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Searched refs:colliderSpeed (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DGroundMoveType.h109 const float colliderSpeed,
115 const float colliderSpeed,
H A DGroundMoveType.cpp1553 const float colliderSpeed = collider->speed.w; in HandleObjectCollisions() local
1556 HandleUnitCollisions(collider, colliderSpeed, colliderRadius, colliderUD, colliderMD); in HandleObjectCollisions()
1557 HandleFeatureCollisions(collider, colliderSpeed, colliderRadius, colliderUD, colliderMD); in HandleObjectCollisions()
1749 const float colliderSpeed, in HandleUnitCollisions() argument
1754 const float searchRadius = colliderSpeed + (colliderRadius * 2.0f); in HandleUnitCollisions()
1826 crushCollidee &= ((colliderSpeed * collider->mass) > (collideeSpeed * collidee->mass)); in HandleUnitCollisions()
1896 v1 = std::max(1.0f, colliderSpeed), in HandleUnitCollisions()
1940 const float colliderSpeed, in HandleFeatureCollisions() argument
1945 const float searchRadius = colliderSpeed + (colliderRadius * 2.0f); in HandleFeatureCollisions()
2006 v1 = std::max(1.0f, colliderSpeed), in HandleFeatureCollisions()
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSLane.cpp1599 double colliderSpeed = collider->getSpeed(); in handleCollisionBetween() local
1604 colliderSpeed = MIN2(colliderSpeed, victimSpeed); in handleCollisionBetween()
1607 colliderSpeed /= 2; in handleCollisionBetween()
1611 colliderSpeed = 0; in handleCollisionBetween()
1626 …ollider->getPositionOnLane() + collider->getCarFollowModel().brakeGap(colliderSpeed, collider->get… in handleCollisionBetween()