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Searched refs:cbutton (Results 26 – 50 of 212) sorted by relevance

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/dports/cad/sp2sp/gwave2-20090213/src/
H A Dgtkmisc.c315 guint cbutton; variable
321 VALIDATE_ARG_INT_COPY(6, button, cbutton);
324 gtk_menu_popup(cmenu, NULL, NULL, NULL, NULL, cbutton, ctime);
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgamecontroller.c373 SetController(event.cbutton.which); in loop()
375 …on %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)e… in loop()
379 event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 && in loop()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DDialogBox.cpp215 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_START ) { in isGamePadStartEvent()
224 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER ) { in isGamePadLEvent()
233 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ) { in isGamePadREvent()
294 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_X ) { in ProcessInput()
297 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_Y ) { in ProcessInput()
H A DMenuSystem.cpp211 …if (event.cbutton.button == SDL_CONTROLLER_BUTTON_B || event.cbutton.button == SDL_CONTROLLER_BUTT… in isEscapeEvent()
225 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A ) { in isConfirmEvent()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgamecontroller.c373 SetController(event.cbutton.which); in loop()
375 …on %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)e… in loop()
379 event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 && in loop()
/dports/www/dillo2/dillo-3.0.5/test/
H A Ddw_ui_test.cc231 Embed *cbutton = new Embed (cbuttonres); in main() local
232 cbutton->setStyle (cellStyle); in main()
233 table->addCell (cbutton, 2, 1); in main()
/dports/cad/pdnmesh/pdnmesh-0.2.2/src/
H A Ddxf.c1026 GtkWidget *cbutton) in check_button_toggle_editable() argument
1032 gtk_widget_modify_base(cbutton,GTK_STATE_INSENSITIVE, in check_button_toggle_editable()
1129 GtkWidget *entry,*cbutton; in display_boundary_edit_window() local
1186 cbutton=gtk_check_button_new_with_label("Hollow"); in display_boundary_edit_window()
1192 gtk_box_pack_start(GTK_BOX(box2),cbutton,FALSE,FALSE,0); in display_boundary_edit_window()
1204 style=gtk_widget_get_style(cbutton); in display_boundary_edit_window()
1206 gtk_widget_modify_base(cbutton,GTK_STATE_INSENSITIVE, in display_boundary_edit_window()
1208 gtk_widget_modify_text(cbutton,GTK_STATE_INSENSITIVE, in display_boundary_edit_window()
1214 g_signal_connect(G_OBJECT(cbutton), "toggled", in display_boundary_edit_window()
1216 (gpointer)cbutton); in display_boundary_edit_window()
[all …]
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/sdl2/
H A Dmain.cpp362 joyIndex = joyGetIndex(event.cbutton.which); in inputUpdate()
363 JoyKey key = controllerCodeToJoyKey(event.cbutton.button); in inputUpdate()
368 joyIndex = joyGetIndex(event.cbutton.which); in inputUpdate()
369 JoyKey key = controllerCodeToJoyKey(event.cbutton.button); in inputUpdate()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestgamecontroller.c116 …ControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state … in loop()
119 event.cbutton.button == SDL_CONTROLLER_BUTTON_A) { in loop()
/dports/games/adonthell/adonthell-0.3.8/src/
H A Dinput.cc137 SDL_Scancode idx = map_controller_button((SDL_GameControllerButton) event.cbutton.button); in update()
147 SDL_Scancode idx = map_controller_button((SDL_GameControllerButton) event.cbutton.button); in update()
/dports/x11-toolkits/qt5-gamepad/kde-qtgamepad-5.15.2p2/src/plugins/gamepads/sdl2/
H A Dqsdlgamepadbackend.cpp98 SDL_ControllerButtonEvent buttonEvent = event.cbutton; in pumpSdlEventLoop()
102 SDL_ControllerButtonEvent buttonEvent = event.cbutton; in pumpSdlEventLoop()
/dports/audio/sfront/sfront-0.99/src/lib/nsys/
H A Dnet_jrecv.c1159 short cbutton; in nsys_netin_jrec_param() local
1220 cbutton = jrecv->chapterm_cbutton[lsb_num]; in nsys_netin_jrec_param()
1230 cbutton = 0; in nsys_netin_jrec_param()
1243 cbutton = 0; in nsys_netin_jrec_param()
1258 cbutton = (cbutton << 8) + p[i+1]; in nsys_netin_jrec_param()
1260 cbutton = - cbutton; in nsys_netin_jrec_param()
1289 if (has_m && cbutton) in nsys_netin_jrec_param()
1292 rpnlast, msb_num, lsb_num, cbutton)) in nsys_netin_jrec_param()
1297 msb_val, lsb_val, cbutton); in nsys_netin_jrec_param()
1306 rpnlast, msb_num, lsb_num, cbutton - in nsys_netin_jrec_param()
[all …]
/dports/science/medit/medit-2012.02.05_5/sources/
