/dports/cad/sp2sp/gwave2-20090213/src/ |
H A D | gtkmisc.c | 315 guint cbutton; variable 321 VALIDATE_ARG_INT_COPY(6, button, cbutton); 324 gtk_menu_popup(cmenu, NULL, NULL, NULL, NULL, cbutton, ctime);
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgamecontroller.c | 373 SetController(event.cbutton.which); in loop() 375 …on %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)e… in loop() 379 event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 && in loop()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/ |
H A D | DialogBox.cpp | 215 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_START ) { in isGamePadStartEvent() 224 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER ) { in isGamePadLEvent() 233 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ) { in isGamePadREvent() 294 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_X ) { in ProcessInput() 297 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_Y ) { in ProcessInput()
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H A D | MenuSystem.cpp | 211 …if (event.cbutton.button == SDL_CONTROLLER_BUTTON_B || event.cbutton.button == SDL_CONTROLLER_BUTT… in isEscapeEvent() 225 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A ) { in isConfirmEvent()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testgamecontroller.c | 373 SetController(event.cbutton.which); in loop() 375 …on %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)e… in loop() 379 event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 && in loop()
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/dports/www/dillo2/dillo-3.0.5/test/ |
H A D | dw_ui_test.cc | 231 Embed *cbutton = new Embed (cbuttonres); in main() local 232 cbutton->setStyle (cellStyle); in main() 233 table->addCell (cbutton, 2, 1); in main()
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/dports/cad/pdnmesh/pdnmesh-0.2.2/src/ |
H A D | dxf.c | 1026 GtkWidget *cbutton) in check_button_toggle_editable() argument 1032 gtk_widget_modify_base(cbutton,GTK_STATE_INSENSITIVE, in check_button_toggle_editable() 1129 GtkWidget *entry,*cbutton; in display_boundary_edit_window() local 1186 cbutton=gtk_check_button_new_with_label("Hollow"); in display_boundary_edit_window() 1192 gtk_box_pack_start(GTK_BOX(box2),cbutton,FALSE,FALSE,0); in display_boundary_edit_window() 1204 style=gtk_widget_get_style(cbutton); in display_boundary_edit_window() 1206 gtk_widget_modify_base(cbutton,GTK_STATE_INSENSITIVE, in display_boundary_edit_window() 1208 gtk_widget_modify_text(cbutton,GTK_STATE_INSENSITIVE, in display_boundary_edit_window() 1214 g_signal_connect(G_OBJECT(cbutton), "toggled", in display_boundary_edit_window() 1216 (gpointer)cbutton); in display_boundary_edit_window() [all …]
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/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/sdl2/ |
H A D | main.cpp | 362 joyIndex = joyGetIndex(event.cbutton.which); in inputUpdate() 363 JoyKey key = controllerCodeToJoyKey(event.cbutton.button); in inputUpdate() 368 joyIndex = joyGetIndex(event.cbutton.which); in inputUpdate() 369 JoyKey key = controllerCodeToJoyKey(event.cbutton.button); in inputUpdate()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testgamecontroller.c | 116 …ControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state … in loop() 119 event.cbutton.button == SDL_CONTROLLER_BUTTON_A) { in loop()
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/dports/games/adonthell/adonthell-0.3.8/src/ |
H A D | input.cc | 137 SDL_Scancode idx = map_controller_button((SDL_GameControllerButton) event.cbutton.button); in update() 147 SDL_Scancode idx = map_controller_button((SDL_GameControllerButton) event.cbutton.button); in update()
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/dports/x11-toolkits/qt5-gamepad/kde-qtgamepad-5.15.2p2/src/plugins/gamepads/sdl2/ |
H A D | qsdlgamepadbackend.cpp | 98 SDL_ControllerButtonEvent buttonEvent = event.cbutton; in pumpSdlEventLoop() 102 SDL_ControllerButtonEvent buttonEvent = event.cbutton; in pumpSdlEventLoop()
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/dports/audio/sfront/sfront-0.99/src/lib/nsys/ |
H A D | net_jrecv.c | 1159 short cbutton; in nsys_netin_jrec_param() local 1220 cbutton = jrecv->chapterm_cbutton[lsb_num]; in nsys_netin_jrec_param() 1230 cbutton = 0; in nsys_netin_jrec_param() 1243 cbutton = 0; in nsys_netin_jrec_param() 1258 cbutton = (cbutton << 8) + p[i+1]; in nsys_netin_jrec_param() 1260 cbutton = - cbutton; in nsys_netin_jrec_param() 1289 if (has_m && cbutton) in nsys_netin_jrec_param() 1292 rpnlast, msb_num, lsb_num, cbutton)) in nsys_netin_jrec_param() 1297 msb_val, lsb_val, cbutton); in nsys_netin_jrec_param() 1306 rpnlast, msb_num, lsb_num, cbutton - in nsys_netin_jrec_param() [all …]
