Searched refs:checking_square (Results 1 – 1 of 1) sorted by relevance
446 int checking_square, check_direction1 = 0, check_direction2 = 0; in GenerateCheckEvasions() local461 checking_square = LSB(checksqs); in GenerateCheckEvasions()462 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()463 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()464 target = InterposeSquares(king_square, checking_square); in GenerateCheckEvasions()469 checking_square = LSB(checksqs); in GenerateCheckEvasions()470 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()471 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()472 checking_square = MSB(checksqs); in GenerateCheckEvasions()473 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()[all …]