Searched refs:clicked_fortress (Results 1 – 1 of 1) sorted by path
2621 …bool clicked_fortress = building != NULL && s_m_x >= offset_land_x_c + building->getX() && s_m_x <… in mouseClick() local2646 if( clicked_fortress && current_sector->getPlayer() == selected_army->getPlayer() ) { in mouseClick()2657 …if( !done && ( game_g->oneMouseButtonMode() ? m_left : m_right ) && !clicked_fortress && army_in_s… in mouseClick()