack_draw()
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H A DstarBurst.cpp42 extern float camPos[3];
150 distance = sqrtf((stars[i]->pos[0] - camPos[0]) * (stars[i]->pos[0] - camPos[0]) in drawStars()
151 + (stars[i]->pos[1] - camPos[1]) * (stars[i]->pos[1] - camPos[1]) in drawStars()
152 + (stars[i]->pos[2] - camPos[2]) * (stars[i]->pos[2] - camPos[2])); in drawStars()
156 stars[i]->draw(camPos); in drawStars()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeDisplay.cpp214 const eCoord& camPos = camera->CameraPos(); in AdaptZNear() local
219 … if ( eCoord::F( base-camPos, camDir ) > 0.01f || eCoord::F( end-camPos, camDir ) > 0.01f ) in AdaptZNear()
296 infinity_xy_plane(camPos,grid->CameraDir(viewer),lower_height); in paint_sr_lowerSky()
337 eCoord camPos = CameraGlancePos( viewer ); in display_simple() local
348 infinity_xy_plane(camPos, this->CameraDir(viewer),lower_height); in display_simple()
362 infinity_xy_plane(camPos, this->CameraDir(viewer),upper_height); in display_simple()
367 paint_sr_lowerSky(this, viewer,sr_upperSky, camPos); in display_simple()
429 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple()
456 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple()
468 infinity_xy_plane( camPos, CameraDir(viewer) ); in display_simple()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A DpointCloudFromCameraImage.py15 camPos = [
20 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
25 rayFrom = camPos
51 camPos = [ variable
56 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
H A DcreateVisualShapeArray.py10 camPos = [
15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
19 rayFrom = camPos
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A DpointCloudFromCameraImage.py15 camPos = [
20 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
25 rayFrom = camPos
51 camPos = [ variable
56 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
H A DaddPlanarReflection.py11 camPos = [
16 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
20 rayFrom = camPos
H A DcreateTexturedMeshVisualShape.py10 camPos = [
15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
19 rayFrom = camPos
H A DcreateVisualShapeArray.py10 camPos = [
15 rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
19 rayFrom = camPos
/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp284 btVector3 camPos = getCameraPosition();
285 startTransform.setOrigin(camPos);
310 btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
314 body->getWorldTransform().setOrigin(camPos);
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/examples/
H A DExample2.cpp335 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local
336 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput()
337 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput()
338 camPos.y = terrY + 2; in processInput()
339 camera->setPosition(camPos); in processInput()
H A DExample4.cpp327 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local
328 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput()
329 if (camPos.y < terrY + 3 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput()
330 camPos.y = terrY + 3; in processInput()
331 camera->setPosition(camPos); in processInput()
H A DExample1.cpp332 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local
333 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput()
334 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput()
335 camPos.y = terrY + 2; in processInput()
336 camera->setPosition(camPos); in processInput()
H A DExample3.cpp357 Ogre::Vector3 camPos = camera->getPosition(); in processInput() local
358 float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z); in processInput()
359 if (camPos.y < terrY + 2 || !keyboard->isKeyDown(KC_SPACE)){ //Space = fly in processInput()
360 camPos.y = terrY + 2; in processInput()
361 camera->setPosition(camPos); in processInput()
/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp284 btVector3 camPos = getCameraPosition();
285 startTransform.setOrigin(camPos);
310 btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
314 body->getWorldTransform().setOrigin(camPos);
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSilverLining/
H A DSilverLiningSkyDrawable.cpp108 osg::Vec3d camPos = _SL->getCameraPosition(); in computeBoundingBox() local
113 camPos = osg::Vec3d(eye.x(), eye.y(), eye.z()); in computeBoundingBox()
116 skyBoundBox.set( camPos-radiusVec, camPos+radiusVec ); in computeBoundingBox()
/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h189 btVector3 camPos, camTarget; in getRayTo() local
191 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo()
194 btVector3 rayFrom = camPos; in getRayTo()
195 btVector3 rayForward = (camTarget - camPos); in getRayTo()
295 btVector3 camPos; in mouseButtonCallback() local
296 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback()
298 btVector3 rayFrom = camPos; in mouseButtonCallback()
/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/
H A DCommonRigidBodyBase.h185 btVector3 camPos, camTarget; in getRayTo() local
187 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo()
190 btVector3 rayFrom = camPos; in getRayTo()
191 btVector3 rayForward = (camTarget - camPos); in getRayTo()
291 btVector3 camPos; in mouseButtonCallback() local
292 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback()
294 btVector3 rayFrom = camPos; in mouseButtonCallback()
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h189 btVector3 camPos, camTarget; in getRayTo() local
191 renderer->getActiveCamera()->getCameraPosition(camPos); in getRayTo()
194 btVector3 rayFrom = camPos; in getRayTo()
195 btVector3 rayForward = (camTarget - camPos); in getRayTo()
295 btVector3 camPos; in mouseButtonCallback() local
296 renderer->getActiveCamera()->getCameraPosition(camPos); in mouseButtonCallback()
298 btVector3 rayFrom = camPos; in mouseButtonCallback()

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