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Searched refs:compmove (Results 1 – 5 of 5) sorted by last modified time

/dports/games/sjeng/Sjeng-Free-11.2/
H A Dprotos.h150 move_s proofnumbercheck(move_s compmove);
H A Dproof.c1554 move_s proofnumbercheck(move_s compmove) in proofnumbercheck() argument
1564 return compmove; in proofnumbercheck()
1574 make(&compmove, 0); in proofnumbercheck()
1619 unmake(&compmove, 0); in proofnumbercheck()
1636 resmove = compmove; in proofnumbercheck()
1642 resmove = compmove; in proofnumbercheck()
/dports/games/vms-empire/vms-empire-1.16/
H A DMakefile26 compmove.c \
44 compmove.o \
64 compmove.o:: extern.h empire.h
H A DBUGS140 This fix would probably go in 'transport_move' in 'compmove.c'.
516 ships. Tweaking the "ration?" arrays in compmove.c should make things
H A DHACKING21 compmove.c -- move the computer's pieces