/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/ |
H A D | GroundStates.cs | 41 var closestEnemy = FindClosestEnemy(owner); in Tick() 42 if (closestEnemy == null) in Tick() 45 owner.TargetActor = closestEnemy; in Tick() 80 var closestEnemy = FindClosestEnemy(owner); in Tick() 81 if (closestEnemy != null) in Tick() 82 owner.TargetActor = closestEnemy; in Tick() 138 var closestEnemy = FindClosestEnemy(owner); in Tick() 139 if (closestEnemy != null) in Tick() 140 owner.TargetActor = closestEnemy; in Tick()
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H A D | NavyStates.cs | 66 var closestEnemy = FindClosestEnemy(owner); in Tick() 67 if (closestEnemy == null) in Tick() 70 owner.TargetActor = closestEnemy; in Tick() 105 var closestEnemy = FindClosestEnemy(owner); in Tick() 106 if (closestEnemy != null) in Tick() 107 owner.TargetActor = closestEnemy; in Tick() 163 var closestEnemy = FindClosestEnemy(owner); in Tick() 164 if (closestEnemy != null) in Tick() 165 owner.TargetActor = closestEnemy; in Tick()
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H A D | AirStates.cs | 202 var closestEnemy = owner.SquadManager.FindClosestEnemy(a.CenterPosition); in Tick() 203 if (closestEnemy != null) in Tick() 204 owner.TargetActor = closestEnemy; in Tick()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | ai_coop.c | 274 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in AICoopGetCmdNormal() local 275 if (closestEnemy) in AICoopGetCmdNormal() 278 actor->Pos.x, actor->Pos.y, closestEnemy->Pos.x, in AICoopGetCmdNormal() 279 closestEnemy->Pos.y); in AICoopGetCmdNormal() 282 AIHasClearShot(actor->Pos, closestEnemy->Pos)) in AICoopGetCmdNormal() 285 if (closestEnemy->uid != actor->aiContext->EnemyId) in AICoopGetCmdNormal() 288 actor->aiContext->EnemyId = closestEnemy->uid; in AICoopGetCmdNormal() 296 return AIAttack(actor, closestEnemy->Pos); in AICoopGetCmdNormal() 525 if (closestEnemy != NULL) in FindObjectivesSortedByDistance() 529 co.Pos = closestEnemy->thing.Pos; in FindObjectivesSortedByDistance() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | b_game.c | 629 mobj_t * dest = pbot->closestEnemy; in B_AimWeapon() 794 pbot->closestEnemy = NULL; in B_AimWeapon() 877 else if( pbot->closestEnemy && (pbot->closestEnemy->health > 0)) in B_BuildTiccmd() 881 player_t * enemyp = pbot->closestEnemy->player; in B_BuildTiccmd() 891 … target_dist = P_AproxDistance (pmo->x - pbot->closestEnemy->x, pmo->y - pbot->closestEnemy->y); in B_BuildTiccmd() 908 if( pbot->closestEnemy ) in B_BuildTiccmd() 910 pbot->lastMobj = pbot->closestEnemy; in B_BuildTiccmd() 911 pbot->lastMobjX = pbot->closestEnemy->x; in B_BuildTiccmd() 912 pbot->lastMobjY = pbot->closestEnemy->y; in B_BuildTiccmd()
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H A D | b_bot.h | 45 *closestEnemy, member
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H A D | b_look.c | 288 pbot->closestEnemy = NULL; in B_LookForThings() 845 || (mo->player && !pbot->closestEnemy->player))) in B_LookForThings() 848 pbot->closestEnemy = mo; in B_LookForThings() 873 || (bestSeenItemWeight && !pbot->closestEnemy)) ? in B_LookForThings()
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H A D | p_saveg.c | 3360 … if( botp->closestEnemy || botp->closestUnseenEnemy || botp->lastMobj ) botflags |= PB_enemy; in P_Archive_Bots() 3373 WRITE_MobjPointerID(save_p, botp->closestEnemy ); in P_Archive_Bots() 3437 botp->closestEnemy = READ_MobjPointerID(save_p); in P_UnArchive_Bots()
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | ai.h | 18 HPInvader* closestEnemy();
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H A D | ai.cc | 47 HPInvader* AI::closestEnemy() in closestEnemy() function in AI 148 HPInvader* inv = closestEnemy(); in update()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/BotModuleLogic/ |
H A D | BaseBuilderQueueManager.cs | 389 …var closestEnemy = world.ActorsHavingTrait<Building>().Where(a => !a.Disposed && player.Stances[a.… in ChooseBuildLocation() 392 var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter; in ChooseBuildLocation()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_combat.cpp | 1372 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local 1471 closestEnemy = newenemy; in NPC_PickEnemy() 1477 closestEnemy = newenemy; in NPC_PickEnemy() 1505 if (findClosest && closestEnemy) in NPC_PickEnemy() 1507 return closestEnemy; in NPC_PickEnemy() 1525 closestEnemy = NULL; in NPC_PickEnemy() 1614 closestEnemy = newenemy; in NPC_PickEnemy() 1620 closestEnemy = newenemy; in NPC_PickEnemy() 1649 return closestEnemy; in NPC_PickEnemy()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_combat.c | 1474 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local 1574 closestEnemy = newenemy; in NPC_PickEnemy() 1580 closestEnemy = newenemy; in NPC_PickEnemy() 1608 if (findClosest && closestEnemy) in NPC_PickEnemy() 1610 return closestEnemy; in NPC_PickEnemy() 1628 closestEnemy = NULL; in NPC_PickEnemy() 1718 closestEnemy = newenemy; in NPC_PickEnemy() 1724 closestEnemy = newenemy; in NPC_PickEnemy() 1753 return closestEnemy; in NPC_PickEnemy()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_combat.cpp | 1575 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local 1673 closestEnemy = newenemy; in NPC_PickEnemy() 1679 closestEnemy = newenemy; in NPC_PickEnemy() 1707 if (findClosest && closestEnemy) in NPC_PickEnemy() 1709 return closestEnemy; in NPC_PickEnemy() 1727 closestEnemy = NULL; in NPC_PickEnemy() 1817 closestEnemy = newenemy; in NPC_PickEnemy() 1823 closestEnemy = newenemy; in NPC_PickEnemy() 1852 return closestEnemy; in NPC_PickEnemy()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 2213 …const CUnit* closestEnemy = CGameHelper::GetClosestEnemyUnitNoLosTest(NULL, midPos, decloakDistanc… in GetNewCloakState() local 2216 if (decloakDistance > 0.0f && closestEnemy != NULL) { in GetNewCloakState()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 2868 boolean allyFlees(creature *ally, creature *closestEnemy) { in allyFlees() argument 2872 if (!closestEnemy) { in allyFlees() 2880 if (distanceBetween(x, y, closestEnemy->xLoc, closestEnemy->yLoc) < 10 in allyFlees() 2891 if (monsterFleesFrom(ally, closestEnemy)) { in allyFlees()
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