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | mouse.c | 14 int cbutton = 0; variable 344 cbutton = button; in mouseCamera() 374 switch (cbutton) { in motionCamera() 412 switch (cbutton) { in animateCamera()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | mouse.c | 39 int cbutton = 0; variable 358 cbutton = button; in mouseCamera() 389 switch (cbutton) { in motionCamera() 428 switch (cbutton) { in animateCamera()
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/dports/multimedia/mpv/mpv-0.34.1/input/ |
H A D | sdl_gamepad.c | 244 const int key = lookup_button_mp_key(ev.cbutton.button); in read_gamepad_thread() 251 const int key = lookup_button_mp_key(ev.cbutton.button); in read_gamepad_thread()
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/dports/x11/antimicro/antimicro-2.23/src/ |
H A D | inputdaemon.cpp | 842 InputDevice *joy = trackcontrollers.value(event.cbutton.which); in firstInputPass() 846 JoyButton *button = set->getJoyButton(event.cbutton.button); in firstInputPass() 854 pending->changeButtonStatus(event.cbutton.button, in firstInputPass() 1165 InputDevice *joy = trackcontrollers.value(event.cbutton.which); in secondInputPass() 1169 JoyButton *button = set->getJoyButton(event.cbutton.button); in secondInputPass() 1176 if (!activeDevices.contains(event.cbutton.which)) in secondInputPass() 1178 activeDevices.insert(event.cbutton.which, joy); in secondInputPass()
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/dports/games/instead/instead-3.4.1/src/ |
H A D | input.c | 419 inp->code = event.cbutton.button; 420 strncpy(inp->sym, gamepad_map(event.cbutton.button), sizeof(inp->sym)); 425 inp->code = event.cbutton.button; 426 strncpy(inp->sym, gamepad_map(event.cbutton.button), sizeof(inp->sym));
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/dports/x11-toolkits/itk/itk3.3/tests/ |
H A D | widget.test | 356 # is the parent of cbutton. 363 itk_component add cbutton { 366 pack $itk_component(cbutton) 379 # destructor should destroy cframe but not cbutton 386 } {{hull cframe cbutton} 0}
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/dports/emulators/cannonball/cannonball-0.34/src/main/ |
H A D | main.cpp | 105 input.handle_controller_down(&event.cbutton); in process_events() 109 input.handle_controller_up(&event.cbutton); in process_events()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/sdl/ |
H A D | sdl-events.cpp | 1197 event.joystick.button = mapSDLControllerButtonToOSystem(ev.cbutton.button); in handleControllerButton() 1204 if (ev.cbutton.button > SDL_CONTROLLER_BUTTON_DPAD_RIGHT) { in handleControllerButton() 1205 warning("Unknown SDL controller button: '%d'", ev.cbutton.button); in handleControllerButton() 1210 event.type = mapping[ev.cbutton.button].normalType; in handleControllerButton() 1211 event.kbd = mapping[ev.cbutton.button].normalKeystate; in handleControllerButton() 1213 event.type = mapping[ev.cbutton.button].modifierType; in handleControllerButton() 1214 event.kbd = mapping[ev.cbutton.button].modifierKeystate; in handleControllerButton() 1219 if (ev.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) { in handleControllerButton()
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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/submodules/ |
H A D | menu.cc | 45 switch (event.cbutton.button) { in input() 74 switch (event.cbutton.button) { in input()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | KeyPoll.cpp | 171 buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true; in Poll() 175 buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false; in Poll()
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/dports/multimedia/lives/lives-3.2.0/src/ |
H A D | widget-helper.c | 7065 LiVESWidget *cbutton = NULL; in lives_color_button_new_with_color() local 7068 cbutton = gtk_color_button_new_with_rgba(color); in lives_color_button_new_with_color() 7070 cbutton = gtk_color_button_new_with_color(color); in lives_color_button_new_with_color() 7073 return cbutton; in lives_color_button_new_with_color() 10686 LiVESWidget *cbutton, *labelcname = NULL; in lives_standard_color_button_new() local 10726 cbutton = lives_color_button_new_with_color(&colr); in lives_standard_color_button_new() 10744 lives_widget_set_show_hide_with(cbutton, labelcname); in lives_standard_color_button_new() 10745 lives_widget_set_sensitive_with(cbutton, labelcname); in lives_standard_color_button_new() 10856 lives_widget_set_show_hide_parent(cbutton); in lives_standard_color_button_new() 10859 lives_widget_set_padding(cbutton, 0); in lives_standard_color_button_new() [all …]
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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/ |
H A D | emu.cc | 125 switch (event.cbutton.button) { in input() 222 switch (event.cbutton.button) { in input()
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/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/input/ |
H A D | sdl.c | 210 gamepad = get_gamepad(event->cbutton.which); in sdlinput_handle_event() 211 switch (event->cbutton.button) { in sdlinput_handle_event()
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