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Searched refs:clicked_fortress (Results 1 – 1 of 1) sorted by path

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp2621 …bool clicked_fortress = building != NULL && s_m_x >= offset_land_x_c + building->getX() && s_m_x <… in mouseClick() local
2646 if( clicked_fortress && current_sector->getPlayer() == selected_army->getPlayer() ) { in mouseClick()
2657 …if( !done && ( game_g->oneMouseButtonMode() ? m_left : m_right ) && !clicked_fortress && army_in_s… in mouseClick()