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Searched refs:completionPercentage (Results 1 – 12 of 12) sorted by last modified time

/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/app/assets/javascripts/environments/components/
H A Ddeploy_board.vue77 const completionPercentage = this.deployBoardData.completion / 100;
78 const completionCount = Math.floor(completionPercentage * this.instanceCount);
/dports/x11/plasma5-plasma-desktop/plasma-desktop-5.23.5/kcms/baloo/package/contents/ui/
H A Dmain.qml41 …readonly property int completionPercentage: Math.floor(monitor.filesIndexed / monitor.totalFiles *…
141 … text: i18n("Status: %1, %2\% complete", monitor.stateString, monitor.completionPercentage)
158 …text: monitor.currentlyIndexing && monitor.completionPercentage != 100 && monitor.filePath ? i18n(…
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/debugger/uvsc/
H A Duvscdatatypes.h676 quint32 completionPercentage; member
/dports/deskutils/syncthingtray/syncthingtray/connector/
H A Dsyncthingconnection_requests.cpp1431 …dir.completionPercentage = globalStats.bytes ? static_cast<int>((globalStats.bytes - neededStats.b… in readDirSummary()
1972 …dirInfo.completionPercentage = globalStats.bytes ? static_cast<int>((globalStats.bytes - neededSta… in readLocalFolderCompletion()
H A Dsyncthingdir.h151 int completionPercentage = 0; member
H A Dsyncthingdir.cpp117 completionPercentage = 0; in assignStatus()
142 completionPercentage = 0; in assignStatus()
/dports/deskutils/syncthingtray/syncthingtray/model/
H A Dsyncthingdirectorymodel.cpp479 …return dir.completionPercentage > 0 ? tr("Synchronizing (%1 %)").arg(dir.completionPercentage) : t… in dirStatusString()
/dports/devel/hadoop/hadoop-1.2.1/src/webapps/job/
H A Djobtracker.jsp223 private final float completionPercentage;
230 completionPercentage = cp;
236 public float getCompletionPercentage() { return completionPercentage; }
/dports/devel/hadoop/hadoop-1.2.1/webapps/job/
H A Djobtracker.jsp223 private final float completionPercentage;
230 completionPercentage = cp;
236 public float getCompletionPercentage() { return completionPercentage; }
/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/
H A Dhex_puzzzle.cpp2039 progress.general.completionPercentage = numComplete*100/numLevels; in _LoadSave()
H A Dmenus.h993 if (p.general.completionPercentage==100 && p.general.masteredPercentage==100) in TitleMenu()
995 else if (p.general.completionPercentage==100) in TitleMenu()
996 …nSlotName[i], _("Continue game %d (%d%% + %d%%)"), i+1, p.general.completionPercentage, p.general.… in TitleMenu()
998 …ntf(optionSlotName[i], _("Continue game %d (%d%% complete)"), i+1, p.general.completionPercentage); in TitleMenu()
H A Dsavestate.h163 completionPercentage = SWAP32(completionPercentage); in SwapBytes()
171 int32_t completionPercentage; member