Searched refs:completionPercentage (Results 1 – 12 of 12) sorted by last modified time
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/app/assets/javascripts/environments/components/ |
H A D | deploy_board.vue | 77 const completionPercentage = this.deployBoardData.completion / 100; 78 const completionCount = Math.floor(completionPercentage * this.instanceCount);
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/dports/x11/plasma5-plasma-desktop/plasma-desktop-5.23.5/kcms/baloo/package/contents/ui/ |
H A D | main.qml | 41 …readonly property int completionPercentage: Math.floor(monitor.filesIndexed / monitor.totalFiles *… 141 … text: i18n("Status: %1, %2\% complete", monitor.stateString, monitor.completionPercentage) 158 …text: monitor.currentlyIndexing && monitor.completionPercentage != 100 && monitor.filePath ? i18n(…
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/debugger/uvsc/ |
H A D | uvscdatatypes.h | 676 quint32 completionPercentage; member
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/dports/deskutils/syncthingtray/syncthingtray/connector/ |
H A D | syncthingconnection_requests.cpp | 1431 …dir.completionPercentage = globalStats.bytes ? static_cast<int>((globalStats.bytes - neededStats.b… in readDirSummary() 1972 …dirInfo.completionPercentage = globalStats.bytes ? static_cast<int>((globalStats.bytes - neededSta… in readLocalFolderCompletion()
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H A D | syncthingdir.h | 151 int completionPercentage = 0; member
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H A D | syncthingdir.cpp | 117 completionPercentage = 0; in assignStatus() 142 completionPercentage = 0; in assignStatus()
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/dports/deskutils/syncthingtray/syncthingtray/model/ |
H A D | syncthingdirectorymodel.cpp | 479 …return dir.completionPercentage > 0 ? tr("Synchronizing (%1 %)").arg(dir.completionPercentage) : t… in dirStatusString()
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/dports/devel/hadoop/hadoop-1.2.1/src/webapps/job/ |
H A D | jobtracker.jsp | 223 private final float completionPercentage; 230 completionPercentage = cp; 236 public float getCompletionPercentage() { return completionPercentage; }
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/dports/devel/hadoop/hadoop-1.2.1/webapps/job/ |
H A D | jobtracker.jsp | 223 private final float completionPercentage; 230 completionPercentage = cp; 236 public float getCompletionPercentage() { return completionPercentage; }
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/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/ |
H A D | hex_puzzzle.cpp | 2039 progress.general.completionPercentage = numComplete*100/numLevels; in _LoadSave()
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H A D | menus.h | 993 if (p.general.completionPercentage==100 && p.general.masteredPercentage==100) in TitleMenu() 995 else if (p.general.completionPercentage==100) in TitleMenu() 996 …nSlotName[i], _("Continue game %d (%d%% + %d%%)"), i+1, p.general.completionPercentage, p.general.… in TitleMenu() 998 …ntf(optionSlotName[i], _("Continue game %d (%d%% complete)"), i+1, p.general.completionPercentage); in TitleMenu()
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H A D | savestate.h | 163 completionPercentage = SWAP32(completionPercentage); in SwapBytes() 171 int32_t completionPercentage; member
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