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Searched refs:closestEnemy (Results 1 – 16 of 16) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/
H A DGroundStates.cs41 var closestEnemy = FindClosestEnemy(owner); in Tick()
42 if (closestEnemy == null) in Tick()
45 owner.TargetActor = closestEnemy; in Tick()
80 var closestEnemy = FindClosestEnemy(owner); in Tick()
81 if (closestEnemy != null) in Tick()
82 owner.TargetActor = closestEnemy; in Tick()
138 var closestEnemy = FindClosestEnemy(owner); in Tick()
139 if (closestEnemy != null) in Tick()
140 owner.TargetActor = closestEnemy; in Tick()
H A DNavyStates.cs66 var closestEnemy = FindClosestEnemy(owner); in Tick()
67 if (closestEnemy == null) in Tick()
70 owner.TargetActor = closestEnemy; in Tick()
105 var closestEnemy = FindClosestEnemy(owner); in Tick()
106 if (closestEnemy != null) in Tick()
107 owner.TargetActor = closestEnemy; in Tick()
163 var closestEnemy = FindClosestEnemy(owner); in Tick()
164 if (closestEnemy != null) in Tick()
165 owner.TargetActor = closestEnemy; in Tick()
H A DAirStates.cs202 var closestEnemy = owner.SquadManager.FindClosestEnemy(a.CenterPosition); in Tick()
203 if (closestEnemy != null) in Tick()
204 owner.TargetActor = closestEnemy; in Tick()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai_coop.c274 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in AICoopGetCmdNormal() local
275 if (closestEnemy) in AICoopGetCmdNormal()
278 actor->Pos.x, actor->Pos.y, closestEnemy->Pos.x, in AICoopGetCmdNormal()
279 closestEnemy->Pos.y); in AICoopGetCmdNormal()
282 AIHasClearShot(actor->Pos, closestEnemy->Pos)) in AICoopGetCmdNormal()
285 if (closestEnemy->uid != actor->aiContext->EnemyId) in AICoopGetCmdNormal()
288 actor->aiContext->EnemyId = closestEnemy->uid; in AICoopGetCmdNormal()
296 return AIAttack(actor, closestEnemy->Pos); in AICoopGetCmdNormal()
525 if (closestEnemy != NULL) in FindObjectivesSortedByDistance()
529 co.Pos = closestEnemy->thing.Pos; in FindObjectivesSortedByDistance()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c629 mobj_t * dest = pbot->closestEnemy; in B_AimWeapon()
794 pbot->closestEnemy = NULL; in B_AimWeapon()
877 else if( pbot->closestEnemy && (pbot->closestEnemy->health > 0)) in B_BuildTiccmd()
881 player_t * enemyp = pbot->closestEnemy->player; in B_BuildTiccmd()
891 … target_dist = P_AproxDistance (pmo->x - pbot->closestEnemy->x, pmo->y - pbot->closestEnemy->y); in B_BuildTiccmd()
908 if( pbot->closestEnemy ) in B_BuildTiccmd()
910 pbot->lastMobj = pbot->closestEnemy; in B_BuildTiccmd()
911 pbot->lastMobjX = pbot->closestEnemy->x; in B_BuildTiccmd()
912 pbot->lastMobjY = pbot->closestEnemy->y; in B_BuildTiccmd()
H A Db_bot.h45 *closestEnemy, member
H A Db_look.c288 pbot->closestEnemy = NULL; in B_LookForThings()
845 || (mo->player && !pbot->closestEnemy->player))) in B_LookForThings()
848 pbot->closestEnemy = mo; in B_LookForThings()
873 || (bestSeenItemWeight && !pbot->closestEnemy)) ? in B_LookForThings()
H A Dp_saveg.c3360 … if( botp->closestEnemy || botp->closestUnseenEnemy || botp->lastMobj ) botflags |= PB_enemy; in P_Archive_Bots()
3373 WRITE_MobjPointerID(save_p, botp->closestEnemy ); in P_Archive_Bots()
3437 botp->closestEnemy = READ_MobjPointerID(save_p); in P_UnArchive_Bots()
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dai.h18 HPInvader* closestEnemy();
H A Dai.cc47 HPInvader* AI::closestEnemy() in closestEnemy() function in AI
148 HPInvader* inv = closestEnemy(); in update()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/BotModuleLogic/
H A DBaseBuilderQueueManager.cs389 …var closestEnemy = world.ActorsHavingTrait<Building>().Where(a => !a.Disposed && player.Stances[a.… in ChooseBuildLocation()
392 var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter; in ChooseBuildLocation()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_combat.cpp1372 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local
1471 closestEnemy = newenemy; in NPC_PickEnemy()
1477 closestEnemy = newenemy; in NPC_PickEnemy()
1505 if (findClosest && closestEnemy) in NPC_PickEnemy()
1507 return closestEnemy; in NPC_PickEnemy()
1525 closestEnemy = NULL; in NPC_PickEnemy()
1614 closestEnemy = newenemy; in NPC_PickEnemy()
1620 closestEnemy = newenemy; in NPC_PickEnemy()
1649 return closestEnemy; in NPC_PickEnemy()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_combat.c1474 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local
1574 closestEnemy = newenemy; in NPC_PickEnemy()
1580 closestEnemy = newenemy; in NPC_PickEnemy()
1608 if (findClosest && closestEnemy) in NPC_PickEnemy()
1610 return closestEnemy; in NPC_PickEnemy()
1628 closestEnemy = NULL; in NPC_PickEnemy()
1718 closestEnemy = newenemy; in NPC_PickEnemy()
1724 closestEnemy = newenemy; in NPC_PickEnemy()
1753 return closestEnemy; in NPC_PickEnemy()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_combat.cpp1575 gentity_t *closestEnemy = NULL; in NPC_PickEnemy() local
1673 closestEnemy = newenemy; in NPC_PickEnemy()
1679 closestEnemy = newenemy; in NPC_PickEnemy()
1707 if (findClosest && closestEnemy) in NPC_PickEnemy()
1709 return closestEnemy; in NPC_PickEnemy()
1727 closestEnemy = NULL; in NPC_PickEnemy()
1817 closestEnemy = newenemy; in NPC_PickEnemy()
1823 closestEnemy = newenemy; in NPC_PickEnemy()
1852 return closestEnemy; in NPC_PickEnemy()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp2213 …const CUnit* closestEnemy = CGameHelper::GetClosestEnemyUnitNoLosTest(NULL, midPos, decloakDistanc… in GetNewCloakState() local
2216 if (decloakDistance > 0.0f && closestEnemy != NULL) { in GetNewCloakState()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c2868 boolean allyFlees(creature *ally, creature *closestEnemy) { in allyFlees() argument
2872 if (!closestEnemy) { in allyFlees()
2880 if (distanceBetween(x, y, closestEnemy->xLoc, closestEnemy->yLoc) < 10 in allyFlees()
2891 if (monsterFleesFrom(ally, closestEnemy)) { in allyFlees()