H A Dmouse.c14 int cbutton = 0; variable
344 cbutton = button; in mouseCamera()
374 switch (cbutton) { in motionCamera()
412 switch (cbutton) { in animateCamera()
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dmouse.c39 int cbutton = 0; variable
358 cbutton = button; in mouseCamera()
389 switch (cbutton) { in motionCamera()
428 switch (cbutton) { in animateCamera()
/dports/multimedia/mpv/mpv-0.34.1/input/
H A Dsdl_gamepad.c244 const int key = lookup_button_mp_key(ev.cbutton.button); in read_gamepad_thread()
251 const int key = lookup_button_mp_key(ev.cbutton.button); in read_gamepad_thread()
/dports/x11/antimicro/antimicro-2.23/src/
H A Dinputdaemon.cpp842 InputDevice *joy = trackcontrollers.value(event.cbutton.which); in firstInputPass()
846 JoyButton *button = set->getJoyButton(event.cbutton.button); in firstInputPass()
854 pending->changeButtonStatus(event.cbutton.button, in firstInputPass()
1165 InputDevice *joy = trackcontrollers.value(event.cbutton.which); in secondInputPass()
1169 JoyButton *button = set->getJoyButton(event.cbutton.button); in secondInputPass()
1176 if (!activeDevices.contains(event.cbutton.which)) in secondInputPass()
1178 activeDevices.insert(event.cbutton.which, joy); in secondInputPass()
/dports/games/instead/instead-3.4.1/src/
H A Dinput.c419 inp->code = event.cbutton.button;
420 strncpy(inp->sym, gamepad_map(event.cbutton.button), sizeof(inp->sym));
425 inp->code = event.cbutton.button;
426 strncpy(inp->sym, gamepad_map(event.cbutton.button), sizeof(inp->sym));
/dports/x11-toolkits/itk/itk3.3/tests/
H A Dwidget.test356 # is the parent of cbutton.
363 itk_component add cbutton {
366 pack $itk_component(cbutton)
379 # destructor should destroy cframe but not cbutton
386 } {{hull cframe cbutton} 0}
/dports/emulators/cannonball/cannonball-0.34/src/main/
H A Dmain.cpp105 input.handle_controller_down(&event.cbutton); in process_events()
109 input.handle_controller_up(&event.cbutton); in process_events()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/sdl/
H A Dsdl-events.cpp1197 event.joystick.button = mapSDLControllerButtonToOSystem(ev.cbutton.button); in handleControllerButton()
1204 if (ev.cbutton.button > SDL_CONTROLLER_BUTTON_DPAD_RIGHT) { in handleControllerButton()
1205 warning("Unknown SDL controller button: '%d'", ev.cbutton.button); in handleControllerButton()
1210 event.type = mapping[ev.cbutton.button].normalType; in handleControllerButton()
1211 event.kbd = mapping[ev.cbutton.button].normalKeystate; in handleControllerButton()
1213 event.type = mapping[ev.cbutton.button].modifierType; in handleControllerButton()
1214 event.kbd = mapping[ev.cbutton.button].modifierKeystate; in handleControllerButton()
1219 if (ev.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) { in handleControllerButton()
/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/submodules/
H A Dmenu.cc45 switch (event.cbutton.button) { in input()
74 switch (event.cbutton.button) { in input()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DKeyPoll.cpp171 buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true; in Poll()
175 buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false; in Poll()
/dports/multimedia/lives/lives-3.2.0/src/
H A Dwidget-helper.c7065 LiVESWidget *cbutton = NULL; in lives_color_button_new_with_color() local
7068 cbutton = gtk_color_button_new_with_rgba(color); in lives_color_button_new_with_color()
7070 cbutton = gtk_color_button_new_with_color(color); in lives_color_button_new_with_color()
7073 return cbutton; in lives_color_button_new_with_color()
10686 LiVESWidget *cbutton, *labelcname = NULL; in lives_standard_color_button_new() local
10726 cbutton = lives_color_button_new_with_color(&colr); in lives_standard_color_button_new()
10744 lives_widget_set_show_hide_with(cbutton, labelcname); in lives_standard_color_button_new()
10745 lives_widget_set_sensitive_with(cbutton, labelcname); in lives_standard_color_button_new()
10856 lives_widget_set_show_hide_parent(cbutton); in lives_standard_color_button_new()
10859 lives_widget_set_padding(cbutton, 0); in lives_standard_color_button_new()
[all …]
/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/
H A Demu.cc125 switch (event.cbutton.button) { in input()
222 switch (event.cbutton.button) { in input()
/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/input/
H A Dsdl.c210 gamepad = get_gamepad(event->cbutton.which); in sdlinput_handle_event()
211 switch (event->cbutton.button) { in sdlinput_handle_event()

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