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Searched refs:checking_square (Results 1 – 1 of 1) sorted by relevance

/dports/games/crafty/crafty-25.2_1/
H A Dmovgen.c446 int checking_square, check_direction1 = 0, check_direction2 = 0; in GenerateCheckEvasions() local
461 checking_square = LSB(checksqs); in GenerateCheckEvasions()
462 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()
463 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()
464 target = InterposeSquares(king_square, checking_square); in GenerateCheckEvasions()
469 checking_square = LSB(checksqs); in GenerateCheckEvasions()
470 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()
471 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()
472 checking_square = MSB(checksqs); in GenerateCheckEvasions()
473 if (PcOnSq(checking_square) != pieces[enemy][pawn]) in GenerateCheckEvasions()
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